/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2017 MaNGOS project * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #include "SQLStorages.h" // The meaning of the format strings: // // taken from DBCFileLoader.h // // enum FieldFormat // { // DBC_FF_NA = 'x', // ignore/ default, 4 byte size, in Source String means field is ignored, in Dest String means field is filled with default value // DBC_FF_NA_BYTE = 'X', // ignore/ default, 1 byte size, see above // DBC_FF_NA_FLOAT = 'F', // ignore/ default, float size, see above // DBC_FF_NA_POINTER = 'p', // fill default value into dest, pointer size, Use this only with static data (otherwise mem-leak) // DBC_FF_STRING = 's', // char* // DBC_FF_FLOAT = 'f', // float // DBC_FF_INT = 'i', // uint32 // DBC_FF_BYTE = 'b', // uint8 // DBC_FF_SORT = 'd', // sorted by this field, field is not included // DBC_FF_IND = 'n', // the same,but parsed to data // DBC_FF_LOGIC = 'l' // Logical (boolean) // }; // const char CreatureInfosrcfmt[] = "issiiiiiiiifiiiiliiiiiffiiffffffiiiiffffiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiis"; const char CreatureInfodstfmt[] = "issiiiiiiiifiiiiliiiiiffiiffffffiiiiffffiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiis"; const char CreatureDataAddonInfofmt[] = "iiibbiis"; const char CreatureModelfmt[] = "iffbii"; const char CreatureInfoAddonInfofmt[] = "iiibbiis"; const char EquipmentInfofmt[] = "iiii"; const char EquipmentInfoItemfmt[] = "iiiiiii"; const char EquipmentInfoRawfmt[] = "iiiiiiiiii"; const char GameObjectInfosrcfmt[] = "iiisiifiiiiiiiiiiiiiiiiiiiiiiiiii"; const char GameObjectInfodstfmt[] = "iiisiifiiiiiiiiiiiiiiiiiiiiiiiiii"; const char ItemPrototypesrcfmt[] = "iiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiffiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiii"; const char ItemPrototypedstfmt[] = "iiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiffiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiii"; const char PageTextfmt[] = "isi"; const char InstanceTemplatesrcfmt[] = "iiiiiiiff"; const char InstanceTemplatedstfmt[] = "iiiiiiiff"; const char ConditionsSrcFmt[] = "iiii"; const char ConditionsDstFmt[] = "iiii"; const char CreatureTemplateSpellsFmt[] = "iiiii"; const char SpellScriptTargetFmt[] = "iiii"; SQLStorage sCreatureStorage(CreatureInfosrcfmt, CreatureInfodstfmt, "entry", "creature_template"); SQLStorage sCreatureDataAddonStorage(CreatureDataAddonInfofmt, "guid", "creature_addon"); SQLStorage sCreatureModelStorage(CreatureModelfmt, "modelid", "creature_model_info"); SQLStorage sCreatureInfoAddonStorage(CreatureInfoAddonInfofmt, "entry", "creature_template_addon"); SQLStorage sEquipmentStorage(EquipmentInfofmt, "entry", "creature_equip_template"); SQLStorage sEquipmentStorageItem(EquipmentInfoItemfmt, "entry", "creature_item_template"); SQLStorage sEquipmentStorageRaw(EquipmentInfoRawfmt, "entry", "creature_equip_template_raw"); SQLStorage sItemStorage(ItemPrototypesrcfmt, ItemPrototypedstfmt, "entry", "item_template"); SQLStorage sPageTextStore(PageTextfmt, "entry", "page_text"); SQLStorage sInstanceTemplate(InstanceTemplatesrcfmt, InstanceTemplatedstfmt, "map", "instance_template"); SQLStorage sConditionStorage(ConditionsSrcFmt, ConditionsDstFmt, "condition_entry", "conditions"); SQLHashStorage sGOStorage(GameObjectInfosrcfmt, GameObjectInfodstfmt, "entry", "gameobject_template"); SQLHashStorage sCreatureTemplateSpellsStorage(CreatureTemplateSpellsFmt, "entry", "creature_template_spells"); SQLMultiStorage sSpellScriptTargetStorage(SpellScriptTargetFmt, "entry", "spell_script_target");