/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2022 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #include #include "Common.h" #include "Language.h" #include "Database/DatabaseEnv.h" #include "Database/DatabaseImpl.h" #include "WorldPacket.h" #include "Opcodes.h" #include "Log.h" #include "Player.h" #include "World.h" #include "GuildMgr.h" #include "ObjectMgr.h" #include "WorldSession.h" #include "UpdateData.h" #include "LootMgr.h" #include "Chat.h" #include "ScriptMgr.h" #include "ObjectAccessor.h" #include "Object.h" #include "BattleGround/BattleGround.h" #include "OutdoorPvP/OutdoorPvP.h" #include "Pet.h" #include "SocialMgr.h" #ifdef ENABLE_ELUNA #include "LuaEngine.h" #endif /* ENABLE_ELUNA */ void WorldSession::HandleRepopRequestOpcode(WorldPacket& /*recv_data*/) { DEBUG_LOG("WORLD: Received opcode CMSG_REPOP_REQUEST"); // recv_data.read_skip(); client crash if (GetPlayer()->IsAlive() || GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) { return; } // the world update order is sessions, players, creatures // the netcode runs in parallel with all of these // creatures can kill players // so if the server is lagging enough the player can // release spirit after he's killed but before he is updated if (GetPlayer()->GetDeathState() == JUST_DIED) { DEBUG_LOG("HandleRepopRequestOpcode: got request after player %s(%d) was killed and before he was updated", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow()); GetPlayer()->KillPlayer(); } // Used by Eluna #ifdef ENABLE_ELUNA sEluna->OnRepop(GetPlayer()); #endif /* ENABLE_ELUNA */ // this is spirit release confirm? GetPlayer()->RemovePet(PET_SAVE_REAGENTS); GetPlayer()->BuildPlayerRepop(); GetPlayer()->RepopAtGraveyard(); } void WorldSession::HandleWhoOpcode(WorldPacket& recv_data) { DEBUG_LOG("WORLD: Received opcode CMSG_WHO"); // recv_data.hexlike(); uint32 level_min, level_max, racemask, classmask, zones_count, str_count; uint32 zoneids[10]; // 10 is client limit std::string player_name, guild_name; recv_data >> level_min; // maximal player level, default 0 recv_data >> level_max; // minimal player level, default 100 (MAX_LEVEL) recv_data >> player_name; // player name, case sensitive... recv_data >> guild_name; // guild name, case sensitive... recv_data >> racemask; // race mask recv_data >> classmask; // class mask recv_data >> zones_count; // zones count, client limit=10 (2.0.10) if (zones_count > 10) { return; // can't be received from real client or broken packet } for (uint32 i = 0; i < zones_count; ++i) { uint32 temp; recv_data >> temp; // zone id, 0 if zone is unknown... zoneids[i] = temp; DEBUG_LOG("Zone %u: %u", i, zoneids[i]); } recv_data >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10) if (str_count > 4) { return; // can't be received from real client or broken packet } DEBUG_LOG("Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count); std::wstring str[4]; // 4 is client limit for (uint32 i = 0; i < str_count; ++i) { std::string temp; recv_data >> temp; // user entered string, it used as universal search pattern(guild+player name)? if (!Utf8toWStr(temp, str[i])) { continue; } wstrToLower(str[i]); DEBUG_LOG("String %u: %s", i, temp.c_str()); } std::wstring wplayer_name; std::wstring wguild_name; if (!(Utf8toWStr(player_name, wplayer_name) && Utf8toWStr(guild_name, wguild_name))) { return; } wstrToLower(wplayer_name); wstrToLower(wguild_name); // client send in case not set max level value 100 but mangos support 255 max level, // update it to show GMs with characters after 100 level if (level_max >= MAX_LEVEL) { level_max = STRONG_MAX_LEVEL; } Team team = _player->GetTeam(); AccountTypes security = GetSecurity(); bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_WHO_LIST); AccountTypes gmLevelInWhoList = (AccountTypes)sWorld.getConfig(CONFIG_UINT32_GM_LEVEL_IN_WHO_LIST); const uint32 zone = _player->GetCachedZoneId(); const bool notInBattleground = !