/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2016 MaNGOS project * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #include "MoveSpline.h" #include #include "Log.h" #include "Unit.h" namespace Movement { extern float computeFallTime(float path_length, bool isSafeFall); extern float computeFallElevation(float time_passed, bool isSafeFall, float start_velocy); extern float computeFallElevation(float time_passed); Location MoveSpline::ComputePosition() const { MANGOS_ASSERT(Initialized()); float u = 1.f; int32 seg_time = spline.length(point_Idx, point_Idx + 1); if (seg_time > 0) { u = (time_passed - spline.length(point_Idx)) / (float)seg_time; } Location c; spline.evaluate_percent(point_Idx, u, c); if (splineflags.falling) { computeFallElevation(c.z); } if (splineflags.done && splineflags.isFacing()) { if (splineflags.final_angle) { c.orientation = facing.angle; } else if (splineflags.final_point) { c.orientation = atan2(facing.f.y - c.y, facing.f.x - c.x); } // nothing to do for MoveSplineFlag::Final_Target flag } else { Vector3 hermite; spline.evaluate_derivative(point_Idx, u, hermite); c.orientation = atan2(hermite.y, hermite.x); } return c; } void MoveSpline::computeFallElevation(float& el) const { float z_now = spline.getPoint(spline.first()).z - Movement::computeFallElevation(MSToSec(time_passed)); float final_z = FinalDestination().z; if (z_now < final_z) { el = final_z; } else { el = z_now; } } inline uint32 computeDuration(float length, float velocity) { return SecToMS(length / velocity); } struct FallInitializer { FallInitializer(float _start_elevation) : start_elevation(_start_elevation) {} float start_elevation; inline int32 operator()(Spline& s, int32 i) { return Movement::computeFallTime(start_elevation - s.getPoint(i + 1).z, false) * 1000.f; } }; enum { minimal_duration = 1, }; struct CommonInitializer { CommonInitializer(float _velocity) : velocityInv(1000.f / _velocity), time(minimal_duration) {} float velocityInv; int32 time; inline int32 operator()(Spline& s, int32 i) { time += (s.SegLength(i) * velocityInv); return time; } }; void MoveSpline::init_spline(const MoveSplineInitArgs& args) { const SplineBase::EvaluationMode modes[2] = {SplineBase::ModeLinear, SplineBase::ModeCatmullrom}; if (args.flags.cyclic) { uint32 cyclic_point = 0; // MoveSplineFlag::Enter_Cycle support dropped // if (splineflags & SPLINEFLAG_ENTER_CYCLE) // cyclic_point = 1; // shouldn't be modified, came from client spline.init_cyclic_spline(&args.path[0], args.path.size(), modes[args.flags.isSmooth()], cyclic_point); } else { spline.init_spline(&args.path[0], args.path.size(), modes[args.flags.isSmooth()]); } // init spline timestamps if (splineflags.falling) { FallInitializer init(spline.getPoint(spline.first()).z); spline.initLengths(init); } else { CommonInitializer init(args.velocity); spline.initLengths(init); } // TODO: what to do in such cases? problem is in input data (all points are at same coords) if (spline.length() < minimal_duration) { sLog.outError("MoveSpline::init_spline: zero length spline, wrong input data?"); spline.set_length(spline.last(), spline.isCyclic() ? 1000 : 1); } point_Idx = spline.first(); } void MoveSpline::Initialize(const MoveSplineInitArgs& args) { splineflags = args.flags; facing = args.facing; m_Id = args.splineId; point_Idx_offset = args.path_Idx_offset; time_passed = 0; // detect Stop command if (splineflags.done) { spline.clear(); return; } init_spline(args); } MoveSpline::MoveSpline() : m_Id(0), time_passed(0), point_Idx(0), point_Idx_offset(0) { splineflags.done = true; } /// ============================================================================================ bool MoveSplineInitArgs::Validate(Unit* unit) const { #define CHECK(exp) \ if (!(exp))\ {\ sLog.outError("MoveSplineInitArgs::Validate: expression '%s' failed for %s", #exp, unit->GetGuidStr().c_str());\ return false;\ } CHECK(path.size() > 1); CHECK(velocity > 0.f); // CHECK(_checkPathBounds()); return true; #undef CHECK } // MONSTER_MOVE packet format limitation for not CatmullRom movement: // each vertex offset packed into 11 bytes bool MoveSplineInitArgs::_checkPathBounds() const { if (!(flags & MoveSplineFlag::Mask_CatmullRom) && path.size() > 2) { enum { MAX_OFFSET = (1 << 11) / 2, }; Vector3 middle = (path.front() + path.back()) / 2; Vector3 offset; for (uint32 i = 1; i < path.size() - 1; ++i) { offset = path[i] - middle; if (fabs(offset.x) >= MAX_OFFSET || fabs(offset.y) >= MAX_OFFSET || fabs(offset.z) >= MAX_OFFSET) { sLog.outError("MoveSplineInitArgs::_checkPathBounds check failed"); return false; } } } return true; } /// ============================================================================================ MoveSpline::UpdateResult MoveSpline::_updateState(int32& ms_time_diff) { if (Finalized()) { ms_time_diff = 0; return Result_Arrived; } UpdateResult result = Result_None; int32 minimal_diff = std::min(ms_time_diff, segment_time_elapsed()); MANGOS_ASSERT(minimal_diff >= 0); time_passed += minimal_diff; ms_time_diff -= minimal_diff; if (time_passed >= next_timestamp()) { ++point_Idx; if (point_Idx < spline.last()) { result = Result_NextSegment; } else { if (spline.isCyclic()) { point_Idx = spline.first(); time_passed = time_passed % Duration(); result = Result_NextSegment; } else { _Finalize(); ms_time_diff = 0; result = Result_Arrived; } } } return result; } std::string MoveSpline::ToString() const { std::stringstream str; str << "MoveSpline" << std::endl; str << "spline Id: " << GetId() << std::endl; str << "flags: " << splineflags.ToString() << std::endl; if (splineflags.final_angle) { str << "facing angle: " << facing.angle; } else if (splineflags.final_target) { str << "facing target: " << facing.target; } else if (splineflags.final_point) { str << "facing point: " << facing.f.x << " " << facing.f.y << " " << facing.f.z; } str << std::endl; str << "time passed: " << time_passed << std::endl; str << "total time: " << Duration() << std::endl; str << "spline point Id: " << point_Idx << std::endl; str << "path point Id: " << currentPathIdx() << std::endl; str << spline.ToString(); return str.str(); } void MoveSpline::_Finalize() { splineflags.done = true; point_Idx = spline.last() - 1; time_passed = Duration(); } int32 MoveSpline::currentPathIdx() const { int32 point = point_Idx_offset + point_Idx - spline.first() + (int)Finalized(); if (isCyclic()) { point = point % (spline.last() - spline.first()); } return point; } }