Implement quest_relations table (#114)

This commit is contained in:
H0zen 2016-04-12 22:38:16 +03:00 committed by Antz
parent 7d841211ca
commit fbf53e316e
6 changed files with 52 additions and 39 deletions

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@ -286,7 +286,7 @@ bool ChatHandler::HandleReloadAllQuestCommand(char* /*args*/)
sLog.outString("Re-Loading Quests Relations...");
sObjectMgr.LoadQuestRelations();
SendGlobalSysMessage("DB tables `*_questrelation` and `*_involvedrelation` reloaded.", SEC_MODERATOR);
SendGlobalSysMessage("DB table `quest_relations` reloaded.", SEC_MODERATOR);
return true;
}
@ -403,17 +403,17 @@ bool ChatHandler::HandleReloadCommandCommand(char* /*args*/)
bool ChatHandler::HandleReloadCreatureQuestRelationsCommand(char* /*args*/)
{
sLog.outString("Loading Quests Relations... (`creature_questrelation`)");
sLog.outString("Loading creature quest givers...");
sObjectMgr.LoadCreatureQuestRelations();
SendGlobalSysMessage("DB table `creature_questrelation` (creature quest givers) reloaded.", SEC_MODERATOR);
SendGlobalSysMessage("DB table `quest_relations` (creature quest givers) reloaded.", SEC_MODERATOR);
return true;
}
bool ChatHandler::HandleReloadCreatureQuestInvRelationsCommand(char* /*args*/)
{
sLog.outString("Loading Quests Relations... (`creature_involvedrelation`)");
sLog.outString("Loading creature quest takers...");
sObjectMgr.LoadCreatureInvolvedRelations();
SendGlobalSysMessage("DB table `creature_involvedrelation` (creature quest takers) reloaded.", SEC_MODERATOR);
SendGlobalSysMessage("DB table `quest_relations` (creature quest takers) reloaded.", SEC_MODERATOR);
return true;
}
@ -442,17 +442,17 @@ bool ChatHandler::HandleReloadGossipMenuCommand(char* /*args*/)
bool ChatHandler::HandleReloadGOQuestRelationsCommand(char* /*args*/)
{
sLog.outString("Loading Quests Relations... (`gameobject_questrelation`)");
sLog.outString("Loading gameobject quest givers...");
sObjectMgr.LoadGameobjectQuestRelations();
SendGlobalSysMessage("DB table `gameobject_questrelation` (gameobject quest givers) reloaded.", SEC_MODERATOR);
SendGlobalSysMessage("DB table `quest_relations` (gameobject quest givers) reloaded.", SEC_MODERATOR);
return true;
}
bool ChatHandler::HandleReloadGOQuestInvRelationsCommand(char* /*args*/)
{
sLog.outString("Loading Quests Relations... (`gameobject_involvedrelation`)");
sLog.outString("Loading gameobject quest takers...");
sObjectMgr.LoadGameobjectInvolvedRelations();
SendGlobalSysMessage("DB table `gameobject_involvedrelation` (gameobject quest takers) reloaded.", SEC_MODERATOR);
SendGlobalSysMessage("DB table `quest_relations` (gameobject quest takers) reloaded.", SEC_MODERATOR);
return true;
}
@ -460,7 +460,7 @@ bool ChatHandler::HandleReloadQuestAreaTriggersCommand(char* /*args*/)
{
sLog.outString("Re-Loading Quest Area Triggers...");
sObjectMgr.LoadQuestAreaTriggers();
SendGlobalSysMessage("DB table `areatrigger_involvedrelation` (quest area triggers) reloaded.", SEC_MODERATOR);
SendGlobalSysMessage("DB table `quest_relations` (quest area triggers) reloaded.", SEC_MODERATOR);
return true;
}

