[Cleanup] Remove tabs which have crept into the source

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Antz 2019-01-10 09:39:47 +00:00 committed by Antz
parent 368b8e8147
commit b5c8fd1b54
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GPG Key ID: 0DF907270598C85F
9 changed files with 42 additions and 42 deletions

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@ -1977,8 +1977,8 @@ bool ChatHandler::HandleNpcSpawnDistCommand(char* args)
Creature* pCreature = getSelectedCreature(); Creature* pCreature = getSelectedCreature();
if (!pCreature) if (!pCreature)
{ return false; } { return false; }
pCreature->SetRespawnRadius((float)option); pCreature->SetRespawnRadius((float)option);
pCreature->SetDefaultMovementType(mtype); pCreature->SetDefaultMovementType(mtype);

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@ -1767,35 +1767,35 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss)
DealDamage(pVictim, damageInfo->damage, &cleanDamage, DIRECT_DAMAGE, SpellSchoolMask(damageInfo->damageSchoolMask), NULL, durabilityLoss); DealDamage(pVictim, damageInfo->damage, &cleanDamage, DIRECT_DAMAGE, SpellSchoolMask(damageInfo->damageSchoolMask), NULL, durabilityLoss);
// If this is a creature and it attacks from behind it has a probability to daze it's victim // If this is a creature and it attacks from behind it has a probability to daze it's victim
if ((!damageInfo->absorb) && (damageInfo->hitOutCome == MELEE_HIT_CRIT || damageInfo->hitOutCome == MELEE_HIT_CRUSHING || damageInfo->hitOutCome == MELEE_HIT_NORMAL || damageInfo->hitOutCome == MELEE_HIT_GLANCING) && if ((!damageInfo->absorb) && (damageInfo->hitOutCome == MELEE_HIT_CRIT || damageInfo->hitOutCome == MELEE_HIT_CRUSHING || damageInfo->hitOutCome == MELEE_HIT_NORMAL || damageInfo->hitOutCome == MELEE_HIT_GLANCING) &&
GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->GetCharmerOrOwnerGuid() && !pVictim->HasInArc(M_PI_F, this)) GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->GetCharmerOrOwnerGuid() && !pVictim->HasInArc(M_PI_F, this))
{ {
// -probability is between 0% and 40% // -probability is between 0% and 40%
// 20% base chance // 20% base chance
float Probability = 20.0f; float Probability = 20.0f;
// there is a newbie protection, at level 10 just 7% base chance; assuming linear function // there is a newbie protection, at level 10 just 7% base chance; assuming linear function
if (pVictim->getLevel() < 30) if (pVictim->getLevel() < 30)
{ {
Probability = 0.65f * pVictim->getLevel() + 0.5f; Probability = 0.65f * pVictim->getLevel() + 0.5f;
} }
uint32 VictimDefense = pVictim->GetDefenseSkillValue(); uint32 VictimDefense = pVictim->GetDefenseSkillValue();
uint32 AttackerMeleeSkill = GetUnitMeleeSkill(); uint32 AttackerMeleeSkill = GetUnitMeleeSkill();
Probability *= AttackerMeleeSkill / (float)VictimDefense; Probability *= AttackerMeleeSkill / (float)VictimDefense;
if (Probability > 40.0f) if (Probability > 40.0f)
{ {
Probability = 40.0f; Probability = 40.0f;
} }
if (roll_chance_f(Probability)) if (roll_chance_f(Probability))
{ {
CastSpell(pVictim, 1604, true); CastSpell(pVictim, 1604, true);
} }
} }
// update at damage Judgement aura duration that applied by attacker at victim // update at damage Judgement aura duration that applied by attacker at victim
if (damageInfo->damage) if (damageInfo->damage)

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@ -2340,7 +2340,7 @@ bool Map::GetReachableRandomPosition(Unit* unit, float& x, float& y, float& z, f
float i_y = y; float i_y = y;
float i_z = z; float i_z = z;
bool isFlying; bool isFlying;
bool isSwimming = true; bool isSwimming = true;
switch (unit->GetTypeId()) switch (unit->GetTypeId())
{ {
@ -2362,8 +2362,8 @@ bool Map::GetReachableRandomPosition(Unit* unit, float& x, float& y, float& z, f
return false; return false;
} }
bool newDestAssigned; bool newDestAssigned;
if (isFlying) if (isFlying)
{ {
newDestAssigned = GetRandomPointInTheAir(i_x, i_y, i_z, radius); newDestAssigned = GetRandomPointInTheAir(i_x, i_y, i_z, radius);
} }

