Fixing a glitch.

This commit is contained in:
H0zen 2015-11-18 09:37:00 +02:00
parent 4c7ce806cc
commit bc03344725

View File

@ -768,7 +768,11 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
case ACTION_T_COMBAT_MOVEMENT: //21
// ignore no affect case
if (IsCombatMovement() == (action.combat_movement.state != 0) || m_creature->IsNonMeleeSpellCasted(false))
{ return; }
{
if (IsCombatMovement())
{ AddCombatMovementFlags(COMBAT_MOVEMENT_SCRIPT); }
return;
}
if (action.combat_movement.state != 0)
{ AddCombatMovementFlags(COMBAT_MOVEMENT_SCRIPT); }