/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2017 MaNGOS project * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #include "WaypointManager.h" #include "Database/DatabaseEnv.h" #include "GridDefines.h" #include "Policies/Singleton.h" #include "ProgressBar.h" #include "MapManager.h" #include "ObjectMgr.h" #include "ScriptMgr.h" INSTANTIATE_SINGLETON_1(WaypointManager); bool WaypointBehavior::isEmpty() { if (emote || spell || model1 || model2) { return false; } for (int i = 0; i < MAX_WAYPOINT_TEXT; ++i) if (textid[i]) { return false; } return true; } WaypointBehavior::WaypointBehavior(const WaypointBehavior& b) { emote = b.emote; spell = b.spell; model1 = b.model1; model2 = b.model2; for (int i = 0; i < MAX_WAYPOINT_TEXT; ++i) { textid[i] = b.textid[i]; } } void WaypointManager::Load() { uint32 total_paths = 0; uint32 total_nodes = 0; uint32 total_behaviors = 0; ScriptChainMap const* scm = sScriptMgr.GetScriptChainMap(DBS_ON_CREATURE_MOVEMENT); if (!scm) return; std::set movementScriptSet; for (ScriptChainMap::const_iterator itr = scm->begin(); itr != scm->end(); ++itr) { movementScriptSet.insert(itr->first); } // ///////////////////////////////////////////////////// // creature_movement // ///////////////////////////////////////////////////// QueryResult* result = WorldDatabase.Query("SELECT id, COUNT(point) FROM creature_movement GROUP BY id"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(">> Loaded 0 paths. DB table `creature_movement` is empty."); sLog.outString(); } else { total_paths = (uint32)result->GetRowCount(); do // Count expected amount of nodes { Field* fields = result->Fetch(); // uint32 id = fields[0].GetUInt32(); uint32 count = fields[1].GetUInt32(); total_nodes += count; } while (result->NextRow()); delete result; // 0 1 2 3 4 5 6 result = WorldDatabase.Query("SELECT id, point, position_x, position_y, position_z, waittime, script_id," // 7 8 9 10 11 12 13 14 15 16 "textid1, textid2, textid3, textid4, textid5, emote, spell, orientation, model1, model2 FROM creature_movement"); BarGoLink bar(result->GetRowCount()); // error after load, we check if creature guid corresponding to the path id has proper MovementType std::set creatureNoMoveType; do { bar.step(); Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); uint32 point = fields[1].GetUInt32(); const CreatureData* cData = sObjectMgr.GetCreatureData(id); if (!cData) { sLog.outErrorDb("Table creature_movement contain path for creature guid %u, but this creature guid does not exist. Skipping.", id); continue; } if (cData->movementType != WAYPOINT_MOTION_TYPE) { creatureNoMoveType.insert(id); } WaypointPath& path = m_pathMap[id]; WaypointNode& node = path[point]; node.x = fields[2].GetFloat(); node.y = fields[3].GetFloat(); node.z = fields[4].GetFloat(); node.orientation = fields[14].GetFloat(); node.delay = fields[5].GetUInt32(); node.script_id = fields[6].GetUInt32(); // prevent using invalid coordinates if (!MaNGOS::IsValidMapCoord(node.x, node.y, node.z, node.orientation)) { QueryResult* result1 = WorldDatabase.PQuery("SELECT id, map FROM creature WHERE guid = '%u'", id); if (result1) sLog.outErrorDb("Creature (guidlow %d, entry %d) have invalid coordinates in his waypoint %d (X: %f, Y: %f).", id, result1->Fetch()[0].GetUInt32(), point, node.x, node.y); else sLog.outErrorDb("Waypoint path %d, have invalid coordinates in his waypoint %d (X: %f, Y: %f).", id, point, node.x, node.y); MaNGOS::NormalizeMapCoord(node.x); MaNGOS::NormalizeMapCoord(node.y); if (result1) { node.z = sTerrainMgr.LoadTerrain(result1->Fetch()[1].GetUInt32())->GetHeightStatic(node.x, node.y, node.z); delete result1; } WorldDatabase.PExecute("UPDATE creature_movement SET position_x = '%f', position_y = '%f', position_z = '%f' WHERE id = '%u' AND point = '%u'", node.x, node.y, node.z, id, point); } if (node.script_id) { if (scm->find(node.script_id) == scm->end()) { sLog.outErrorDb("Table creature_movement for id %u, point %u have script_id %u that does not exist in `dbscripts_on_creature_movement`, ignoring", id, point, node.script_id); continue; } movementScriptSet.erase(node.script_id); } // WaypointBehavior can be dropped in time. Script_id added may 2010 and can handle all the below behavior. WaypointBehavior be; be.model1 = fields[15].GetUInt32(); be.model2 = fields[16].GetUInt32(); be.emote = fields[12].GetUInt32(); be.spell = fields[13].GetUInt32(); for (int i = 0; i < MAX_WAYPOINT_TEXT; ++i) { be.textid[i] = fields[7 + i].GetInt32(); if (be.textid[i]) { if (be.textid[i] < MIN_DB_SCRIPT_STRING_ID || be.textid[i] >= MAX_DB_SCRIPT_STRING_ID) { sLog.outErrorDb("Table `creature_movement` Id %u, point %u has textid%u has value %d out of range. Must be in %u-%u", id, point, i + 1, be.textid[i], MIN_DB_SCRIPT_STRING_ID, MAX_DB_SCRIPT_STRING_ID - 1); be.textid[i] = 0; } } } if (be.spell && ! sSpellStore.LookupEntry(be.spell)) { sLog.outErrorDb("Table creature_movement references unknown spellid %u. Skipping id %u with point %u.", be.spell, id, point); be.spell = 0; } if (be.emote) { if (!sEmotesStore.LookupEntry(be.emote)) { sLog.outErrorDb("Waypoint path %u (Point %u) are using emote %u, but emote does not exist.", id, point, be.emote); } } // save memory by not storing empty behaviors if (!be.isEmpty()) { node.behavior = new WaypointBehavior(be); ++total_behaviors; } else { node.behavior = NULL; } } while (result->NextRow()); if (!creatureNoMoveType.empty()) { for (std::set::const_iterator itr = creatureNoMoveType.begin(); itr != creatureNoMoveType.end(); ++itr) { const CreatureData* cData = sObjectMgr.GetCreatureData(*itr); const CreatureInfo* cInfo = ObjectMgr::GetCreatureTemplate(cData->id); ERROR_DB_STRICT_LOG("Table creature_movement has waypoint for creature guid %u (entry %u), but MovementType is not WAYPOINT_MOTION_TYPE(2). Make sure that this is actually used in a script!", *itr, cData->id); if (cInfo->MovementType == WAYPOINT_MOTION_TYPE) { sLog.outErrorDb(" creature_template for this entry has MovementType WAYPOINT_MOTION_TYPE(2), did you intend to use creature_movement_template ?"); } } } sLog.outString(">> Loaded %u paths, %u nodes and %u behaviors from waypoints", total_paths, total_nodes, total_behaviors); sLog.outString(); delete result; } // ///////////////////////////////////////////////////// // creature_movement_template // ///////////////////////////////////////////////////// result = WorldDatabase.Query("SELECT entry, COUNT(point) FROM creature_movement_template GROUP BY entry"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(">> Loaded 0 path templates. DB table `creature_movement_template` is empty."); sLog.outString(); } else { total_nodes = 0; total_behaviors = 0; total_paths = (uint32)result->GetRowCount(); do // Count expected amount of nodes { Field* fields = result->Fetch(); // uint32 entry = fields[0].GetUInt32(); uint32 count = fields[1].GetUInt32(); total_nodes += count; } while (result->NextRow()); delete result; // 0 1 2 3 4 5 6 result = WorldDatabase.Query("SELECT entry, point, position_x, position_y, position_z, waittime, script_id," // 7 8 9 10 11 12 13 14 15 16 "textid1, textid2, textid3, textid4, textid5, emote, spell, orientation, model1, model2 FROM creature_movement_template"); BarGoLink bar(result->GetRowCount()); do { bar.step(); Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); uint32 point = fields[1].GetUInt32(); const CreatureInfo* cInfo = ObjectMgr::GetCreatureTemplate(entry); if (!cInfo) { sLog.outErrorDb("Table creature_movement_template references unknown creature template %u. Skipping.", entry); continue; } WaypointPath& path = m_pathTemplateMap[entry << 8]; WaypointNode& node = path[point]; node.x = fields[2].GetFloat(); node.y = fields[3].GetFloat(); node.z = fields[4].GetFloat(); node.orientation = fields[14].GetFloat(); node.delay = fields[5].GetUInt32(); node.script_id = fields[6].GetUInt32(); // prevent using invalid coordinates if (!MaNGOS::IsValidMapCoord(node.x, node.y, node.z, node.orientation)) { sLog.outErrorDb("Table