Enable areatrigger teleports in battleground

Idea by @joschiwald

Also cleanup and unify related code
This commit is contained in:
stfx 2016-03-21 07:34:00 +00:00 committed by Antz
parent c453b05106
commit baf374d2f9
8 changed files with 44 additions and 63 deletions

View File

@ -991,7 +991,7 @@ class BattleGround
* @param * @param
* @param uint32 * @param uint32
*/ */
virtual void HandleAreaTrigger(Player* /*Source*/, uint32 /*Trigger*/) {} virtual bool HandleAreaTrigger(Player* /*Source*/, uint32 /*Trigger*/) { return false; }
// must be implemented in BG subclass if need AND call base class generic code // must be implemented in BG subclass if need AND call base class generic code
/** /**
* @brief * @brief

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@ -200,7 +200,7 @@ void BattleGroundAB::RemovePlayer(Player * /*plr*/, ObjectGuid /*guid*/)
/// </summary> /// </summary>
/// <param name="source">The source.</param> /// <param name="source">The source.</param>
/// <param name="trigger">The trigger.</param> /// <param name="trigger">The trigger.</param>
void BattleGroundAB::HandleAreaTrigger(Player* source, uint32 trigger) bool BattleGroundAB::HandleAreaTrigger(Player* source, uint32 trigger)
{ {
switch (trigger) switch (trigger)
{ {
@ -216,19 +216,13 @@ void BattleGroundAB::HandleAreaTrigger(Player* source, uint32 trigger)
else else
{ source->LeaveBattleground(); } { source->LeaveBattleground(); }
break; break;
case 3866: // Stables
case 3869: // Gold Mine
case 3867: // Farm
case 3868: // Lumber Mill
case 3870: // Black Smith
case 4020: // Unk1
case 4021: // Unk2
// break; // break;
default: default:
// sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", trigger); // sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", trigger);
// source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", trigger); // source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", trigger);
break; return false;
} }
return true;
} }
/// <summary> /// <summary>

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@ -255,7 +255,7 @@ class BattleGroundAB : public BattleGround
* @param source * @param source
* @param trigger * @param trigger
*/ */
void HandleAreaTrigger(Player* source, uint32 trigger) override; bool HandleAreaTrigger(Player* source, uint32 trigger) override;
/** /**
* @brief * @brief
* *

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@ -348,7 +348,7 @@ void BattleGroundAV::EndBattleGround(Team winner)
BattleGround::EndBattleGround(winner); BattleGround::EndBattleGround(winner);
} }
void BattleGroundAV::HandleAreaTrigger(Player* source, uint32 trigger) bool BattleGroundAV::HandleAreaTrigger(Player* source, uint32 trigger)
{ {
// this is wrong way to implement these things. On official it done by gameobject spell cast. // this is wrong way to implement these things. On official it done by gameobject spell cast.
switch (trigger) switch (trigger)
@ -366,19 +366,12 @@ void BattleGroundAV::HandleAreaTrigger(Player* source, uint32 trigger)
else else
{ source->LeaveBattleground(); } { source->LeaveBattleground(); }
break; break;
case 3326:
case 3327:
case 3328:
case 3329:
case 3330:
case 3331:
// source->Unmount(); // source->Unmount();
break;
default: default:
DEBUG_LOG("BattleGroundAV: WARNING: Unhandled AreaTrigger in Battleground: %u", trigger);
// source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", trigger); // source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", trigger);
break; return false;
} }
return true;
} }
void BattleGroundAV::UpdatePlayerScore(Player* source, uint32 type, uint32 value) void BattleGroundAV::UpdatePlayerScore(Player* source, uint32 type, uint32 value)

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@ -428,7 +428,7 @@ class BattleGroundAV : public BattleGround
* @param source * @param source
* @param trigger * @param trigger
*/ */
void HandleAreaTrigger(Player* source, uint32 trigger) override; bool HandleAreaTrigger(Player* source, uint32 trigger) override;
/** /**
* @brief * @brief
* *

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@ -455,23 +455,16 @@ void BattleGroundWS::UpdateTeamScore(Team team)
UpdateWorldState(BG_WS_FLAG_CAPTURES_HORDE, m_TeamScores[TEAM_INDEX_HORDE]); UpdateWorldState(BG_WS_FLAG_CAPTURES_HORDE, m_TeamScores[TEAM_INDEX_HORDE]);
} }
void BattleGroundWS::HandleAreaTrigger(Player* source, uint32 trigger) bool BattleGroundWS::HandleAreaTrigger(Player* source, uint32 trigger)
{ {
// this is wrong way to implement these things. On official it done by gameobject spell cast. // this is wrong way to implement these things. On official it done by gameobject spell cast.
if (GetStatus() != STATUS_IN_PROGRESS) if (GetStatus() != STATUS_IN_PROGRESS)
{ return; } { return false; }
// uint32 SpellId = 0; // uint32 SpellId = 0;
// uint64 buff_guid = 0; // uint64 buff_guid = 0;
switch (trigger) switch (trigger)
{ {
case 3686: // Alliance elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in BattleGround::Update().
case 3687: // Horde elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in BattleGround::Update().
case 3706: // Alliance elixir of regeneration spawn
case 3708: // Horde elixir of regeneration spawn
case 3707: // Alliance elixir of berserk spawn
case 3709: // Horde elixir of berserk spawn
break;
case 3646: // Alliance Flag spawn case 3646: // Alliance Flag spawn
if (m_FlagState[TEAM_INDEX_HORDE] && !m_FlagState[TEAM_INDEX_ALLIANCE]) if (m_FlagState[TEAM_INDEX_HORDE] && !m_FlagState[TEAM_INDEX_ALLIANCE])
if (GetHordeFlagCarrierGuid() == source->GetObjectGuid()) if (GetHordeFlagCarrierGuid() == source->GetObjectGuid())
@ -495,10 +488,9 @@ void BattleGroundWS::HandleAreaTrigger(Player* source, uint32 trigger)
{ source->LeaveBattleground(); } { source->LeaveBattleground(); }
break; break;
default: default:
sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", trigger); return false;
source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", trigger);
break;
} }
return true;
} }
void BattleGroundWS::Reset() void BattleGroundWS::Reset()

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@ -276,7 +276,7 @@ class BattleGroundWS : public BattleGround
* @param source * @param source
* @param trigger * @param trigger
*/ */
void HandleAreaTrigger(Player* source, uint32 trigger) override; bool HandleAreaTrigger(Player* source, uint32 trigger) override;
/** /**
* @brief * @brief
* *