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@ -106,8 +106,8 @@ Map* MapManager::CreateMap(uint32 id, const WorldObject* obj)
if (!entry) if (!entry)
{ return NULL; } { return NULL; }
Map* m; Map* m;
if (entry->Instanceable()) if (entry->Instanceable())
{ {
MANGOS_ASSERT(obj && obj->GetTypeId() == TYPEID_PLAYER); MANGOS_ASSERT(obj && obj->GetTypeId() == TYPEID_PLAYER);
// create DungeonMap object // create DungeonMap object

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@ -1334,7 +1334,7 @@ bool ScriptAction::HandleScriptStep()
} }
case SCRIPT_COMMAND_RESPAWN_GO: // 9 case SCRIPT_COMMAND_RESPAWN_GO: // 9
{ {
GameObject* pGo; GameObject* pGo;
if (m_script->respawnGo.goGuid) if (m_script->respawnGo.goGuid)
{ {
GameObjectData const* goData = sObjectMgr.GetGOData(m_script->respawnGo.goGuid); GameObjectData const* goData = sObjectMgr.GetGOData(m_script->respawnGo.goGuid);
@ -1368,7 +1368,7 @@ bool ScriptAction::HandleScriptStep()
if (pGo->isSpawned()) if (pGo->isSpawned())
{ break; } // gameobject already spawned { break; } // gameobject already spawned
uint32 time_to_despawn = m_script->respawnGo.despawnDelay < 5 ? 5 : m_script->respawnGo.despawnDelay; uint32 time_to_despawn = m_script->respawnGo.despawnDelay < 5 ? 5 : m_script->respawnGo.despawnDelay;
pGo->SetLootState(GO_READY); pGo->SetLootState(GO_READY);
pGo->SetRespawnTime(time_to_despawn); // despawn object in ? seconds pGo->SetRespawnTime(time_to_despawn); // despawn object in ? seconds

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@ -1575,7 +1575,7 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList&
Cell::VisitAllObjects(m_caster, searcher, max_range); Cell::VisitAllObjects(m_caster, searcher, max_range);
break; break;
} }
case TARGET_RANDOM_UNIT_CHAIN_IN_AREA: // This works the same as Target_random_friend_chain_in_area but is named differently for some reason case TARGET_RANDOM_UNIT_CHAIN_IN_AREA: // This works the same as Target_random_friend_chain_in_area but is named differently for some reason
case TARGET_RANDOM_FRIEND_CHAIN_IN_AREA: case TARGET_RANDOM_FRIEND_CHAIN_IN_AREA:
{ {
MaNGOS::AnyFriendlyUnitInObjectRangeCheck u_check(m_caster, max_range); MaNGOS::AnyFriendlyUnitInObjectRangeCheck u_check(m_caster, max_range);

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@ -49,10 +49,10 @@ void BIH::subdivide(int left, int right, std::vector<uint32>& tempTree, buildDat
} }
// calculate extents // calculate extents
int axis = -1, rightOrig; int axis = -1, rightOrig;
float clipL; float clipL;
float clipR; float clipR;
float prevClip = G3D::fnan(); float prevClip = G3D::fnan();
float split = G3D::fnan(); float split = G3D::fnan();
bool wasLeft = true; bool wasLeft = true;
while (true) while (true)
{ {

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@ -211,8 +211,8 @@ namespace VMAP
pResultHitPos = pResultHitPos + dir * pModifyDist; pResultHitPos = pResultHitPos + dir * pModifyDist;
} }
} }
pResultHitPos = pPos2; pResultHitPos = pPos2;
return false; return false;
} }
//========================================================= //=========================================================

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@ -328,7 +328,7 @@ namespace VMAP
model.SetGroupModels(groupsArray); model.SetGroupModels(groupsArray);
} }
return model.WriteFile(iDestDir + "/" + pModelFilename + ".vmo"); return model.WriteFile(iDestDir + "/" + pModelFilename + ".vmo");
} }
void TileAssembler::exportGameobjectModels(const char *RAW_VMAP_MAGIC) void TileAssembler::exportGameobjectModels(const char *RAW_VMAP_MAGIC)