Improve jerky player movement on high latency
- On CMSG_PING we already know the latency from client.
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@ -529,11 +529,12 @@ bool WorldSession::VerifyMovementInfo(MovementInfo const& movementInfo) const
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void WorldSession::HandleMoverRelocation(MovementInfo& movementInfo)
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{
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uint32 mstime = WorldTimer::getMSTime();
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if (m_clientTimeDelay == 0)
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m_clientTimeDelay = mstime - movementInfo.GetTime();
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//uint32 mstime = WorldTimer::getMSTime();
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//if (m_clientTimeDelay == 0)
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// m_clientTimeDelay = mstime - movementInfo.GetTime();
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movementInfo.UpdateTime(movementInfo.GetTime() + m_clientTimeDelay + MOVEMENT_PACKET_TIME_DELAY);
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//movementInfo.UpdateTime(movementInfo.GetTime() + m_clientTimeDelay + MOVEMENT_PACKET_TIME_DELAY);
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movementInfo.UpdateTime(movementInfo.GetTime() + GetLatency());
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Unit* mover = _player->GetMover();
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