creature_movement_template for entry %u (point %u) are using invalid coordinates position_x: %f, position_y: %f)", entry, point, node.x, node.y); MaNGOS::NormalizeMapCoord(node.x); MaNGOS::NormalizeMapCoord(node.y); sLog.outErrorDb("Table creature_movement_template for entry %u (point %u) are auto corrected to normalized position_x=%f, position_y=%f", entry, point, node.x, node.y); WorldDatabase.PExecute("UPDATE creature_movement_template SET position_x = '%f', position_y = '%f' WHERE entry = %u AND point = %u", node.x, node.y, entry, point); } if (node.script_id) { if (scm->find(node.script_id) == scm->end()) { sLog.outErrorDb("Table creature_movement_template for entry %u, point %u have script_id %u that does not exist in `dbscripts_on_creature_movement`, ignoring", entry, point, node.script_id); continue; } movementScriptSet.erase(node.script_id); } WaypointBehavior be; be.model1 = fields[15].GetUInt32(); be.model2 = fields[16].GetUInt32(); be.emote = fields[12].GetUInt32(); be.spell = fields[13].GetUInt32(); for (int i = 0; i < MAX_WAYPOINT_TEXT; ++i) { be.textid[i] = fields[7 + i].GetUInt32(); if (be.textid[i]) { if (be.textid[i] < MIN_DB_SCRIPT_STRING_ID || be.textid[i] >= MAX_DB_SCRIPT_STRING_ID) { sLog.outErrorDb("Table `creature_movement_template` Entry %u, point %u has textid%u has value %d out of range. Must be in %u-%u", entry, point, i + 1, be.textid[i], MIN_DB_SCRIPT_STRING_ID, MAX_DB_SCRIPT_STRING_ID - 1); be.textid[i] = 0; } } } if (be.spell && ! sSpellStore.LookupEntry(be.spell)) { sLog.outErrorDb("Table creature_movement_template references unknown spellid %u. Skipping id %u with point %u.", be.spell, entry, point); be.spell = 0; } if (be.emote) { if (!sEmotesStore.LookupEntry(be.emote)) { sLog.outErrorDb("Waypoint template path %u (point %u) are using emote %u, but emote does not exist.", entry, point, be.emote); } } // save memory by not storing empty behaviors if (!be.isEmpty()) { node.behavior = new WaypointBehavior(be); ++total_behaviors; } else { node.behavior = NULL; } } while (result->NextRow()); delete result; sLog.outString(">> Loaded %u path templates with %u nodes and %u behaviors from waypoint templates", total_paths, total_nodes, total_behaviors); sLog.outString(); } if (!movementScriptSet.empty()) { for (std::set::const_iterator itr = movementScriptSet.begin(); itr != movementScriptSet.end(); ++itr) { sLog.outErrorDb("Table `dbscripts_on_creature_movement` contain unused script, id %u.", *itr); } sLog.outString(); } } void WaypointManager::Unload() { for (WaypointPathMap::iterator itr = m_pathMap.begin(); itr != m_pathMap.end(); ++itr) { _clearPath(itr->second); } m_pathMap.clear(); for (WaypointPathMap::iterator itr = m_pathTemplateMap.begin(); itr != m_pathTemplateMap.end(); ++itr) { _clearPath(itr->second); } m_pathTemplateMap.clear(); for (WaypointPathMap::iterator itr = m_externalPathTemplateMap.begin(); itr != m_externalPathTemplateMap.end(); ++itr) { _clearPath(itr->second); } m_externalPathTemplateMap.clear(); } void WaypointManager::_clearPath(WaypointPath& path) { for (WaypointPath::const_iterator itr = path.begin(); itr != path.end(); ++itr) { delete itr->second.behavior; } path.clear(); } /// Insert a node into the storage for external access bool WaypointManager::AddExternalNode(uint32 entry, int32 pathId, uint32 pointId, float x, float y, float z, float o, uint32 waittime) { if (pathId < 0 || pathId >= 0xFF) { sLog.outErrorScriptLib("WaypointManager::AddExternalNode: (Npc-Entry %u, PathId %i) Invalid pathId", entry, pathId); return false; } if (!MaNGOS::IsValidMapCoord(x, y, z, o)) { sLog.outErrorScriptLib("WaypointManager::AddExternalNode: (Npc-Entry %u, PathId %i) Invalid coordinates", entry, pathId); return false; } m_externalPathTemplateMap[(entry << 8) + pathId][pointId] = WaypointNode(x, y, z, o, waittime, 0, NULL); return true; } /// - Insert at a certain point, if pointId == 0 insert last. In this case pointId will be changed to the id to which the node was added