/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2016 MaNGOS project * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #ifndef MANGOS_H_TILEASSEMBLER #define MANGOS_H_TILEASSEMBLER #include #include #include "ModelInstance.h" #include "WorldModel.h" #include #include namespace VMAP { /** * @brief This Class is used to convert raw vector data into balanced BSP-Trees. * */ class ModelPosition { private: G3D::Matrix3 iRotation; /**< TODO */ public: G3D::Vector3 iPos; /**< TODO */ G3D::Vector3 iDir; /**< TODO */ float iScale; /**< TODO */ /** * @brief * */ void init() { iRotation = G3D::Matrix3::fromEulerAnglesZYX(G3D::pi() * iDir.y / 180.f, G3D::pi() * iDir.x / 180.f, G3D::pi() * iDir.z / 180.f); } /** * @brief * * @param pIn * @return G3D::Vector3 */ G3D::Vector3 transform(const G3D::Vector3& pIn) const; /** * @brief * * @param pBasePos */ void moveToBasePos(const G3D::Vector3& pBasePos) { iPos -= pBasePos; } }; /** * @brief * */ typedef std::map UniqueEntryMap; /** * @brief * */ typedef std::multimap TileMap; /** * @brief * */ struct MapSpawns { UniqueEntryMap UniqueEntries; /**< TODO */ TileMap TileEntries; /**< TODO */ }; /** * @brief * */ typedef std::map MapData; //=============================================== /** * @brief * */ struct GroupModel_Raw { uint32 mogpflags; /**< TODO */ uint32 GroupWMOID; /**< TODO */ G3D::AABox bounds; /**< TODO */ uint32 liquidflags; /**< TODO */ std::vector triangles; /**< TODO */ std::vector vertexArray; /**< TODO */ class WmoLiquid* liquid; /**< TODO */ /** * @brief * */ GroupModel_Raw() : liquid(0) {} /** * @brief * */ ~GroupModel_Raw(); /** * @brief * * @param f * @return bool */ bool Read(FILE* f); }; /** * @brief * */ struct WorldModel_Raw { uint32 RootWMOID; /**< TODO */ std::vector groupsArray; /**< TODO */ /** * @brief * * @param path * @return bool */ bool Read(const char* path, const char *RAW_VMAP_MAGIC); }; /** * @brief * */ class TileAssembler { private: std::string iDestDir; /**< TODO */ std::string iSrcDir; /**< TODO */ /** * @brief * * @param pName * @return bool */ bool (*iFilterMethod)(char* pName); G3D::Table iUniqueNameIds; /**< TODO */ unsigned int iCurrentUniqueNameId; /**< TODO */ MapData mapData; /**< TODO */ std::set spawnedModelFiles; /**< TODO */ public: /** * @brief * * @param pSrcDirName * @param pDestDirName */ TileAssembler(const std::string& pSrcDirName, const std::string& pDestDirName); /** * @brief * */ virtual ~TileAssembler(); /** * @brief * * @return bool */ bool convertWorld2(const char *RAW_VMAP_MAGIC); /** * @brief * * @return bool */ bool readMapSpawns(); /** * @brief * * @param spawn * @return bool */ bool calculateTransformedBound(ModelSpawn& spawn, const char *RAW_VMAP_MAGIC); /** * @brief * */ void exportGameobjectModels(const char *RAW_VMAP_MAGIC); /** * @brief * * @param pModelFilename * @return bool */ bool convertRawFile(const std::string& pModelFilename, const char *RAW_VMAP_MAGIC); /** * @brief * * @param ) */ void setModelNameFilterMethod(bool (*pFilterMethod)(char* pName)) { iFilterMethod = pFilterMethod; } /** * @brief * * @param pMapId * @param pModPosName * @return std::string */ std::string getDirEntryNameFromModName(unsigned int pMapId, const std::string& pModPosName); /** * @brief * * @param pName * @return unsigned int */ unsigned int getUniqueNameId(const std::string pName); }; } #endif