Some fixes to make clang happier

This commit is contained in:
namreev 2016-09-09 11:07:58 +01:00 committed by Antz
parent cd47bb96e0
commit df6e0719ec
3 changed files with 4 additions and 4 deletions

View File

@ -2527,8 +2527,8 @@ bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2) cons
{ return false; }
// Omen of Clarity and Blood Frenzy
if (((spellInfo_1->SpellFamilyFlags == UI64LIT(0x0) && spellInfo_1->SpellIconID == 108) && (spellInfo_2->SpellFamilyFlags & UI64LIT(0x20000000000000))) ||
((spellInfo_2->SpellFamilyFlags == UI64LIT(0x0) && spellInfo_2->SpellIconID == 108) && (spellInfo_1->SpellFamilyFlags & UI64LIT(0x20000000000000))))
if (((!spellInfo_1->SpellFamilyFlags && spellInfo_1->SpellIconID == 108) && (spellInfo_2->SpellFamilyFlags & UI64LIT(0x20000000000000))) ||
((!spellInfo_2->SpellFamilyFlags && spellInfo_2->SpellIconID == 108) && (spellInfo_1->SpellFamilyFlags & UI64LIT(0x20000000000000))))
{ return false; }
break;

View File

@ -4302,7 +4302,7 @@ void Aura::HandleSchoolAbsorb(bool apply, bool Real)
break;
case SPELLFAMILY_WARLOCK:
// Shadow Ward
if (spellProto->SpellFamilyFlags == UI64LIT(0x00))
if (!spellProto->SpellFamilyFlags)
//+10% from +spell bonus
{ DoneActualBenefit = caster->SpellBaseDamageBonusDone(GetSpellSchoolMask(spellProto)) * 0.1f; }
break;

View File

@ -956,7 +956,7 @@ SpellAuraProcResult Unit::HandleProcTriggerSpellAuraProc(Unit* pVictim, uint32 d
break;
case SPELLFAMILY_WARRIOR:
// Deep Wounds (replace triggered spells to directly apply DoT), dot spell have familyflags
if (auraSpellInfo->SpellFamilyFlags == UI64LIT(0x0) && auraSpellInfo->SpellIconID == 243)
if (!auraSpellInfo->SpellFamilyFlags && auraSpellInfo->SpellIconID == 243)
{
float weaponDamage;
// DW should benefit of attack power, damage percent mods etc.