WaypointNode const* WaypointManager::AddNode(uint32 entry, uint32 dbGuid, uint32& pointId, WaypointPathOrigin wpDest, float x, float y, float z) { // Support only normal movement tables if (wpDest != PATH_FROM_GUID && wpDest != PATH_FROM_ENTRY) return NULL; // Prepare information char const* const table = wpDest == PATH_FROM_GUID ? "creature_movement" : "creature_movement_template"; char const* const key_field = wpDest == PATH_FROM_GUID ? "id" : "entry"; uint32 key = wpDest == PATH_FROM_GUID ? dbGuid : ((entry << 8) /*+ pathId*/); WaypointPathMap* wpMap = wpDest == PATH_FROM_GUID ? &m_pathMap : &m_pathTemplateMap; WaypointPath& path = (*wpMap)[key]; if (pointId == 0 && !path.empty()) // Start with highest waypoint pointId = path.rbegin()->first + 1; else if (pointId == 0) pointId = 1; uint32 nextPoint = pointId; WaypointNode temp = WaypointNode(x, y, z, 100, 0, 0, NULL); WaypointPath::iterator find = path.find(nextPoint); if (find != path.end()) // Point already exists { do // Move points along until a free spot is found { std::swap(temp, find->second); ++find; ++nextPoint; } while (find != path.end() && find->first == nextPoint); // After this, we have: // pointId, pointId+1, ..., nextPoint [ Can be == path.end ]] } // Insert new or remaining path[nextPoint] = temp; // Update original waypoints for (WaypointPath::reverse_iterator rItr = path.rbegin(); rItr != path.rend() && rItr->first > pointId; ++rItr) { if (rItr->first <= nextPoint) WorldDatabase.PExecuteLog("UPDATE %s SET point=point+1 WHERE %s=%u AND point=%u", table, key_field, key, rItr->first - 1); } // Insert new Point to database WorldDatabase.PExecuteLog("INSERT INTO %s (%s,point,position_x,position_y,position_z,orientation) VALUES (%u,%u, %f,%f,%f, 100)", table, key_field, key, pointId, x, y, z); return &path[pointId]; } void WaypointManager::DeleteNode(uint32 entry, uint32 dbGuid, uint32 point, int32 pathId, WaypointPathOrigin wpOrigin) { // Support only normal movement tables if (wpOrigin != PATH_FROM_GUID && wpOrigin != PATH_FROM_ENTRY) return; WaypointPath* path = GetPathFromOrigin(entry, dbGuid, pathId, wpOrigin); if (!path) return; char const* const table = wpOrigin == PATH_FROM_GUID ? "creature_movement" : "creature_movement_template"; char const* const key_field = wpOrigin == PATH_FROM_GUID ? "id" : "entry"; uint32 const key = wpOrigin == PATH_FROM_GUID ? dbGuid : entry; WorldDatabase.PExecuteLog("DELETE FROM %s WHERE %s=%u AND point=%u", table, key_field, key, point); path->erase(point); } void WaypointManager::DeletePath(uint32 id) { WorldDatabase.PExecuteLog("DELETE FROM creature_movement WHERE id=%u", id); WaypointPathMap::iterator itr = m_pathMap.find(id); if (itr != m_pathMap.end()) { _clearPath(itr->second); } // the path is not removed from the map, just cleared // WMGs have pointers to the path, so deleting them would crash // this wastes some memory, but these functions are // only meant to be called by GM commands } void WaypointManager::SetNodePosition(uint32 entry, uint32 dbGuid, uint32 point, int32 pathId, WaypointPathOrigin wpOrigin, float x, float y, float z) { // Support only normal movement tables if (wpOrigin != PATH_FROM_GUID && wpOrigin != PATH_FROM_ENTRY) { return; } WaypointPath* path = GetPathFromOrigin(entry, dbGuid, pathId, wpOrigin); if (!path) { return; } char const* const table = wpOrigin == PATH_FROM_GUID ? "creature_movement" : "creature_movement_template"; char const* const key_field = wpOrigin == PATH_FROM_GUID ? "id" : "entry"; uint32 const key = wpOrigin == PATH_FROM_GUID ? dbGuid : entry; WorldDatabase.PExecuteLog("UPDATE %s SET position_x=%f, position_y=%f, position_z=%f WHERE %s=%u AND point=%u", table, x, y, z, key_field, key, point); WaypointPath::iterator find = path->find(point); if (find != path->end()) { find->second.x = x; find->second.y = y; find->second.z = z; } } void WaypointManager::SetNodeWaittime(uint32 entry, uint32 dbGuid, uint32 point, int32 pathId, WaypointPathOrigin wpOrigin, uint32 waittime) { // Support