From f6cc5bed24592d5992bed7831a75302b135bc14d Mon Sep 17 00:00:00 2001 From: Olion Date: Mon, 28 Sep 2015 22:37:29 +0300 Subject: [PATCH] [AI] Fake combat state is also a reason to prevent mob evade --- src/game/Object/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/Object/Unit.cpp b/src/game/Object/Unit.cpp index b7fa5733..5472dbd5 100644 --- a/src/game/Object/Unit.cpp +++ b/src/game/Object/Unit.cpp @@ -7319,7 +7319,7 @@ bool Unit::SelectHostileTarget() } // no target but something prevent go to evade mode - if (!IsInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT)) + if (!IsInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT) || m_dummyCombatState) { return false; } // last case when creature don't must go to evade mode: