diff --git a/src/game/Object/SpellMgr.cpp b/src/game/Object/SpellMgr.cpp index 6fad1b8d..810412da 100644 --- a/src/game/Object/SpellMgr.cpp +++ b/src/game/Object/SpellMgr.cpp @@ -2111,6 +2111,10 @@ bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2) cons } case SPELLFAMILY_WARRIOR: { + // Defensive State Dummy and Shield Block + if (spellInfo_1->Id == 5302 && spellInfo_2->Id == 2565) + { return false; } + // Scroll of Protection and Defensive Stance (multi-family check) if (spellInfo_1->SpellIconID == 276 && spellInfo_2->Id == 71) { return false; }