((zone == 2597) || (zone == 3277) || (zone == 3358)); uint32 matchcount = 0; uint32 displaycount = 0; WorldPacket data(SMSG_WHO, 50); // guess size data << uint32(matchcount); // placeholder, count of players matching criteria data << uint32(displaycount); // placeholder, count of players displayed sObjectAccessor.DoForAllPlayers([&](Player* pl) { if (security == SEC_PLAYER) { // player can see member of other team only if CONFIG_BOOL_ALLOW_TWO_SIDE_WHO_LIST if (pl->GetTeam() != team && !allowTwoSideWhoList) { return; } // player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST if (pl->GetSession()->GetSecurity() > gmLevelInWhoList) { return; } } // do not process players which are not in world if (!pl->IsInWorld()) { return; } // check if target is globally visible for player if (!pl->IsVisibleGloballyFor(_player)) { return; } // check if target's level is in level range uint32 lvl = pl->getLevel(); if (lvl < level_min || lvl > level_max) { return; } // check if class matches classmask uint32 class_ = pl->getClass(); if (!(classmask & (1 << class_))) { return; } // check if race matches racemask uint32 race = pl->getRace(); if (!(racemask & (1 << race))) { return; } uint32 pzoneid = pl->GetZoneId(); bool z_show = true; for (uint32 i = 0; i < zones_count; ++i) { if (zoneids[i] == pzoneid) { // World of Warcraft Client Patch 1.7.0 (2005-09-13) // Using the / who command while in a Battleground instance will now only display players in your instance. z_show = (zone != pzoneid) || notInBattleground || (_player->GetInstanceId() == pl->GetInstanceId()); break; } z_show = false; } if (!z_show) { return; } std::string pname = pl->GetName(); std::wstring wpname; if (!Utf8toWStr(pname, wpname)) { return; } wstrToLower(wpname); if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos)) { return; } std::string gname = sGuildMgr.GetGuildNameById(pl->GetGuildId()); std::wstring wgname; if (!Utf8toWStr(gname, wgname)) { return; } wstrToLower(wgname); if (!(wguild_name.empty() || wgname.find(wguild_name) != std::wstring::npos)) { return; } std::string aname; if (AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(pzoneid)) { aname = areaEntry->area_name[GetSessionDbcLocale()]; } bool s_show = true; for (uint32 i = 0; i < str_count; ++i) { if (!str[i].empty()) { if (wgname.find(str[i]) != std::wstring::npos || wpname.find(str[i]) != std::wstring::npos || Utf8FitTo(aname, str[i])) { s_show = true; break; } s_show = false; } } if (!s_show) { return; } // 49 is maximum player count sent to client if (++matchcount > 49) { return; } ++displaycount; data << pname; // player name data << gname; // guild name data << uint32(lvl); // player level data << uint32(class_); // player class data << uint32(race); // player race data << uint32(pzoneid); // player zone id }); if (sWorld.getConfig(CONFIG_UINT32_MAX_WHOLIST_RETURNS) && matchcount > sWorld.getConfig(CONFIG_UINT32_MAX_WHOLIST_RETURNS)) { matchcount = sWorld.getConfig(CONFIG_UINT32_MAX_WHOLIST_RETURNS); } data.put(0, displaycount); // insert right count, count displayed data.put(4, matchcount); // insert right count, count of matches SendPacket(&data); DEBUG_LOG("WORLD: Send SMSG_WHO Message"); } void WorldSession::HandleLogoutRequestOpcode(WorldPacket& /*recv_data*/) { DEBUG_LOG("WORLD: Received opcode CMSG_LOGOUT_REQUEST, security %u", GetSecurity()); if (ObjectGuid lootGuid = GetPlayer()->GetLootGuid()) { DoLootRelease(lootGuid); } bool instantLogout = (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) || GetPlayer()->IsTaxiFlying() || GetSecurity() >= (AccountTypes)sWorld.getConfig(CONFIG_UINT32_INSTANT_LOGOUT)); bool canLogoutInCombat = GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING); uint8 reason = 0; if (GetPlayer()->IsInCombat() && !canLogoutInCombat) { reason = 1; } else if (GetPlayer()->m_movementInfo.HasMovementFlag(MovementFlags(MOVEFLAG_FALLING | MOVEFLAG_FALLINGFAR))) { reason = 3; // is jumping or falling } else if (GetPlayer()->duel || GetPlayer()->HasAura(SPELL_GM_FREEZE)) // is dueling or frozen by GM via freeze command { reason = 2; // FIXME - Need the correct value } WorldPacket data(SMSG_LOGOUT_RESPONSE, 1 + 4); data << uint32(reason); data << uint8(instantLogout); SendPacket(&data); if (reason) { LogoutRequest(time(0)); return; } // instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in mangosd.conf if (instantLogout) { LogoutPlayer(true); return; } // not set flags if player can't free move to prevent lost state at logout cancel if (GetPlayer()->CanFreeMove()) { float height = GetPlayer()->GetMap()->GetHeight(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY(), GetPlayer()->GetPositionZ()); if ((GetPlayer()->GetPositionZ() < height + 0.1f) && !