* Implement Update Timer & Remove Ancient Timers
* WorldTime will be replaced by GameTime which is more accurate.
* World Delay Timer can be view in server info command.
Notice:
* Eluna will have to be updated to support this change or build will fail with it.
* Adding missing string for World Delay time display.
* Fixed CMakeList to include Time Folder which was forgotten.
* Fixed code style in UpdateTime constructor.
* Enable Work Around For Eluna
* Update Initialized UpdateTime Constructor Variables
* Implement GameTime
* Attempt to fix undeclared identifier in Auction House Bot
* Attempt to fix unix compile errors
* Another attempt to fix unix compiling error.
* Remove WorldTimer workaround
No longer necessary as of ba7eea4e40
Co-authored-by: Foereaper <Foereaper@users.noreply.github.com>
Improve random movement generator. (c2607) @cyberium
Now creatures will have possibility to move up/down on swim/fly situation.
Random groundpoint will have more accurracy and the creature have less chance to go throught object.
Note:
- Some creature may have invalid value like inhabit type and other flags in relation of movement in water. If its the case the result is not so good. DB must be corrected for these creatures.
- we have to find a way to handle correctly movement flags.
Make sure player stop moving when confused aura is removed. (c2629) @cyberium
modified version of @kvipka work
Improve confused movement generator. (c2630) @cyberium
Improve fleeing movement generator. (c2631) @cyberium