diff --git a/src/game/Object/Unit.cpp b/src/game/Object/Unit.cpp index b7fa5733..5472dbd5 100644 --- a/src/game/Object/Unit.cpp +++ b/src/game/Object/Unit.cpp @@ -7319,7 +7319,7 @@ bool Unit::SelectHostileTarget() } // no target but something prevent go to evade mode - if (!IsInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT)) + if (!IsInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT) || m_dummyCombatState) { return false; } // last case when creature don't must go to evade mode: