Magic WoW Project
78171233f3
Modified Pet Owner combat state
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* Owner enters combat when pet attacks
* Combat on Feign Death if your pet attacks.
2016-04-12 21:17:32 +01:00
H0zen
fbf53e316e
Implement quest_relations table ( #114 )
2016-04-12 20:38:16 +01:00
Antz
bab576ce82
Updated Eluna and SD3 submodules
2016-04-11 21:54:34 +01:00
h0zen
b8d3463bd7
[SD3] Fix deeprun rat roundout crash
2016-04-10 01:39:53 +01:00
h0zen
40a3ac569c
[SD3] Fix sleeping peon in durotar
2016-04-09 12:43:56 +01:00
h0zen
57bb39f334
Fix Deeprun spell used on player
2016-04-06 21:14:23 +01:00
Antz
a3dfe7b4fc
update deeprun rat roundup script
2016-04-04 23:18:06 +01:00
H0zen
2776812b2e
Improved Combat Movement handling
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* Improved Combat Movement handling
* Some fixes to previous commit
* Another bunch of fixes combat movement
2016-04-04 09:13:13 +01:00
Antz
17ebddd19d
Warden table redone to allow grouping of similar checks
2016-04-03 21:47:48 +01:00
Antz
c30b88948f
Fix text typo
2016-04-01 13:16:09 +01:00
Antz
642e56ed92
Update mangosd.conf.dist.in
2016-04-01 13:13:10 +01:00
Antz
70592294b7
[Docs] Updated extraction readme
2016-03-31 16:26:38 +01:00
Antz
46b1f5226f
[Tools] Updated Unified Extractor subModule
2016-03-31 10:58:17 +01:00
H0zen
c474651775
[Warden]Fix server crash on shutdown
2016-03-31 00:09:16 +03:00
H0zen
bd0e8c774f
Fix warden crash for NYI builds
2016-03-29 14:14:20 +03:00
Antz
463a044e25
[WorldDB] Updated required World DB structure version
2016-03-29 09:39:14 +01:00
zwisus
a5e0d20e7e
Typo and Take Power.
2016-03-29 10:22:00 +08:00
Antz
1fd62d572f
warden_refactor - db update
2016-03-28 23:58:13 +01:00
Antz
9f31d12914
Merge pull request #108 from H0zen/develop21
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Warden checks refactoring
2016-03-28 23:56:26 +01:00
H0zen
f83b23ceff
Warden checks refactoring
2016-03-29 01:08:00 +03:00
Zwisus
c81505475b
Spell_Miss will Restore Rage and Energy
2016-03-28 21:49:41 +08:00
Zwisus
4084a1c77b
Instant Flight Paths.
2016-03-28 20:43:34 +08:00
Zwisus
c265e8d845
Judgement of command not need CastCustomSpell
2016-03-28 20:21:41 +08:00
Antz
4e975cb938
[SD3] Updated library
2016-03-27 20:29:16 +01:00
H0zen
21dc241950
More thread-safety checks.
2016-03-25 20:05:47 +02:00
H0zen
d011a70e97
Fix previous commit.
2016-03-25 15:19:45 +02:00
H0zen
0650132741
Refactoring db_scripts
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The unity!
2016-03-25 02:13:06 +02:00
H0zen
991cbf6350
Various external fixes - part 7
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Ported commits from cmangos repositories
- https://github.com/cmangos/mangos-classic/commit/10a1710
- https://github.com/cmangos/mangos-classic/commit/4aacdaf
- https://github.com/cmangos/mangos-classic/commit/c05d0ed
- https://github.com/cmangos/mangos-classic/commit/e8aa9cb
2016-03-24 18:20:55 +02:00
shindarth
83456f318c
Fix PvPstats table to fit with its web app
2016-03-23 21:48:12 +00:00
spkansas
5dd81d4be3
Split the look-up portion of FindEquipSlot into a 2nd function ViableEquipSlots.
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This is to be able to test or check for viability between two items,
including those that are NOT in inventory.
Fixed minor typo in debug code.
