/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2016 MaNGOS project * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #ifndef MANGOS_GAMEEVENT_MGR_H #define MANGOS_GAMEEVENT_MGR_H #include "Common.h" #include "SharedDefines.h" #include "Platform/Define.h" #include "Policies/Singleton.h" #define max_ge_check_delay 86400 // 1 day in seconds class Creature; class GameObject; class MapPersistentState; struct GameEventData { GameEventData() : start(1), end(0), occurence(0), length(0), holiday_id(HOLIDAY_NONE) {} time_t start; time_t end; uint32 occurence; // Delay in minutes between occurences of the event uint32 length; // Length in minutes of the event HolidayIds holiday_id; std::string description; bool isValid() const { return length > 0; } }; struct GameEventCreatureData { uint32 entry_id; uint32 modelid; uint32 equipment_id; uint32 spell_id_start; uint32 spell_id_end; }; struct GameEventMail { GameEventMail() : raceMask(0), questId(0), mailTemplateId(0), senderEntry(0) {} GameEventMail(uint32 _raceMask, uint32 _quest, uint32 _mailTemplateId, uint32 _senderEntry) : raceMask(_raceMask), questId(_quest), mailTemplateId(_mailTemplateId), senderEntry(_senderEntry) {} uint32 raceMask; uint32 questId; // quest must be rewarded if set uint32 mailTemplateId; uint32 senderEntry; }; typedef std::pair GameEventCreatureDataPair; class GameEventMgr { public: GameEventMgr(); ~GameEventMgr() {}; typedef std::set ActiveEvents; typedef std::vector GameEventDataMap; ActiveEvents const& GetActiveEventList() const { return m_ActiveEvents; } GameEventDataMap const& GetEventMap() const { return mGameEvent; } bool CheckOneGameEvent(uint16 entry, time_t currenttime) const; uint32 NextCheck(uint16 entry) const; void LoadFromDB(); void Initialize(MapPersistentState* state); // called at new MapPersistentState object create uint32 Update(ActiveEvents const* activeAtShutdown = NULL); bool IsValidEvent(uint16 event_id) const { return event_id < mGameEvent.size() && mGameEvent[event_id].isValid(); } bool IsActiveEvent(uint16 event_id) const { return (m_ActiveEvents.find(event_id) != m_ActiveEvents.end()); } bool IsActiveHoliday(HolidayIds id); uint32 Initialize(); void StartEvent(uint16 event_id, bool overwrite = false, bool resume = false); void StopEvent(uint16 event_id, bool overwrite = false); template int16 GetGameEventId(uint32 guid_or_poolid); GameEventCreatureData const* GetCreatureUpdateDataForActiveEvent(uint32 lowguid) const; private: void ApplyNewEvent(uint16 event_id, bool resume); void UnApplyEvent(uint16 event_id); void GameEventSpawn(int16 event_id); void GameEventUnspawn(int16 event_id); void UpdateCreatureData(int16 event_id, bool activate); void UpdateEventQuests(uint16 event_id, bool activate); void SendEventMails(int16 event_id); protected: typedef std::list GuidList; typedef std::list IdList; typedef std::vector GameEventGuidMap; typedef std::vector GameEventIdMap; typedef std::list GameEventCreatureDataList; typedef std::vector GameEventCreatureDataMap; typedef std::multimap GameEventCreatureDataPerGuidMap; typedef std::pair GameEventCreatureDataPerGuidBounds; typedef std::list QuestList; typedef std::vector GameEventQuestMap; GameEventQuestMap mGameEventQuests; // events size, only positive event case GameEventCreatureDataMap mGameEventCreatureData; // events size, only positive event case GameEventCreatureDataPerGuidMap mGameEventCreatureDataPerGuid; typedef std::list MailList; typedef std::vector GameEventMailMap; GameEventMailMap mGameEventMails; // events*2-1 GameEventGuidMap mGameEventCreatureGuids; // events*2-1 GameEventGuidMap mGameEventGameobjectGuids; // events*2-1 GameEventIdMap mGameEventSpawnPoolIds; // events size, only positive event case GameEventDataMap mGameEvent; ActiveEvents m_ActiveEvents; bool m_IsGameEventsInit; }; #define sGameEventMgr MaNGOS::Singleton::Instance() bool IsHolidayActive(HolidayIds id); #endif