(GetPlayer()->IsInWater())) { GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT); } GetPlayer()->SetRoot(true); GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); } LogoutRequest(time(NULL)); } void WorldSession::HandlePlayerLogoutOpcode(WorldPacket& /*recv_data*/) { DEBUG_LOG("WORLD: Received opcode CMSG_PLAYER_LOGOUT Message"); } void WorldSession::HandleLogoutCancelOpcode(WorldPacket& /*recv_data*/) { DEBUG_LOG("WORLD: Received opcode CMSG_LOGOUT_CANCEL Message"); // Player have already logged out serverside, too late to cancel if (!GetPlayer()) { return; } LogoutRequest(0); WorldPacket data(SMSG_LOGOUT_CANCEL_ACK, 0); SendPacket(&data); // not remove flags if can't free move - its not set in Logout request code. if (GetPlayer()->CanFreeMove()) { //!we can move again GetPlayer()->SetRoot(false); //! Stand Up GetPlayer()->SetStandState(UNIT_STAND_STATE_STAND); //! DISABLE_ROTATE GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); } DEBUG_LOG("WORLD: sent SMSG_LOGOUT_CANCEL_ACK Message"); } void WorldSession::HandleTogglePvP(WorldPacket& recv_data) { // this opcode can be used in two ways: Either set explicit new status or toggle old status if (recv_data.size() == 1) { bool newPvPStatus; recv_data >> newPvPStatus; GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, newPvPStatus); } else { GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP); } if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP)) { if (!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.endTimer != 0) { GetPlayer()->UpdatePvP(true, true); } } else { if (!GetPlayer()->pvpInfo.inHostileArea && GetPlayer()->IsPvP()) { GetPlayer()->pvpInfo.endTimer = time(NULL); // start toggle-off } } } void WorldSession::HandleZoneUpdateOpcode(WorldPacket& recv_data) { uint32 newZone; recv_data >> newZone; DETAIL_LOG("WORLD: Received opcode CMSG_ZONEUPDATE: newzone is %u", newZone); // use server side data uint32 newzone, newarea; GetPlayer()->GetZoneAndAreaId(newzone, newarea); GetPlayer()->UpdateZone(newzone, newarea); } void WorldSession::HandleSetTargetOpcode(WorldPacket& recv_data) { // When this packet send? ObjectGuid guid ; recv_data >> guid; _player->SetTargetGuid(guid); // update reputation list if need Unit* unit = sObjectAccessor.GetUnit(*_player, guid); // can select group members at diff maps if (!unit) { return; } if (FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction())) { _player->GetReputationMgr().SetVisible(factionTemplateEntry); } } void WorldSession::HandleSetSelectionOpcode(WorldPacket& recv_data) { ObjectGuid guid; recv_data >> guid; _player->SetSelectionGuid(guid); if (guid.IsEmpty()) // TODO this is probably a wrong place for such action, so it's a "hacky" or "wrong" fix { _player->InterruptSpell(CURRENT_AUTOREPEAT_SPELL, false); return; } // update reputation list if need Unit* unit = sObjectAccessor.GetUnit(*_player, guid); // can select group members at diff maps if (!unit) { return; } if (FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction())) { _player->GetReputationMgr().SetVisible(factionTemplateEntry); } } void WorldSession::HandleStandStateChangeOpcode(WorldPacket& recv_data) { // DEBUG_LOG("WORLD: Received opcode CMSG_STANDSTATECHANGE"); -- too many spam in log at lags/debug stop uint32 animstate; recv_data >> animstate; _player->SetStandState(animstate); } void WorldSession::HandleFriendListOpcode(WorldPacket& /*recv_data*/) { DEBUG_LOG("WORLD: Received opcode CMSG_FRIEND_LIST"); _player->GetSocial()->SendFriendList(); } void WorldSession::HandleAddFriendOpcode(WorldPacket& recv_data) { DEBUG_LOG("WORLD: Received opcode CMSG_ADD_FRIEND"); std::string friendName = GetMangosString(LANG_FRIEND_IGNORE_UNKNOWN); recv_data >> friendName; if (!normalizePlayerName(friendName)) { return; } CharacterDatabase.escape_string(friendName); // prevent SQL injection - normal name don't must changed by this call DEBUG_LOG("WORLD: %s asked to add friend : '%s'", GetPlayer()->GetName(), friendName.c_str()); CharacterDatabase.AsyncPQuery(&WorldSession::HandleAddFriendOpcodeCallBack, GetAccountId(), "SELECT `guid`, `race` FROM `characters` WHERE `name` = '%s'", friendName.c_str()); } void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult* result, uint32 accountId) { if (!result) { return; } uint32 friendLowGuid = (*result)[0].GetUInt32(); ObjectGuid friendGuid = ObjectGuid(HIGHGUID_PLAYER, friendLowGuid); Team team = Player::TeamForRace((*result)[1].GetUInt8()); delete result; WorldSession* session = sWorld.FindSession(accountId); if (!session) { return; } Player* player = session->GetPlayer(); if (!player) { return; } FriendsResult friendResult = FRIEND_NOT_FOUND; if (friendGuid) { if (friendGuid == player->GetObjectGuid()) { friendResult = FRIEND_SELF; } else if (player->GetTeam() != team && !sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_ADD_FRIEND) && session->GetSecurity() < SEC_MODERATOR) { friendResult = FRIEND_ENEMY; } else if (player->GetSocial()->HasFriend(friendGuid)) { friendResult = FRIEND_ALREADY; } else { Player* pFriend = sObjectAccessor.FindPlayer(friendGuid); if (pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(player)) { friendResult = FRIEND_ADDED_ONLINE; } else { friendResult = FRIEND_ADDED_OFFLINE; } if (!player->GetSocial()->AddToSocialList(friendGuid, false)) { friendResult = FRIEND_LIST_FULL; DEBUG_LOG("WORLD: %s's friend list is full.", player->GetName()); } } } sSocialMgr.SendFriendStatus(player, friendResult, friendGuid, false); DEBUG_LOG("WORLD: Sent (SMSG_FRIEND_STATUS)"); } void WorldSession::HandleDelFriendOpcode(WorldPacket& recv_data) { ObjectGuid friendGuid; DEBUG_LOG("WORLD: Received opcode CMSG_DEL_FRIEND"); recv_data >> friendGuid; _player->GetSocial()->RemoveFromSocialList(friendGuid, false); sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_REMOVED, friendGuid, false); DEBUG_LOG("WORLD: Sent motd (SMSG_FRIEND_STATUS)"); } void WorldSession::HandleAddIgnoreOpcode(WorldPacket& recv_data) { DEBUG_LOG("WORLD: Received opcode CMSG_ADD_IGNORE"); std::string IgnoreName = GetMangosString(LANG_FRIEND_IGNORE_UNKNOWN); recv_data >> IgnoreName; if (!normalizePlayerName(IgnoreName)) { return; } CharacterDatabase.escape_string(IgnoreName); // prevent SQL injection - normal name don't must changed by this call DEBUG_LOG("WORLD: %s asked to Ignore: '%s'", GetPlayer()->GetName(), IgnoreName.c_str()); CharacterDatabase.AsyncPQuery(&WorldSession::HandleAddIgnoreOpcodeCallBack, GetAccountId(), "SELECT `guid` FROM `characters` WHERE `name` = '%s'", IgnoreName.c_str()); } void WorldSession::HandleAddIgnoreOpcodeCallBack(QueryResult* result, uint32 accountId) { if (!result) { return; } uint32 ignoreLowGuid = (*result)[0].GetUInt32(); ObjectGuid ignoreGuid = ObjectGuid(HIGHGUID_PLAYER, ignoreLowGuid); delete result; WorldSession* session = sWorld.FindSession(accountId); if (!session) { return; } Player* player = session->GetPlayer(); if (!player) { return; } FriendsResult ignoreResult = FRIEND_IGNORE_NOT_FOUND; if (ignoreGuid) { if (ignoreGuid == player->GetObjectGuid()) { ignoreResult = FRIEND_IGNORE_SELF; } else if (player->GetSocial()->HasIgnore(ignoreGuid)) { ignoreResult = FRIEND_IGNORE_ALREADY; } else { ignoreResult = FRIEND_IGNORE_ADDED; // ignore list full if (!player->GetSocial()->AddToSocialList(ignoreGuid, true)) { ignoreResult = FRIEND_IGNORE_FULL; } } } sSocialMgr.SendFriendStatus(player, ignoreResult, ignoreGuid, false); DEBUG_LOG("WORLD: Sent (SMSG_FRIEND_STATUS)"); } void WorldSession::HandleDelIgnoreOpcode(WorldPacket& recv_data) { ObjectGuid ignoreGuid; DEBUG_LOG("WORLD: Received opcode CMSG_DEL_IGNORE"); recv_data >> ignoreGuid; _player->GetSocial()->RemoveFromSocialList(ignoreGuid, true); sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, ignoreGuid, false); DEBUG_LOG("WORLD: Sent motd (SMSG_FRIEND_STATUS)"); } void WorldSession::HandleBugOpcode(WorldPacket& recv_data) { uint32 