* * Fixed dereferencing nullptr, when sending CMSG_LOOT guid with HIGHGUID_GAMEOBJECT, but invalid in general.
* * Don't allow sending LANG_UNIVERSAL by player
* Don't allow messages with more that 255 symbols (server side check)
* * Prevent cheaters cast honorless target on self
* * Now warden reacts on client delay when initialization in progress or strange behaviour with initialization logic
* Remove default case from switch
This allows compilers to detect if a case for the WardenState enum is missing when using -Wall flag
* Make the intention of the IF case more clear
Make the intention of the IF case more clear and suppress a compiler warning when using -Wall or /W4 flags