From e4e4f60fff0c5606d4cb43b4c451edda849f89d1 Mon Sep 17 00:00:00 2001 From: Antz Date: Sat, 4 Apr 2015 02:02:55 +0100 Subject: [PATCH] [Revert] reapply Properly display creatures with waypoint when they enter player range --- src/game/Object/Object.cpp | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/src/game/Object/Object.cpp b/src/game/Object/Object.cpp index 2c7ecde7..96fbbf65 100644 --- a/src/game/Object/Object.cpp +++ b/src/game/Object/Object.cpp @@ -261,11 +261,12 @@ void Object::BuildMovementUpdate(ByteBuffer* data, uint8 updateFlags) const { moveFlags |= MOVEFLAG_ONTRANSPORT; } - float x, y, z; - if (m_objectTypeId == TYPEID_UNIT && ((Unit*)this)->GetMotionMaster()->GetDestination(x, y, z)) - { - moveFlags |= MOVEFLAG_WALK_MODE | MOVEFLAG_FORWARD | MOVEFLAG_SPLINE_ENABLED; - } + + //float x, y, z; + //if (m_objectTypeId == TYPEID_UNIT && ((Unit*)this)->GetMotionMaster()->GetDestination(x, y, z)) + //{ + // moveFlags |= MOVEFLAG_WALK_MODE | MOVEFLAG_FORWARD | MOVEFLAG_SPLINE_ENABLED; + //} *data << uint32(moveFlags); // movement flags *data << uint32(WorldTimer::getMSTime()); // time (in milliseconds)