suggestion, contentlen, typelen; std::string content, type; recv_data >> suggestion >> contentlen >> content; recv_data >> typelen >> type; if (suggestion == 0) { DEBUG_LOG("WORLD: Received opcode CMSG_BUG [Bug Report]"); } else { DEBUG_LOG("WORLD: Received opcode CMSG_BUG [Suggestion]"); } DEBUG_LOG("%s", type.c_str()); DEBUG_LOG("%s", content.c_str()); CharacterDatabase.escape_string(type); CharacterDatabase.escape_string(content); CharacterDatabase.PExecute("INSERT INTO `bugreport` (`type`,`content`) VALUES('%s', '%s')", type.c_str(), content.c_str()); } void WorldSession::HandleReclaimCorpseOpcode(WorldPacket& recv_data) { DETAIL_LOG("WORLD: Received opcode CMSG_RECLAIM_CORPSE"); ObjectGuid guid; recv_data >> guid; if (GetPlayer()->IsAlive()) { return; } // body not released yet if (!GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) { return; } Corpse* corpse = GetPlayer()->GetCorpse(); if (!corpse) { return; } // prevent resurrect before 30-sec delay after body release not finished if (corpse->GetGhostTime() + GetPlayer()->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP) > time(NULL)) { return; } if (!corpse->IsWithinDistInMap(GetPlayer(), CORPSE_RECLAIM_RADIUS, true)) { return; } // resurrect GetPlayer()->ResurrectPlayer(GetPlayer()->InBattleGround() ? 1.0f : 0.5f); // spawn bones GetPlayer()->SpawnCorpseBones(); } void WorldSession::HandleResurrectResponseOpcode(WorldPacket& recv_data) { DETAIL_LOG("WORLD: Received opcode CMSG_RESURRECT_RESPONSE"); ObjectGuid guid; uint8 status; recv_data >> guid; recv_data >> status; if (GetPlayer()->IsAlive()) { return; } if (status == 0) { GetPlayer()->clearResurrectRequestData(); // reject return; } if (!GetPlayer()->isRessurectRequestedBy(guid)) { return; } GetPlayer()->ResurectUsingRequestData(); // will call spawncorpsebones } void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recv_data) { DEBUG_LOG("WORLD: Received opcode CMSG_AREATRIGGER"); uint32 Trigger_ID; recv_data >> Trigger_ID; DEBUG_LOG("Trigger ID: %u", Trigger_ID); Player* player = GetPlayer(); if (player->IsTaxiFlying()) { DEBUG_LOG("Player '%s' (GUID: %u) in flight, ignore Area Trigger ID: %u", player->GetName(), player->GetGUIDLow(), Trigger_ID); return; } AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID); if (!atEntry) { DEBUG_LOG("Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID: %u", player->GetName(), player->GetGUIDLow(), Trigger_ID); return; } // delta is safe radius const float delta = 5.0f; // check if player in the range of areatrigger if (!IsPointInAreaTriggerZone(atEntry, player->GetMapId(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), delta)) { DEBUG_LOG("Player '%s' (GUID: %u) too far, ignore Area Trigger ID: %u", player->GetName(), player->GetGUIDLow(), Trigger_ID); return; } if (sScriptMgr.OnAreaTrigger(player, atEntry)) { return; } uint32 quest_id = sObjectMgr.GetQuestForAreaTrigger(Trigger_ID); if (quest_id && player->IsAlive() && player->IsActiveQuest(quest_id)) { Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest_id); if (pQuest) { if (player->GetQuestStatus(quest_id) == QUEST_STATUS_INCOMPLETE) { player->AreaExploredOrEventHappens(quest_id); } } } // enter to tavern, not overwrite city rest if (sObjectMgr.IsTavernAreaTrigger(Trigger_ID)) { // set resting flag we are in the inn if (player->GetRestType() != REST_TYPE_IN_CITY) { player->SetRestType(REST_TYPE_IN_TAVERN, Trigger_ID); } return; } if (BattleGround* bg = player->GetBattleGround()) { if (bg->HandleAreaTrigger(player, Trigger_ID)) { return; } } else if (OutdoorPvP* outdoorPvP = sOutdoorPvPMgr.GetScript(player->GetCachedZoneId())) { if (outdoorPvP->HandleAreaTrigger(player, Trigger_ID)) { return; } } // NULL if all values default (non teleport trigger) AreaTrigger const* at = sObjectMgr.GetAreaTrigger(Trigger_ID); if (!at) { return; } MapEntry const* targetMapEntry = sMapStore.LookupEntry(at->target_mapId); if (!targetMapEntry) { return; } // ghost resurrected at enter attempt to dungeon with corpse (including fail enter cases) if (!player->IsAlive() && targetMapEntry->IsDungeon()) { uint32 corpseMapId = 0; // was planned to be negative as "incorrect" id? anyway