29 Commits

Author SHA1 Message Date
Elmsroth
adbc5e16ff SpellAttr fixes and more #120 2020-11-16 21:32:25 +00:00
Elmsroth
5472436ba7
Dire Maul fixes and gameObject AI implementation (#100)
* Updated submodule src/modules/Eluna

* Updated submodule src/modules/SD3 (related to Dire Maul fixes pt2)

* Dire Maul fixes pt2 and GameObjectAI implementation

- Now Fixed trap works correctly
- Add correct handling for chest Gameobjects
- "Fixed Trap" is now working
- Fix Gossip issues (see related  DB update)
- Implement GameObject AI

* Fix missing includes for std::unique_ptr
2020-05-29 13:51:41 +01:00
Antz
22b5a3461d
Style cleanup from the Mangos Futures Team 2020-02-25 21:05:13 +00:00
Antz
a75c0cea94
Sync core function/variable names to match other cores: BG/BGArenas 2020-02-10 11:24:26 +00:00
Antz
343193ef2d
Apply style fix pt3 2020-01-12 21:17:49 +00:00
Antz
4e9f27e284
Apply style fix pt2 2020-01-11 23:50:26 +00:00
Antz
ec54642cdf
Apply style fix 2020-01-10 16:15:51 +00:00
Antz
87b8e0ad13
Project tidy up and sync 2020-01-09 12:44:07 +00:00
Antz
d34051d719
Minor typo tidy up 2020-01-07 22:35:20 +00:00
Antz
57464c1f32
Happy New Year 2020 from everyone at getMangos.eu 🎉 2020-01-06 21:21:08 +00:00
Antz
6b0e4a7228
Happy New Year 2019 from everyone at getMangos.eu 🎉 2019-01-02 23:27:16 +00:00
Antz
52454825c7 Happy new year from getmangos 🎉 2018-01-14 10:24:47 +00:00
Olion
b6c7853681 Misplaced SendGameObjectCustomAnim(): may be used for GOs only 2017-07-22 11:11:06 +03:00
Antz
756c8ff797 Remove unused include directives
Based on the work of @stfx in commit:
https://github.com/cmangos/mangos-classic/commit/48a84fb
2017-01-20 23:20:46 +00:00
Antz
cb2d60ba17 🎉 Happy 2017 from everyone at getmangos.eu 2017-01-01 14:19:24 +00:00
H0zen
59156f5ec1 Transports - phase 3
- The gnome engineers have finally repaired the computers of DeeprunTram, and now both trams travel properly between stations.
  - The pets try hard to learn the paths. For example, they will now properly follow their masters on bridges.
  - There are now 2 types of transporters: local transporters (elevators, platforms) and global transporters (ships, zeppelins).
  - Some obsolete methods have been removed.
  - Some methods have been rewritten to make room for the final phase.
2016-12-27 16:11:26 +02:00
Antz
3de9b857e0 remove obsolete code. Thanks H0zen 2016-12-07 19:06:18 +00:00
H0zen
9283f4309b Transport system step 1 - preparing 2016-11-28 07:47:57 +00:00
H0zen
cdd3489f08 Various external fixes - part 9 (#168)
Ported commits from cmangos repositories
- https://github.com/cmangos/mangos-classic/commit/b09f961
- https://github.com/cmangos/mangos-classic/commit/14cb464
- https://github.com/cmangos/mangos-classic/commit/de7e4cc
- https://github.com/cmangos/mangos-classic/commit/0181ff1
- https://github.com/cmangos/mangos-classic/commit/be4f74b
- https://github.com/cmangos/mangos-classic/commit/1ede0a0
- https://github.com/cmangos/mangos-classic/commit/5cf8095
- https://github.com/cmangos/mangos-classic/commit/35e30d8
- https://github.com/cmangos/mangos-classic/commit/ff444d2
- https://github.com/cmangos/mangos-classic/commit/86568b8
- https://github.com/cmangos/mangos-classic/commit/a554fa5
- https://github.com/cmangos/mangos-classic/commit/c4606f3
- https://github.com/cmangos/mangos-classic/commit/6fcc33f
2016-09-13 15:50:30 +01:00
H0zen
6a947449c3 Hunter fixes (#126)
* Hunter fixes

  -RevivePet will now properly revive the pet
  -CallPet will detect if the pet is dead; TODO: what if the pet is dismissed or stabled?
  -Player who TeleportTo will not carry the corpse of the dead pet with him

* Correction: summoners' pets are always saved alive into db

* Minor corrections
  -Now CallPet detects if the hunter doesn't have a current pet, spawned or not
2016-05-20 21:26:37 +01:00
H0zen
6bc64bf5c4 Fix Charge bug (#125)
* Fix "You are in combat" bug.

Ideas taken from TC

* Correct previous commit.

* Improved previous commits

- Creatures in dungeons will not remove distant players from their threat list
- Creatures in non dungeon maps will properly remove the distant players from their threat lists and also players auras from them

* Fix previous commit.

  -The creatures will remain tapped by the initial attacker.
  -Fix the loot bug

* Fix Charge bug.

  -Corrected WorldObject::GetContactPoint to proper compute the final destination point.
  -Corrected WorldObject::UpdateAllowedPositionZ to proper adjust the Z value
  -Limit the path length computed for EffectCharge. In the event the path cannot be computed, a linear path is applied.
2016-05-17 07:13:07 +01:00
H0zen
b15f4711a3 Various external fixes - part 8 (#121)
* Ported commits from cm

* Various external fixes - part 8
Ported commits from cmangos repositories
  - https://github.com/cmangos/mangos-classic/commit/f4b1f9f
  - https://github.com/cmangos/mangos-classic/commit/dc8b867
Simplify debug log output in Unit.cpp
2016-05-08 23:22:18 +01:00
Antz
c453b05106 Corrected website URL 2016-03-20 22:09:21 +00:00
Antz
3967eddc87 [2016] Happy New Year from the MaNGOS Team 2015-12-31 21:15:37 +00:00
Antz
fcc75e083e [SD3] Added initial ScriptDev3 changes 2015-11-02 21:22:41 +00:00
Antz
dfe72e4234 [Clean] Some code cleanup 2015-03-26 23:29:50 +00:00
vladimirmangos
fb192cab4d [Core] Fix .goname command (c2605) 2015-03-24 23:35:40 +00:00
schmoozerd
4819ec8ebc [Scripts] DBScripts-Engine: Implement new commands
* Add SCRIPT_COMMAND_MOVE_DYNAMIC to move to a random point or towards another unit

* Toggle GetRandomPoint function to be able to return a random point with min-distance or a given direction.
* Toggle MovementGenerator::GetResetPosition to be able to return a reasonable orientation for reset.

Ideas and requirement research by virusav!
Thanks to virusav and Grz3s for test-feedback! (c2603)
2015-03-23 22:52:40 +00:00
Antz
386f5374ab [Release20] Initial Release 20 2015-03-22 22:10:05 +00:00