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@ -698,22 +698,24 @@ void WorldSession::HandleResurrectResponseOpcode(WorldPacket& recv_data)
void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recv_data) void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recv_data)
{ {
uint32 Trigger_ID;
recv_data >> Trigger_ID;
DEBUG_LOG("WORLD: Received opcode CMSG_AREATRIGGER"); DEBUG_LOG("WORLD: Received opcode CMSG_AREATRIGGER");
DEBUG_LOG("Trigger ID: %u", Trigger_ID);
if (_player->IsTaxiFlying()) uint32 Trigger_ID;
recv_data >> Trigger_ID;
DEBUG_LOG("Trigger ID: %u", Trigger_ID);
Player* player = GetPlayer();
if (player->IsTaxiFlying())
{ {
DEBUG_LOG("%s in flight, ignore Area Trigger ID: %u", _player->GetGuidStr().c_str(), Trigger_ID); DEBUG_LOG("Player '%s' (GUID: %u) in flight, ignore Area Trigger ID: %u", player->GetName(), player->GetGUIDLow(), Trigger_ID);
return; return;
} }
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID); AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
if (!atEntry) if (!atEntry)
{ {
DEBUG_LOG("%s send unknown (by DBC) Area Trigger ID: %u", _player->GetGuidStr().c_str(), Trigger_ID); DEBUG_LOG("Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID: %u", player->GetName(), player->GetGUIDLow(), Trigger_ID);
return; return;
} }
@ -721,23 +723,23 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recv_data)
const float delta = 5.0f; const float delta = 5.0f;
// check if player in the range of areatrigger // check if player in the range of areatrigger
if (!IsPointInAreaTriggerZone(atEntry, _player->GetMapId(), _player->GetPositionX(), _player->GetPositionY(), _player->GetPositionZ(), delta)) if (!IsPointInAreaTriggerZone(atEntry, player->GetMapId(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), delta))
{ {
DEBUG_LOG("%s too far, ignore Area Trigger ID: %u", _player->GetGuidStr().c_str(), Trigger_ID); DEBUG_LOG("Player '%s' (GUID: %u) too far, ignore Area Trigger ID: %u", player->GetName(), player->GetGUIDLow(), Trigger_ID);
return; return;
} }
if (sScriptMgr.OnAreaTrigger(_player, atEntry)) if (sScriptMgr.OnAreaTrigger(player, atEntry))
{ return; } { return; }
uint32 quest_id = sObjectMgr.GetQuestForAreaTrigger(Trigger_ID); uint32 quest_id = sObjectMgr.GetQuestForAreaTrigger(Trigger_ID);
if (quest_id && _player->IsAlive() && _player->IsActiveQuest(quest_id)) if (quest_id && player->IsAlive() && player->IsActiveQuest(quest_id))
{ {
Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest_id); Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest_id);
if (pQuest) if (pQuest)
{ {
if (_player->GetQuestStatus(quest_id) == QUEST_STATUS_INCOMPLETE) if (player->GetQuestStatus(quest_id) == QUEST_STATUS_INCOMPLETE)
{ _player->AreaExploredOrEventHappens(quest_id); } { player->AreaExploredOrEventHappens(quest_id); }
} }
} }
@ -745,19 +747,19 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recv_data)
if (sObjectMgr.IsTavernAreaTrigger(Trigger_ID)) if (sObjectMgr.IsTavernAreaTrigger(Trigger_ID))
{ {
// set resting flag we are in the inn // set resting flag we are in the inn
if (_player->GetRestType() != REST_TYPE_IN_CITY) if (player->GetRestType() != REST_TYPE_IN_CITY)
{ _player->SetRestType(REST_TYPE_IN_TAVERN, Trigger_ID); } player->SetRestType(REST_TYPE_IN_TAVERN, Trigger_ID);
return; return;
} }
if (BattleGround* bg = _player->GetBattleGround()) if (BattleGround* bg = player->GetBattleGround())
{ {
bg->HandleAreaTrigger(_player, Trigger_ID); if (bg->HandleAreaTrigger(player, Trigger_ID))
return; return;
} }
else if (OutdoorPvP* outdoorPvP = sOutdoorPvPMgr.GetScript(_player->GetCachedZoneId())) else if (OutdoorPvP* outdoorPvP = sOutdoorPvPMgr.GetScript(player->GetCachedZoneId()))
{ {
if (outdoorPvP->HandleAreaTrigger(_player, Trigger_ID)) if (outdoorPvP->HandleAreaTrigger(player, Trigger_ID))
{ return; } { return; }
} }
@ -771,10 +773,10 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recv_data)
{ return; } { return; }
// ghost resurrected at enter attempt to dungeon with corpse (including fail enter cases) // ghost resurrected at enter attempt to dungeon with corpse (including fail enter cases)
if (!_player->IsAlive() && targetMapEntry->IsDungeon()) if (!player->IsAlive() && targetMapEntry->IsDungeon())
{ {
uint32 corpseMapId = 0; // was planned to be negative as "incorrect" id? anyway map 0 is not instanceable uint32 corpseMapId = 0; // was planned to be negative as "incorrect" id? anyway map 0 is not instanceable
if (Corpse* corpse = _player->GetCorpse()) if (Corpse* corpse = player->GetCorpse())
{ corpseMapId = corpse->GetMapId(); } { corpseMapId = corpse->GetMapId(); }
// check back way from corpse to entrance // check back way from corpse to entrance
@ -793,8 +795,8 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recv_data)
// corpse not in dungeon or some linked deep dungeons // corpse not in dungeon or some linked deep dungeons
if (!instance_map) if (!instance_map)
{ {
_player->GetSession()->SendAreaTriggerMessage("You can not enter %s while in a ghost mode", player->GetSession()->SendAreaTriggerMessage("You can not enter %s while in a ghost mode",
targetMapEntry->name[_player->GetSession()->GetSessionDbcLocale()]); targetMapEntry->name[player->GetSession()->GetSessionDbcLocale()]);
return; return;
} }
@ -811,20 +813,20 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recv_data)
} }
// now we can resurrect player, and then check teleport requirements // now we can resurrect player, and then check teleport requirements
_player->ResurrectPlayer(0.5f); player->ResurrectPlayer(0.5f);
_player->SpawnCorpseBones(); player->SpawnCorpseBones();
} }
uint32 miscRequirement = 0; uint32 miscRequirement = 0;
AreaLockStatus lockStatus = _player->GetAreaTriggerLockStatus(at, miscRequirement); AreaLockStatus lockStatus = player->GetAreaTriggerLockStatus(at, miscRequirement);
if (lockStatus != AREA_LOCKSTATUS_OK) if (lockStatus != AREA_LOCKSTATUS_OK)
{ {
_player->SendTransferAbortedByLockStatus(targetMapEntry, lockStatus, miscRequirement); player->SendTransferAbortedByLockStatus(targetMapEntry, lockStatus, miscRequirement);
return; return;
} }
// teleport player // teleport player
_player->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, at->target_Orientation, TELE_TO_NOT_LEAVE_TRANSPORT, true); player->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, at->target_Orientation, TELE_TO_NOT_LEAVE_TRANSPORT, true);
} }
void WorldSession::HandleUpdateAccountData(WorldPacket& recv_data) void WorldSession::HandleUpdateAccountData(WorldPacket& recv_data)