diff --git a/src/game/WorldHandlers/Map.cpp b/src/game/WorldHandlers/Map.cpp index ff1f4163..f40d1a86 100644 --- a/src/game/WorldHandlers/Map.cpp +++ b/src/game/WorldHandlers/Map.cpp @@ -2280,21 +2280,19 @@ bool Map::GetReachableRandomPosition(Unit* unit, float& x, float& y, float& z, f isSwimming = static_cast(unit)->IsSwimming(); break; default: - sLog.outError("Map::GetReachableRandomPosition> Unsupported unit type is passed!"); + sLog.outError("Map::GetReachableRandomPosition> Unsupported unit (%s) is passed!", unit->GetGuidStr().c_str()); return false; } if (radius < 0.1f) { - sLog.outError("Map::GetReachableRandomPosition> Unsupported unit type is passed!"); + sLog.outError("Map::GetReachableRandomPosition> Invalid radius (%f) for %s", radius, unit->GetGuidStr().c_str()); return false; } if (isFlying) { newDestAssigned = GetRandomPointInTheAir(i_x, i_y, i_z, radius); - /*if (newDestAssigned) - sLog.outString("Generating air random point for %s", GetGuidStr().c_str());*/ } else { @@ -2303,14 +2301,10 @@ bool Map::GetReachableRandomPosition(Unit* unit, float& x, float& y, float& z, f if (isSwimming && (res & (LIQUID_MAP_UNDER_WATER | LIQUID_MAP_IN_WATER))) { newDestAssigned = GetRandomPointUnderWater(i_x, i_y, i_z, radius, liquid_status); - /*if (newDestAssigned) - sLog.outString("Generating swim random point for %s", GetGuidStr().c_str());*/ } else { newDestAssigned = GetReachableRandomPointOnGround(i_x, i_y, i_z, radius); - /*if (newDestAssigned) - sLog.outString("Generating ground random point for %s", GetGuidStr().c_str());*/ } }