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@ -4653,7 +4653,7 @@ void ObjectMgr::LoadQuestAreaTriggers()
{
mQuestAreaTriggerMap.clear(); // need for reload case
QueryResult* result = WorldDatabase.Query("SELECT id,quest FROM areatrigger_involvedrelation");
QueryResult* result = WorldDatabase.PQuery("SELECT entry, quest FROM quest_relations WHERE actor = %d", QA_AREATRIGGER);
uint32 count = 0;
@ -4681,20 +4681,20 @@ void ObjectMgr::LoadQuestAreaTriggers()
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(trigger_ID);
if (!atEntry)
{
sLog.outErrorDb("Table `areatrigger_involvedrelation` has area trigger (ID: %u) not listed in `AreaTrigger.dbc`.", trigger_ID);
sLog.outErrorDb("Table `quest_relations` has area trigger (ID: %u) not listed in `AreaTrigger.dbc`.", trigger_ID);
continue;
}
Quest const* quest = GetQuestTemplate(quest_ID);
if (!quest)
{
sLog.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not existing quest %u", trigger_ID, quest_ID);
sLog.outErrorDb("Table `quest_relations` has record (id: %u) for not existing quest %u", trigger_ID, quest_ID);
continue;
}
if (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT))
{
sLog.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not quest %u, but quest not have flag QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.", trigger_ID, quest_ID);
sLog.outErrorDb("Table `quest_relations` has record (id: %u) for not quest %u, but quest not have flag QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.", trigger_ID, quest_ID);
// this will prevent quest completing without objective
const_cast<Quest*>(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT);
@ -6231,13 +6231,13 @@ void ObjectMgr::DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_
cell_guids.corpses.erase(player_guid);
}
void ObjectMgr::LoadQuestRelationsHelper(QuestRelationsMap& map, char const* table)
void ObjectMgr::LoadQuestRelationsHelper(QuestRelationsMap& map, QuestActor actor, QuestRole role)
{
map.clear(); // need for reload case
uint32 count = 0;
QueryResult* result = WorldDatabase.PQuery("SELECT id,quest FROM %s", table);
QueryResult* result = WorldDatabase.PQuery("SELECT entry, quest FROM quest_relations WHERE actor = %d AND role = %d", actor, role);
if (!result)
{
@ -6246,7 +6246,7 @@ void ObjectMgr::LoadQuestRelationsHelper(QuestRelationsMap& map, char const* tab
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded 0 quest relations from %s. DB table `%s` is empty.", table, table);
sLog.outErrorDb(">> Loaded 0 quest relations. DB table `quest_relations` is empty.");
return;
}
@ -6262,7 +6262,7 @@ void ObjectMgr::LoadQuestRelationsHelper(QuestRelationsMap& map, char const* tab
if (mQuestTemplates.find(quest) == mQuestTemplates.end())
{
sLog.outErrorDb("Table `%s: Quest %u listed for entry %u does not exist.", table, quest, id);
sLog.outErrorDb("Table `quest_relations`: Quest %u listed for entry %u does not exist.", quest, id);
continue;
}
@ -6275,62 +6275,62 @@ void ObjectMgr::LoadQuestRelationsHelper(QuestRelationsMap& map, char const* tab
delete result;
sLog.outString();
sLog.outString(">> Loaded %u quest relations from %s", count, table);
sLog.outString(">> Loaded %u %s quest %s from `quest_relations`", count, (actor == 1) ? "gameobject" : "creature", (role == 1) ? "takers" : "givers");
}
void ObjectMgr::LoadGameobjectQuestRelations()
{
LoadQuestRelationsHelper(m_GOQuestRelations, "gameobject_questrelation");
LoadQuestRelationsHelper(m_GOQuestRelations, QA_GAMEOBJECT, QR_START);
for (QuestRelationsMap::iterator itr = m_GOQuestRelations.begin(); itr != m_GOQuestRelations.end(); ++itr)
{
GameObjectInfo const* goInfo = GetGameObjectInfo(itr->first);
if (!goInfo)