map 0 is not instanceable if (Corpse* corpse = player->GetCorpse()) { corpseMapId = corpse->GetMapId(); } // check back way from corpse to entrance uint32 instance_map = corpseMapId; do { // most often fast case if (instance_map == targetMapEntry->MapID) { break; } InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(instance_map); instance_map = instance ? instance->parent : 0; } while (instance_map); // corpse not in dungeon or some linked deep dungeons if (!instance_map) { player->GetSession()->SendAreaTriggerMessage("You can not enter %s while in a ghost mode", targetMapEntry->name[player->GetSession()->GetSessionDbcLocale()]); return; } // need find areatrigger to inner dungeon for landing point if (at->target_mapId != corpseMapId) { if (AreaTrigger const* corpseAt = sObjectMgr.GetMapEntranceTrigger(corpseMapId)) { at = corpseAt; targetMapEntry = sMapStore.LookupEntry(at->target_mapId); if (!targetMapEntry) { return; } } } // now we can resurrect player, and then check teleport requirements player->ResurrectPlayer(0.5f); player->SpawnCorpseBones(); } uint32 miscRequirement = 0; AreaLockStatus lockStatus = player->GetAreaTriggerLockStatus(at, miscRequirement); if (lockStatus != AREA_LOCKSTATUS_OK) { player->SendTransferAbortedByLockStatus(targetMapEntry, at, lockStatus, miscRequirement); return; } // teleport player player->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, at->target_Orientation, TELE_TO_NOT_LEAVE_TRANSPORT, true); } void WorldSession::HandleUpdateAccountData(WorldPacket& recv_data) { DETAIL_LOG("WORLD: Received opcode CMSG_UPDATE_ACCOUNT_DATA"); recv_data.rpos(recv_data.wpos()); // prevent spam at unimplemented packet // recv_data.hexlike(); } void WorldSession::HandleRequestAccountData(WorldPacket& /*recv_data*/) { DETAIL_LOG("WORLD: Received opcode CMSG_REQUEST_ACCOUNT_DATA"); // recv_data.hexlike(); } void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data) { DEBUG_LOG("WORLD: Received opcode CMSG_SET_ACTION_BUTTON"); uint8 button; uint32 packetData; recv_data >> button >> packetData; uint32 action = ACTION_BUTTON_ACTION(packetData); uint8 type = ACTION_BUTTON_TYPE(packetData); DETAIL_LOG("BUTTON: %u ACTION: %u TYPE: %u", button, action, type); if (!packetData) { DETAIL_LOG("MISC: Remove action from button %u", button); GetPlayer()->removeActionButton(button); } else { switch (type) { case ACTION_BUTTON_MACRO: case ACTION_BUTTON_CMACRO: DETAIL_LOG("MISC: Added Macro %u into button %u", action, button); break; case ACTION_BUTTON_SPELL: DETAIL_LOG("MISC: Added Spell %u into button %u", action, button); break; case ACTION_BUTTON_ITEM: DETAIL_LOG("MISC: Added Item %u into button %u", action, button); break; default: sLog.outError("MISC: Unknown action button type %u for action %u into button %u", type, action, button); return; } GetPlayer()->addActionButton(button, action, type); } } void WorldSession::HandleCompleteCinematic(WorldPacket& /*recv_data*/) { DEBUG_LOG("WORLD: Received opcode CMSG_COMPLETE_CINEMATIC"); } void WorldSession::HandleNextCinematicCamera(WorldPacket& /*recv_data*/) { DEBUG_LOG("WORLD: Received opcode CMSG_NEXT_CINEMATIC_CAMERA"); } void WorldSession::HandleFeatherFallAck(WorldPacket& recv_data) { DEBUG_LOG("WORLD: Received opcode CMSG_MOVE_FEATHER_FALL_ACK"); // no used recv_data.rpos(recv_data.wpos()); // prevent warnings spam } void WorldSession::HandleMoveUnRootAck(WorldPacket& recv_data) { // no used recv_data.rpos(recv_data.wpos()); // prevent warnings spam /* ObjectGuid guid; recv_data >> guid; // now can skip not our packet if(_player->GetGUID() != guid) { recv_data.rpos(recv_data.wpos()); // prevent warnings spam return; } DEBUG_LOG("WORLD: Received opcode CMSG_FORCE_MOVE_UNROOT_ACK"); recv_data.read_skip(); // unk MovementInfo movementInfo; ReadMovementInfo(recv_data, &movementInfo); */ } void WorldSession::HandleMoveRootAck(WorldPacket& recv_data) { // no used recv_data.rpos(recv_data.wpos()); // prevent warnings spam /* ObjectGuid guid; recv_data >> guid; // now can skip not our packet if(_player->GetObjectGuid() != guid) { recv_data.rpos(recv_data.wpos()); // prevent warnings spam return; } DEBUG_LOG("WORLD: Received opcode CMSG_FORCE_MOVE_ROOT_ACK"); recv_data.read_skip(); // unk MovementInfo movementInfo; ReadMovementInfo(recv_data, &movementInfo); */ } void WorldSession::HandleSetActionBarTogglesOpcode(WorldPacket& recv_data) { uint8 ActionBar; recv_data >> ActionBar; if (!