SMSG_GAMEOBJECT_RESET_STATE, yet unused
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b6c7853681
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@ -2313,3 +2313,9 @@ void GameObject::SendGameObjectCustomAnim(uint32 animId /*= 0*/)
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SendMessageToSet(&data, true);
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SendMessageToSet(&data, true);
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}
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}
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void GameObject::SendGameObjectReset()
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{
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WorldPacket data(SMSG_GAMEOBJECT_RESET_STATE, 8);
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data << GetObjectGuid();
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SendMessageToSet(&data, true);
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}
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@ -651,6 +651,8 @@ class GameObject : public WorldObject
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void SetDisplayIdx(uint32 modelId);
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void SetDisplayIdx(uint32 modelId);
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void SendGameObjectCustomAnim(uint32 animId = 0);
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void SendGameObjectCustomAnim(uint32 animId = 0);
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void SendGameObjectReset();
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float GetObjectBoundingRadius() const override; // overwrite WorldObject version
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float GetObjectBoundingRadius() const override; // overwrite WorldObject version
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void Use(Unit* user);
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void Use(Unit* user);
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@ -737,7 +737,7 @@ void Opcodes::BuildOpcodeList()
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/*[-ZERO] Need check */ /*0x2A4*/ StoreOpcode(SMSG_LOOT_MASTER_LIST, "SMSG_LOOT_MASTER_LIST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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/*[-ZERO] Need check */ /*0x2A4*/ StoreOpcode(SMSG_LOOT_MASTER_LIST, "SMSG_LOOT_MASTER_LIST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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/*[-ZERO] Need check */ /*0x2A5*/ StoreOpcode(SMSG_SET_FORCED_REACTIONS, "SMSG_SET_FORCED_REACTIONS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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/*[-ZERO] Need check */ /*0x2A5*/ StoreOpcode(SMSG_SET_FORCED_REACTIONS, "SMSG_SET_FORCED_REACTIONS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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/*0x2A6*/ StoreOpcode(SMSG_SPELL_FAILED_OTHER, "SMSG_SPELL_FAILED_OTHER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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/*0x2A6*/ StoreOpcode(SMSG_SPELL_FAILED_OTHER, "SMSG_SPELL_FAILED_OTHER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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/*[-ZERO] Need check */ /*0x2A7*/ StoreOpcode(SMSG_GAMEOBJECT_RESET_STATE, "SMSG_GAMEOBJECT_RESET_STATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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/*0x2A7*/ StoreOpcode(SMSG_GAMEOBJECT_RESET_STATE, "SMSG_GAMEOBJECT_RESET_STATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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/*[-ZERO] Need check */ /*0x2A8*/ StoreOpcode(CMSG_REPAIR_ITEM, "CMSG_REPAIR_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRepairItemOpcode);
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/*[-ZERO] Need check */ /*0x2A8*/ StoreOpcode(CMSG_REPAIR_ITEM, "CMSG_REPAIR_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRepairItemOpcode);
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/*[-ZERO] Need check */ /*0x2A9*/ StoreOpcode(SMSG_CHAT_PLAYER_NOT_FOUND, "SMSG_CHAT_PLAYER_NOT_FOUND", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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/*[-ZERO] Need check */ /*0x2A9*/ StoreOpcode(SMSG_CHAT_PLAYER_NOT_FOUND, "SMSG_CHAT_PLAYER_NOT_FOUND", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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/*[-ZERO] Need check */ /*0x2AA*/ StoreOpcode(MSG_TALENT_WIPE_CONFIRM, "MSG_TALENT_WIPE_CONFIRM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTalentWipeConfirmOpcode);
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/*[-ZERO] Need check */ /*0x2AA*/ StoreOpcode(MSG_TALENT_WIPE_CONFIRM, "MSG_TALENT_WIPE_CONFIRM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTalentWipeConfirmOpcode);
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