[SD2]Triage quest: fixing memory leak
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2c0e0e8625
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e81a9ad1f1
@ -272,7 +272,12 @@ struct npc_doctor : public CreatureScript
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m_uiPatientSavedCount = 0;
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m_lPatientGuids.clear();
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if (!m_vPatientSummonCoordinates.empty())
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{
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for (std::vector<Location*>::iterator itr = m_vPatientSummonCoordinates.begin(); itr != m_vPatientSummonCoordinates.end(); ++itr)
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delete (*itr);
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m_vPatientSummonCoordinates.clear();
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}
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m_bIsEventInProgress = false;
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@ -293,13 +298,13 @@ struct npc_doctor : public CreatureScript
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case DOCTOR_ALLIANCE:
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for (uint8 i = 0; i < ALLIANCE_COORDS; ++i)
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{
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m_vPatientSummonCoordinates.push_back(&AllianceCoords[i]);
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m_vPatientSummonCoordinates.push_back(new Location(AllianceCoords[i]));
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}
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break;
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case DOCTOR_HORDE:
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for (uint8 i = 0; i < HORDE_COORDS; ++i)
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{
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m_vPatientSummonCoordinates.push_back(&HordeCoords[i]);
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m_vPatientSummonCoordinates.push_back(new Location(HordeCoords[i]));
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}
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break;
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}
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@ -433,6 +438,7 @@ struct npc_doctor : public CreatureScript
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SendAIEvent(AI_EVENT_CUSTOM_A, m_creature, Patient);
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//pPatientAI->m_doctorGuid = m_creature->GetObjectGuid();
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//pPatientAI->m_pCoord = *itr;
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delete (*itr);
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m_vPatientSummonCoordinates.erase(itr);
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}
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}
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