Some minor code changes.
With the introduction of user-defined literals in C++11, code that uses format macro constants with no space after the preceding string literal is invalid. Also avoid using code that will be seen by a C++11 compiler as an invalid use of a variably-modified type (a variable-length array or type derived from it).
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@ -7064,7 +7064,8 @@ void Unit::SetSpeedRate(UnitMoveType mtype, float rate, bool forced)
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PropagateSpeedChange();
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PropagateSpeedChange();
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const uint16 SetSpeed2Opc_table[MAX_MOVE_TYPE][2] =
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typedef const uint16 SpeedOpcodePair[2];
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SpeedOpcodePair SetSpeed2Opc_table[MAX_MOVE_TYPE] =
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{
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{
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{SMSG_FORCE_WALK_SPEED_CHANGE, SMSG_SPLINE_SET_WALK_SPEED},
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{SMSG_FORCE_WALK_SPEED_CHANGE, SMSG_SPLINE_SET_WALK_SPEED},
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{SMSG_FORCE_RUN_SPEED_CHANGE, SMSG_SPLINE_SET_RUN_SPEED},
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{SMSG_FORCE_RUN_SPEED_CHANGE, SMSG_SPLINE_SET_RUN_SPEED},
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@ -7074,19 +7075,21 @@ void Unit::SetSpeedRate(UnitMoveType mtype, float rate, bool forced)
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{SMSG_FORCE_TURN_RATE_CHANGE, SMSG_SPLINE_SET_TURN_RATE},
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{SMSG_FORCE_TURN_RATE_CHANGE, SMSG_SPLINE_SET_TURN_RATE},
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};
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};
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const SpeedOpcodePair& speedOpcodes = SetSpeed2Opc_table[mtype];
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if (forced && GetTypeId() == TYPEID_PLAYER)
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if (forced && GetTypeId() == TYPEID_PLAYER)
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{
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{
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// register forced speed changes for WorldSession::HandleForceSpeedChangeAck
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// register forced speed changes for WorldSession::HandleForceSpeedChangeAck
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// and do it only for real sent packets and use run for run/mounted as client expected
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// and do it only for real sent packets and use run for run/mounted as client expected
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++((Player*)this)->m_forced_speed_changes[mtype];
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++((Player*)this)->m_forced_speed_changes[mtype];
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WorldPacket data(SetSpeed2Opc_table[mtype][0], 18);
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WorldPacket data(speedOpcodes[0], 18);
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data << GetPackGUID();
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data << GetPackGUID();
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data << (uint32)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
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data << (uint32)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
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data << float(GetSpeed(mtype));
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data << float(GetSpeed(mtype));
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((Player*)this)->GetSession()->SendPacket(&data);
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((Player*)this)->GetSession()->SendPacket(&data);
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}
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}
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WorldPacket data(SetSpeed2Opc_table[mtype][1], 12);
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WorldPacket data(speedOpcodes[1], 12);
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data << GetPackGUID();
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data << GetPackGUID();
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data << float(GetSpeed(mtype));
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data << float(GetSpeed(mtype));
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SendMessageToSet(&data, false);
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SendMessageToSet(&data, false);
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