/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2018 MaNGOS project * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #ifndef MANGOS_FACTORY_HOLDER #define MANGOS_FACTORY_HOLDER #include "Platform/Define.h" #include "Utilities/TypeList.h" #include "ObjectRegistry.h" #include "Policies/Singleton.h" template < class T, class Key = std::string > /** * @brief FactoryHolder holds a factory object of a specific type * */ class FactoryHolder { public: /** * @brief * */ typedef ObjectRegistry, Key > FactoryHolderRegistry; /** * @brief * */ typedef MaNGOS::Singleton FactoryHolderRepository; /** * @brief * * @param k */ FactoryHolder(Key k) : i_key(k) {} /** * @brief * */ virtual ~FactoryHolder() {} /** * @brief * * @return Key */ inline Key key() const { return i_key; } /** * @brief * */ void RegisterSelf(void) { FactoryHolderRepository::Instance().InsertItem(this, i_key); } /** * @brief * */ void DeregisterSelf(void) { FactoryHolderRepository::Instance().RemoveItem(this, false); } /** * @brief Abstract Factory create method * * @param data * @return T */ virtual T* Create(void* data = NULL) const = 0; private: Key i_key; /**< TODO */ }; template /** * @brief Permissible is a classic way of letting the object decide whether how good they handle things. * * This is not retricted to factory selectors. */ class Permissible { public: /** * @brief * */ virtual ~Permissible() {} /** * @brief * * @param * @return int */ virtual int Permit(const T*) const = 0; }; #endif