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED) { if (ActionBar != 0) { sLog.outError("WorldSession::HandleSetActionBarToggles in not logged state with value: %u, ignored", uint32(ActionBar)); } return; } GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, ActionBar); } void WorldSession::HandlePlayedTime(WorldPacket& /*recv_data*/) { WorldPacket data(SMSG_PLAYED_TIME, 4 + 4); data << uint32(_player->GetTotalPlayedTime()); data << uint32(_player->GetLevelPlayedTime()); SendPacket(&data); } void WorldSession::HandleInspectOpcode(WorldPacket& recv_data) { ObjectGuid guid; recv_data >> guid; DEBUG_LOG("Inspected guid is %s", guid.GetString().c_str()); Player* plr = sObjectMgr.GetPlayer(guid); if (plr && _player->IsFriendlyTo(plr) && _player->IsWithinDistInMap(plr, TRADE_DISTANCE, false)) // why not 3D check? { _player->SetSelectionGuid(guid); WorldPacket data(SMSG_INSPECT, 8); data << ObjectGuid(guid); SendPacket(&data); } else { DEBUG_LOG("%s not found!", guid.GetString().c_str()); } } void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recv_data) { ObjectGuid guid; recv_data >> guid; Player* pl = sObjectMgr.GetPlayer(guid); if (pl && _player->IsFriendlyTo(pl) && _player->IsWithinDistInMap(pl, TRADE_DISTANCE, false)) { WorldPacket data(MSG_INSPECT_HONOR_STATS, (8 + 1 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 1)); data << guid; // player guid // Rank, filling bar, PLAYER_BYTES_3, ?? data << (uint8)pl->GetByteValue(PLAYER_FIELD_BYTES2, 0); // FIXME: below must be 8*uint16, 6*uint32, uint8 // Today Honorable and Dishonorable Kills data << pl->GetUInt32Value(PLAYER_FIELD_SESSION_KILLS); // Yesterday Honorable Kills data << pl->GetUInt32Value(PLAYER_FIELD_YESTERDAY_KILLS); // Last Week Honorable Kills data << pl->GetUInt32Value(PLAYER_FIELD_LAST_WEEK_KILLS); // This Week Honorable kills data << pl->GetUInt32Value(PLAYER_FIELD_THIS_WEEK_KILLS); // Lifetime Honorable Kills data << pl->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS); // Lifetime Dishonorable Kills data << pl->GetUInt32Value(PLAYER_FIELD_LIFETIME_DISHONORABLE_KILLS); // Yesterday Honor data << pl->GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION); // Last Week Honor data << pl->GetUInt32Value(PLAYER_FIELD_LAST_WEEK_CONTRIBUTION); // This Week Honor data << pl->GetUInt32Value(PLAYER_FIELD_THIS_WEEK_CONTRIBUTION); // Last Week Standing data << pl->GetUInt32Value(PLAYER_FIELD_LAST_WEEK_RANK); data << (uint8)pl->GetHonorHighestRankInfo().visualRank; // Highest Rank, ?? SendPacket(&data); } else { DEBUG_LOG("%s not found!", guid.GetString().c_str()); } } void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data) { DEBUG_LOG("WORLD: Received opcode CMSG_WORLD_TELEPORT from %s", GetPlayer()->GetGuidStr().c_str()); // write in client console: worldport 469 452 6454 2536 180 or /console worldport 469 452 6454 2536 180 // Received opcode CMSG_WORLD_TELEPORT // Time is ***, map=469, x=452.000000, y=6454.000000, z=2536.000000, orient=3.141593 uint32 time; uint32 mapid; float PositionX; float PositionY; float PositionZ; float Orientation; recv_data >> time; // time in m.sec. recv_data >> mapid; recv_data >> PositionX; recv_data >> PositionY; recv_data >> PositionZ; recv_data >> Orientation; // o (3.141593 = 180 degrees) // DEBUG_LOG("Received opcode CMSG_WORLD_TELEPORT"); if (GetPlayer()->IsTaxiFlying()) { DEBUG_LOG("Player '%s' (GUID: %u) in flight, ignore worldport command.", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow()); return; } DEBUG_LOG("Time %u sec, map=%u, x=%f, y=%f, z=%f, orient=%f", time / 1000, mapid, PositionX, PositionY, PositionZ, Orientation); if (GetSecurity() >= SEC_ADMINISTRATOR) { GetPlayer()->TeleportTo(mapid, PositionX, PositionY, PositionZ, Orientation); } else { SendNotification(LANG_YOU_NOT_HAVE_PERMISSION); } } void