{ sLog.outErrorDb("Table `gameobject_questrelation` have data for nonexistent gameobject entry (%u) and existing quest %u", itr->first, itr->second); }
{ sLog.outErrorDb("Table `quest_relations` have data for nonexistent gameobject entry (%u) and existing quest %u", itr->first, itr->second); }
else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER)
{ sLog.outErrorDb("Table `gameobject_questrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER", itr->first, itr->second); }
{ sLog.outErrorDb("Table `quest_relations` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER", itr->first, itr->second); }
}
}
void ObjectMgr::LoadGameobjectInvolvedRelations()
{
LoadQuestRelationsHelper(m_GOQuestInvolvedRelations, "gameobject_involvedrelation");
LoadQuestRelationsHelper(m_GOQuestInvolvedRelations, QA_GAMEOBJECT, QR_END);
for (QuestRelationsMap::iterator itr = m_GOQuestInvolvedRelations.begin(); itr != m_GOQuestInvolvedRelations.end(); ++itr)
{
GameObjectInfo const* goInfo = GetGameObjectInfo(itr->first);
if (!goInfo)
{ sLog.outErrorDb("Table `gameobject_involvedrelation` have data for nonexistent gameobject entry (%u) and existing quest %u", itr->first, itr->second); }
{ sLog.outErrorDb("Table `quest_relations` have data for nonexistent gameobject entry (%u) and existing quest %u", itr->first, itr->second); }
else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER)
{ sLog.outErrorDb("Table `gameobject_involvedrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER", itr->first, itr->second); }
{ sLog.outErrorDb("Table `quest_relations` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER", itr->first, itr->second); }
}
}
void ObjectMgr::LoadCreatureQuestRelations()
{
LoadQuestRelationsHelper(m_CreatureQuestRelations, "creature_questrelation");
LoadQuestRelationsHelper(m_CreatureQuestRelations, QA_CREATURE, QR_START);
for (QuestRelationsMap::iterator itr = m_CreatureQuestRelations.begin(); itr != m_CreatureQuestRelations.end(); ++itr)
{
CreatureInfo const* cInfo = GetCreatureTemplate(itr->first);
if (!cInfo)
{ sLog.outErrorDb("Table `creature_questrelation` have data for nonexistent creature entry (%u) and existing quest %u", itr->first, itr->second); }
{ sLog.outErrorDb("Table `quest_relations` have data for nonexistent creature entry (%u) and existing quest %u", itr->first, itr->second); }
else if (!(cInfo->NpcFlags & UNIT_NPC_FLAG_QUESTGIVER))
{ sLog.outErrorDb("Table `creature_questrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER", itr->first, itr->second); }
{ sLog.outErrorDb("Table `quest_relations` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER", itr->first, itr->second); }
}
}
void ObjectMgr::LoadCreatureInvolvedRelations()
{
LoadQuestRelationsHelper(m_CreatureQuestInvolvedRelations, "creature_involvedrelation");
LoadQuestRelationsHelper(m_CreatureQuestInvolvedRelations, QA_CREATURE, QR_END);
for (QuestRelationsMap::iterator itr = m_CreatureQuestInvolvedRelations.begin(); itr != m_CreatureQuestInvolvedRelations.end(); ++itr)
{
CreatureInfo const* cInfo = GetCreatureTemplate(itr->first);
if (!cInfo)
{ sLog.outErrorDb("Table `creature_involvedrelation` have data for nonexistent creature entry (%u) and existing quest %u", itr->first, itr->second); }
{ sLog.outErrorDb("Table `quest_relations` have data for nonexistent creature entry (%u) and existing quest %u", itr->first, itr->second); }
else if (!(cInfo->NpcFlags & UNIT_NPC_FLAG_QUESTGIVER))
{ sLog.outErrorDb("Table `creature_involvedrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER", itr->first, itr->second); }
{ sLog.outErrorDb("Table `quest_relations` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER", itr->first, itr->second); }
}
}