2016-03-22 17:26:26 +00:00
namreeb
366d693f98
Fixed double fclose() in genrevision and general tidy up
2016-03-22 16:46:56 +00:00
cyberium
7403811408
Added Missing function
2016-03-22 16:23:18 +00:00
killerwife
ae301df9fd
Fix for branching within exclusiveGroup questline.
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Fixed a special case when quest A has prequest B, that has exclusiveGroup<0, and exclusiveGroup relates to quest C, hence quest A should continue just after parent activation/completion not whole exclusiveGroup completion.
See https://github.com/classicdb/database/issues/761 for a good write up of the issue
2016-03-22 12:25:07 +00:00
cyberium
ad0ca2e067
Fix wrong PartyResult enum value.
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Probably a backport issue.
2016-03-22 12:10:45 +00:00
cyberium
082209e8a5
Fix spelling of IsSwimmable.
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Thanks @Fabian.
2016-03-22 11:51:30 +00:00
Antz
aa1642164e
[CharDB] match client limits.
2016-03-22 10:33:15 +00:00
namreeb
d40731af6b
Fixed output error in .mmap path
2016-03-22 00:15:54 +00:00
evil-at-wow
ca40e29e69
Some minor code changes.
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With the introduction of user-defined literals in C++11, code that uses
format macro constants with no space after the preceding string literal
is invalid.
Also avoid using code that will be seen by a C++11 compiler as an
invalid use of a variably-modified type (a variable-length array or
type derived from it).
2016-03-21 11:49:54 +00:00
stfx
baf374d2f9
Enable areatrigger teleports in battleground
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Idea by @joschiwald
Also cleanup and unify related code
2016-03-21 07:34:11 +00:00
Antz
c453b05106
Corrected website URL
2016-03-20 22:09:21 +00:00
Olion17
daad6a084b
[SD3] Updated SD3 submodule
2016-03-20 19:41:57 +00:00
Olion17
2f17dbe017
[GM] .ticket command rework
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Including ticket numbering fix (now real ticket IDs throughout)
Closing tickets for offline players
2016-03-19 22:23:37 +00:00
Zwisus
551a28f9f9
Fix Eluna OnCreatureKill
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Signed-off-by: Zwisus <zlt988@gmail.com>
2016-03-18 16:23:39 +08:00
Zwisus
92ea73bbce
Holy Light and Seal of Righteousness PROC and Flash of Light receive benefit from Spell Damage and Healing too low.
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Signed-off-by: Zwisus <zlt988@gmail.com>
2016-03-18 14:34:11 +08:00
Zwisus
c8b4d06b6a
Fix Paladin Hammer of Wrath,Judgement of Command,Seal of Command PROC,Seal of Righteousness Dummy Proc receive benefit from Spell Damage and Healing.
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Prevent Seal of Command damage overflow.
Fix Talent improve Seal of Righteousness.
Config in DB spell_bonus_data.
2016-03-18 11:51:16 +08:00
Antz
f05f21a631
Merge pull request #102 from H0zen/develop21
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Fix crash on taming rare creatures.
2016-03-17 14:18:18 +00:00
H0zen
f6731a4f91
Fix crash on taming rare creatures.
2016-03-17 15:41:26 +02:00
Zwisus
118c2a3073
The energy gained from "Thistle Tea" now decreases with levels past 40.
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Until Patch 2.0.3
http://wowwiki.wikia.com/wiki/Patch_2.0.3
Signed-off-by: Zwisus <zlt988@gmail.com>
2016-03-17 21:13:18 +08:00
Zwisus
347ccad218
Low-level spells cast by high-level players will receive smaller bonuses from +healing and +spell damage.
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until Patch 2.0.1
Signed-off-by: Zwisus <zlt988@gmail.com>
2016-03-17 20:30:19 +08:00
H0zen
be9e1176d9
Fix wrong use of uninitialized locks.
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Whenever ACE_XXX_Thread_Mutexes are used, there are 3 fundamental rules to obey:
1. Always make sure the lock is initialized before use;
2. Never put 2 locks each other in memory (false sharing effect);
3. Always verify that the lock is really acquired - use ACE_XXX_GUARD macros;
2016-03-11 20:53:59 +02:00