Fixing a glitch.
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@ -768,7 +768,11 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
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case ACTION_T_COMBAT_MOVEMENT: //21
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case ACTION_T_COMBAT_MOVEMENT: //21
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// ignore no affect case
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// ignore no affect case
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if (IsCombatMovement() == (action.combat_movement.state != 0) || m_creature->IsNonMeleeSpellCasted(false))
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if (IsCombatMovement() == (action.combat_movement.state != 0) || m_creature->IsNonMeleeSpellCasted(false))
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{ return; }
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{
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if (IsCombatMovement())
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{ AddCombatMovementFlags(COMBAT_MOVEMENT_SCRIPT); }
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return;
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}
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if (action.combat_movement.state != 0)
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if (action.combat_movement.state != 0)
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{ AddCombatMovementFlags(COMBAT_MOVEMENT_SCRIPT); }
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{ AddCombatMovementFlags(COMBAT_MOVEMENT_SCRIPT); }
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