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@ -1202,7 +1202,7 @@ class ObjectMgr
private:
void LoadCreatureAddons(SQLStorage& creatureaddons, char const* entryName, char const* comment);
void ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr);
void LoadQuestRelationsHelper(QuestRelationsMap& map, char const* table);
void LoadQuestRelationsHelper(QuestRelationsMap& map, QuestActor actor, QuestRole role);
void LoadVendors(char const* tableName, bool isTemplates);
void LoadTrainers(char const* tableName, bool isTemplates);

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@ -487,7 +487,7 @@ ChatCommand* ChatHandler::getCommandTable()
{ "config", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadConfigCommand, "", NULL },
{ "areatrigger_involvedrelation", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadQuestAreaTriggersCommand, "", NULL },
{ "areatrigger_quest_end", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadQuestAreaTriggersCommand, "", NULL },
{ "areatrigger_tavern", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAreaTriggerTavernCommand, "", NULL },
{ "areatrigger_teleport", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAreaTriggerTeleportCommand, "", NULL },
{ "command", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadCommandCommand, "", NULL },
@ -496,9 +496,9 @@ ChatCommand* ChatHandler::getCommandTable()
{ "creature_ai_summons", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadEventAISummonsCommand, "", NULL },
{ "creature_ai_texts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadEventAITextsCommand, "", NULL },
{ "creature_battleground", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadBattleEventCommand, "", NULL },
{ "creature_involvedrelation", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadCreatureQuestInvRelationsCommand, "", NULL },
{ "creature_quest_end", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadCreatureQuestInvRelationsCommand, "", NULL },
{ "creature_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesCreatureCommand, "", NULL },
{ "creature_questrelation", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadCreatureQuestRelationsCommand, "", NULL },
{ "creature_quest_start", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadCreatureQuestRelationsCommand, "", NULL },
{ "creature_template_classlevelstats", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadCreaturesStatsCommand, "", NULL },
{ "db_script_string", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadDbScriptStringCommand, "", NULL },
{ "dbscripts_on_creature_death", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadDBScriptsOnCreatureDeathCommand, "", NULL },
@ -513,9 +513,9 @@ ChatCommand* ChatHandler::getCommandTable()
{ "fishing_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesFishingCommand, "", NULL },
{ "game_graveyard_zone", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadGameGraveyardZoneCommand, "", NULL },
{ "game_tele", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadGameTeleCommand, "", NULL },
{ "gameobject_involvedrelation", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadGOQuestInvRelationsCommand, "", NULL },
{ "gameobject_quest_end", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadGOQuestInvRelationsCommand, "", NULL },
{ "gameobject_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesGameobjectCommand, "", NULL },
{ "gameobject_questrelation", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadGOQuestRelationsCommand, "", NULL },
{ "gameobject_quest_start", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadGOQuestRelationsCommand, "", NULL },
{ "gameobject_battleground", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadBattleEventCommand, "", NULL },
{ "gossip_menu", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadGossipMenuCommand, "", NULL },
{ "gossip_menu_option", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadGossipMenuCommand, "", NULL },

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@ -163,6 +163,19 @@ enum QuestSpecialFlags
#define QUEST_SPECIAL_FLAG_DB_ALLOWED (QUEST_SPECIAL_FLAG_REPEATABLE | QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT)
enum QuestActor
{
QA_CREATURE = 0,
QA_GAMEOBJECT = 1,
QA_AREATRIGGER = 2,
};
enum QuestRole
{
QR_START = 0,
QR_END = 1,
};
struct QuestLocale
{
QuestLocale() { ObjectiveText.resize(QUEST_OBJECTIVES_COUNT); }

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@ -37,7 +37,7 @@
#define CHAR_DB_UPDATE_DESCRIPTION "characters_pvpstats"
#define WORLD_DB_VERSION_NR 21
#define WORLD_DB_STRUCTURE_NR 10
#define WORLD_DB_STRUCTURE_NR 11
#define WORLD_DB_CONTENT_NR 1
#define WORLD_DB_UPDATE_DESCRIPTION "warden_table_redone"
#define WORLD_DB_UPDATE_DESCRIPTION "quest_relations"
#endif // __REVISION_H__