only normal movement tables if (wpOrigin != PATH_FROM_GUID && wpOrigin != PATH_FROM_ENTRY) return; WaypointPath* path = GetPathFromOrigin(entry, dbGuid, pathId, wpOrigin); if (!path) return; char const* const table = wpOrigin == PATH_FROM_GUID ? "creature_movement" : "creature_movement_template"; char const* const key_field = wpOrigin == PATH_FROM_GUID ? "id" : "entry"; uint32 const key = wpOrigin == PATH_FROM_GUID ? dbGuid : entry; WorldDatabase.PExecuteLog("UPDATE %s SET waittime=%u WHERE %s=%u AND point=%u", table, waittime, key_field, key, point); WaypointPath::iterator find = path->find(point); if (find != path->end()) find->second.delay = waittime; } void WaypointManager::SetNodeOrientation(uint32 entry, uint32 dbGuid, uint32 point, int32 pathId, WaypointPathOrigin wpOrigin, float orientation) { // Support only normal movement tables if (wpOrigin != PATH_FROM_GUID && wpOrigin != PATH_FROM_ENTRY) return; WaypointPath* path = GetPathFromOrigin(entry, dbGuid, pathId, wpOrigin); if (!path) return; char const* const table = wpOrigin == PATH_FROM_GUID ? "creature_movement" : "creature_movement_template"; char const* const key_field = wpOrigin == PATH_FROM_GUID ? "id" : "entry"; uint32 const key = wpOrigin == PATH_FROM_GUID ? dbGuid : entry; WorldDatabase.PExecuteLog("UPDATE %s SET orientation=%f WHERE %s=%u AND point=%u", table, orientation, key_field, key, point); WaypointPath::iterator find = path->find(point); if (find != path->end()) find->second.orientation = orientation; } /// return true if a valid scriptId is provided bool WaypointManager::SetNodeScriptId(uint32 entry, uint32 dbGuid, uint32 point, int32 pathId, WaypointPathOrigin wpOrigin, uint32 scriptId) { // Support only normal movement tables if (wpOrigin != PATH_FROM_GUID && wpOrigin != PATH_FROM_ENTRY) return false; WaypointPath* path = GetPathFromOrigin(entry, dbGuid, pathId, wpOrigin); if (!path) return false; char const* const table = wpOrigin == PATH_FROM_GUID ? "creature_movement" : "creature_movement_template"; char const* const key_field = wpOrigin == PATH_FROM_GUID ? "id" : "entry"; uint32 const key = wpOrigin == PATH_FROM_GUID ? dbGuid : entry; WorldDatabase.PExecuteLog("UPDATE %s SET script_id=%u WHERE %s=%u AND point=%u", table, scriptId, key_field, key, point); WaypointPath::iterator find = path->find(point); if (find != path->end()) find->second.script_id = scriptId; ScriptChainMap const* scm = sScriptMgr.GetScriptChainMap(DBS_ON_CREATURE_MOVEMENT); if (!scm) return false; return scm->find(scriptId) != scm->end(); } inline void CheckWPText(bool isTemplate, uint32 entryOrGuid, uint32 point, WaypointBehavior* be, std::set& ids) { int zeroCount = 0; // Counting leading zeros for futher textid shift for (int j = 0; j < MAX_WAYPOINT_TEXT; ++j) { if (!be->textid[j]) { ++zeroCount; continue; } if (!sObjectMgr.GetMangosStringLocale(be->textid[j])) { sLog.outErrorDb("Table `creature_movement%s %u, PointId %u has textid%u with non existing textid %i.", isTemplate ? "_template` Entry:" : "` Id:", entryOrGuid, point, j, be->textid[j]); be->textid[j] = 0; ++zeroCount; continue; } ids.erase(uint32(be->textid[j])); // Shifting check if (zeroCount) { // Correct textid but some zeros leading, so move it forward. be->textid[j - zeroCount] = be->textid[j]; be->textid[j] = 0; } } } void WaypointManager::CheckTextsExistance(std::set& ids) { for (WaypointPathMap::const_iterator pmItr = m_pathMap.begin(); pmItr != m_pathMap.end(); ++pmItr) { for (WaypointPath::const_iterator pItr = pmItr->second.begin(); pItr != pmItr->second.end(); ++pItr) if (pItr->second.behavior) { CheckWPText(false, pmItr->first, pItr->first, pItr->second.behavior, ids); } } for (WaypointPathMap::const_iterator pmItr = m_pathTemplateMap.begin(); pmItr != m_pathTemplateMap.end(); ++pmItr) { for (WaypointPath::const_iterator pItr = pmItr->second.begin(); pItr != pmItr->second.end(); ++pItr) if (pItr->second.behavior) { CheckWPText(true, pmItr->first, pItr->first, pItr->second.behavior, ids); } } }