diff --git a/src/game/Object/Player.cpp b/src/game/Object/Player.cpp index 24217364..b6e5fc3f 100644 --- a/src/game/Object/Player.cpp +++ b/src/game/Object/Player.cpp @@ -2912,56 +2912,42 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen // replace spells in action bars and spellbook to bigger rank if only one spell rank must be accessible if (newspell.active && !newspell.disabled) { - for (PlayerSpellMap::iterator itr2 = m_spells.begin(); itr2 != m_spells.end(); ++itr2) + SpellChainMapNext const& nextMap = sSpellMgr.GetSpellChainNext(); + for (SpellChainMapNext::const_iterator next_itr = nextMap.lower_bound(spell_id); next_itr != nextMap.upper_bound(spell_id); ++next_itr) { - PlayerSpell &playerSpell2 = itr2->second; + uint32 tested_spell_id = next_itr->second; // synonym just for the code clarity + if (m_spells.find(tested_spell_id) == m_spells.end()) + continue; - if (playerSpell2.state == PLAYERSPELL_REMOVED) { continue; } - SpellEntry const* i_spellInfo = sSpellStore.LookupEntry(itr2->first); - if (!i_spellInfo) { continue; } + PlayerSpell &lowerRank = m_spells[tested_spell_id]; + if (lowerRank.state == PLAYERSPELL_REMOVED || !lowerRank.active) + continue; - if (sSpellMgr.IsRankSpellDueToSpell(spellInfo, itr2->first)) + SpellEntry const *spell_old = sSpellStore.LookupEntry(tested_spell_id); // was checked for NULL in SpellMgr::LoadSpellChains() + SpellEntry const *spell_new = spellInfo; + if (sSpellMgr.IsHighRankOfSpell(tested_spell_id, spell_id) && sSpellMgr.IsRankedSpellNonStackableInSpellBook(spell_old)) { - if (playerSpell2.active) - { - if (sSpellMgr.IsHighRankOfSpell(spell_id, itr2->first) && - sSpellMgr.IsRankedSpellNonStackableInSpellBook(i_spellInfo)) - { - if (IsInWorld()) // not send spell (re-/over-)learn packets at loading - { - WorldPacket data(SMSG_SUPERCEDED_SPELL, (4)); - data << uint16(itr2->first); - data << uint16(spell_id); - GetSession()->SendPacket(&data); - } - - // mark old spell as disable (SMSG_SUPERCEDED_SPELL replace it in client by new) - playerSpell2.active = false; - if (playerSpell2.state != PLAYERSPELL_NEW) - { playerSpell2.state = PLAYERSPELL_CHANGED; } - - canAddToSpellBook = false; - } - else if (sSpellMgr.IsHighRankOfSpell(itr2->first, spell_id) && - sSpellMgr.IsRankedSpellNonStackableInSpellBook(spellInfo)) - { - if (IsInWorld()) // not send spell (re-/over-)learn packets at loading - { - WorldPacket data(SMSG_SUPERCEDED_SPELL, (4)); - data << uint16(spell_id); - data << uint16(itr2->first); - GetSession()->SendPacket(&data); - } - - // mark new spell as disable (not learned yet for client and will not learned) - newspell.active = false; - if (newspell.state != PLAYERSPELL_NEW) - { newspell.state = PLAYERSPELL_CHANGED; } - - canAddToSpellBook = false; - } - } + spell_new = spell_old; + spell_old = spellInfo; + lowerRank = newspell; } + else if (!(sSpellMgr.IsHighRankOfSpell(spell_id, tested_spell_id) && sSpellMgr.IsRankedSpellNonStackableInSpellBook(spell_new))) + continue; + + if (IsInWorld()) // not send spell (re-/over-)learn packets at loading + { + WorldPacket data(SMSG_SUPERCEDED_SPELL, (4)); + data << uint16(spell_old->Id); + data << uint16(spell_new->Id); + GetSession()->SendPacket(&data); + } + + // mark lower rank disabled (SMSG_SUPERCEDED_SPELL replaced it in client by new) + lowerRank.active = false; + if (lowerRank.state != PLAYERSPELL_NEW) + lowerRank.state = PLAYERSPELL_CHANGED; + + canAddToSpellBook = false; } }