16 Commits

Author SHA1 Message Date
Meltie2013
1c4e25cba0
Internal Timer Rewrite & Introduce GameTime (#132)
* Implement Update Timer & Remove Ancient Timers
* WorldTime will be replaced by GameTime which is more accurate.
* World Delay Timer can be view in server info command.

Notice:
* Eluna will have to be updated to support this change or build will fail with it.

* Adding missing string for World Delay time display.

* Fixed CMakeList to include Time Folder which was forgotten.
* Fixed code style in UpdateTime constructor.

* Enable Work Around For Eluna
* Update Initialized UpdateTime Constructor Variables

* Implement GameTime
* Attempt to fix undeclared identifier in Auction House Bot

* Attempt to fix unix compile errors

* Another attempt to fix unix compiling error.

* Remove WorldTimer workaround

No longer necessary as of ba7eea4e40

Co-authored-by: Foereaper <Foereaper@users.noreply.github.com>
2021-03-04 20:21:54 +00:00
Antz
cc27f32744
Release 22 2020-12-29 19:52:30 +00:00
Antz
22b5a3461d
Style cleanup from the Mangos Futures Team 2020-02-25 21:05:13 +00:00
Antz
4e9f27e284
Apply style fix pt2 2020-01-11 23:50:26 +00:00
Antz
ec54642cdf
Apply style fix 2020-01-10 16:15:51 +00:00
Antz
d34051d719
Minor typo tidy up 2020-01-07 22:35:20 +00:00
Antz
57464c1f32
Happy New Year 2020 from everyone at getMangos.eu 🎉 2020-01-06 21:21:08 +00:00
Antz
6b0e4a7228
Happy New Year 2019 from everyone at getMangos.eu 🎉 2019-01-02 23:27:16 +00:00
Antz
52454825c7 Happy new year from getmangos 🎉 2018-01-14 10:24:47 +00:00
Antz
756c8ff797 Remove unused include directives
Based on the work of @stfx in commit:
https://github.com/cmangos/mangos-classic/commit/48a84fb
2017-01-20 23:20:46 +00:00
Antz
cb2d60ba17 🎉 Happy 2017 from everyone at getmangos.eu 2017-01-01 14:19:24 +00:00
Antz
c453b05106 Corrected website URL 2016-03-20 22:09:21 +00:00
H0zen
a1a3a0b0fb Validate the spawn distance passed to RandomMovementGenerator constructor. 2016-02-19 16:23:17 +02:00
Antz
3967eddc87 [2016] Happy New Year from the MaNGOS Team 2015-12-31 21:15:37 +00:00
cyberium
c6210ba12c Improve confused, random and fleeing movement generators.
Improve random movement generator. (c2607) @cyberium

Now creatures will have possibility to move up/down on swim/fly situation.
Random groundpoint  will have more accurracy and the creature have less chance to go throught object.

Note:
- Some creature may have invalid value like inhabit type and other flags in relation of movement in water. If its the case the result is not so good. DB must be corrected for these creatures.
- we have to find a way to handle correctly movement flags.

Make sure player stop moving when confused aura is removed. (c2629) @cyberium
modified version of @kvipka work

Improve confused movement generator. (c2630) @cyberium

Improve fleeing movement generator. (c2631) @cyberium
2015-03-25 11:34:46 +00:00
Antz
386f5374ab [Release20] Initial Release 20 2015-03-22 22:10:05 +00:00