Missed one spot in previous commit.
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@ -978,7 +978,7 @@ void WorldObject::Relocate(float x, float y, float z, float orientation)
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m_position.x = x;
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m_position.y = y;
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m_position.z = z;
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m_position.o = orientation;
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m_position.o = MapManager::NormalizeOrientation(orientation);
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if (isType(TYPEMASK_UNIT))
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{ ((Unit*)this)->m_movementInfo.ChangePosition(x, y, z, orientation); }
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