fix hunter spell Mend pet out Range deduction MP problem (#147)
* fix hunter spell Mend pet out Range fix hunter spell Mend pet out Range deduction MP problem * fix hunter spell Mend pet out Range fix hunter spell Mend pet out Range deduction MP problem * Update SharedDefines.h
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@ -1063,6 +1063,8 @@ enum SpellRangeIndex
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SPELL_RANGE_IDX_SELF_ONLY = 1,
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/// 5.5 (but dynamic), seems to indicate melee range
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SPELL_RANGE_IDX_COMBAT = 2,
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/// 20 short range
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SPELL_RANGE_IDX_SHORT = 3,
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/// 500000 (anywhere)
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SPELL_RANGE_IDX_ANYWHERE = 13,
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};
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@ -5568,6 +5568,19 @@ SpellCastResult Spell::CheckRange(bool strict)
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}
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break; // let continue in generic way for no target
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}
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case SPELL_RANGE_IDX_SHORT:
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{
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if ((m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && (m_spellInfo->SpellFamilyFlags & UI64LIT(0x00000080) || m_spellInfo->SpellFamilyFlags & 0x800000)))
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{
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Pet* pet = m_caster->GetPet();
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if (pet)
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{
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float max_range = GetSpellMaxRange(sSpellRangeStore.LookupEntry(SPELL_RANGE_IDX_SHORT));
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return m_caster->IsWithinDistInMap(pet, max_range) ? SPELL_CAST_OK : SPELL_FAILED_OUT_OF_RANGE;
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}
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}
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break;
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}
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}
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// add radius of caster and ~5 yds "give" for non stricred (landing) check
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@ -6817,4 +6830,4 @@ SpellCastResult Spell::CanTameUnit(bool isGM)
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}
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}
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return SPELL_CAST_OK;
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}
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}
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