WorldSession::HandleMoveSetRawPosition(WorldPacket& recv_data) { DEBUG_LOG("WORLD: Received opcode CMSG_MOVE_SET_RAW_POSITION from %s", GetPlayer()->GetGuidStr().c_str()); // write in client console: setrawpos x y z o // For now, it is implemented like worldport but on the same map. Consider using MSG_MOVE_SET_RAW_POSITION_ACK. float PosX, PosY, PosZ, PosO; recv_data >> PosX >> PosY >> PosZ >> PosO; //DEBUG_LOG("Set to: X=%f, Y=%f, Z=%f, orient=%f", PosX, PosY, PosZ, PosO); if (!GetPlayer()->IsInWorld() || GetPlayer()->IsTaxiFlying()) { DEBUG_LOG("Player '%s' (GUID: %u) in a transfer, ignore setrawpos command.", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow()); return; } if (GetSecurity() >= SEC_ADMINISTRATOR) { GetPlayer()->TeleportTo(GetPlayer()->GetMapId(), PosX, PosY, PosZ, PosO); } else { SendNotification(LANG_YOU_NOT_HAVE_PERMISSION); } } void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data) { DEBUG_LOG("WORLD: Received opcode CMSG_WHOIS"); std::string charname; recv_data >> charname; if (GetSecurity() < SEC_ADMINISTRATOR) { SendNotification(LANG_YOU_NOT_HAVE_PERMISSION); return; } if (charname.empty() || !normalizePlayerName(charname)) { SendNotification(LANG_NEED_CHARACTER_NAME); return; } Player* plr = sObjectMgr.GetPlayer(charname.c_str()); if (!plr) { SendNotification(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, charname.c_str()); return; } uint32 accid = plr->GetSession()->GetAccountId(); QueryResult* result = LoginDatabase.PQuery("SELECT `username`,`email`,`last_ip` FROM `account` WHERE `id`=%u", accid); if (!result) { SendNotification(LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, charname.c_str()); return; } Field* fields = result->Fetch(); std::string acc = fields[0].GetCppString(); if (acc.empty()) { acc = "Unknown"; } std::string email = fields[1].GetCppString(); if (email.empty()) { email = "Unknown"; } std::string lastip = fields[2].GetCppString(); if (lastip.empty()) { lastip = "Unknown"; } std::string msg = charname + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip; WorldPacket data(SMSG_WHOIS, msg.size() + 1); // max CString length allowed: 256 data << msg; _player->GetSession()->SendPacket(&data); delete result; DEBUG_LOG("Received whois command from player %s for character %s", GetPlayer()->GetName(), charname.c_str()); } void WorldSession::HandleFarSightOpcode(WorldPacket& recv_data) { DEBUG_LOG("WORLD: Received opcode CMSG_FAR_SIGHT"); // recv_data.hexlike(); uint8 op; recv_data >> op; WorldObject* obj = _player->GetMap()->GetWorldObject(_player->GetFarSightGuid()); if (!obj) { return; } switch (op) { case 0: DEBUG_LOG("Removed FarSight from %s", _player->GetGuidStr().c_str()); _player->GetCamera().ResetView(false); break; case 1: DEBUG_LOG("Added FarSight %s to %s", _player->GetFarSightGuid().GetString().c_str(), _player->GetGuidStr().c_str()); _player->GetCamera().SetView(obj, false); break; } } void WorldSession::HandleResetInstancesOpcode(WorldPacket& /*recv_data*/) { DEBUG_LOG("WORLD: Received opcode CMSG_RESET_INSTANCES"); if (Group* pGroup = _player->GetGroup()) { if (pGroup->IsLeader(_player->GetObjectGuid())) { pGroup->ResetInstances(INSTANCE_RESET_ALL, _player); } } else { _player->ResetInstances(INSTANCE_RESET_ALL); } } void WorldSession::HandleCancelMountAuraOpcode(WorldPacket& /*recv_data*/) { DEBUG_LOG("WORLD: Received opcode CMSG_CANCEL_MOUNT_AURA"); // If player is not mounted, so go out :) if (!_player->IsMounted()) // not blizz like; no any messages on blizz { ChatHandler(this).SendSysMessage(LANG_CHAR_NON_MOUNTED); return; } if (_player->IsTaxiFlying()) // not blizz like; no any messages on blizz { ChatHandler(this).SendSysMessage(LANG_YOU_IN_FLIGHT); return; } _player->Unmount(_player->HasAuraType(SPELL_AURA_MOUNTED)); _player->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED); } void WorldSession::HandleRequestPetInfoOpcode(WorldPacket& /*recv_data */) { /* DEBUG_LOG("WORLD: Received opcode CMSG_REQUEST_PET_INFO"); recv_data.hexlike(); */ } void WorldSession::HandleSetTaxiBenchmarkOpcode(WorldPacket& recv_data) { uint8 mode; recv_data >> mode; DEBUG_LOG("Client used \"/timetest %d\" command", mode); }