/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2018 MaNGOS project * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #ifndef MANGOS_RANDOMMOTIONGENERATOR_H #define MANGOS_RANDOMMOTIONGENERATOR_H #include "MovementGenerator.h" // define chance for creature to not stop after reaching a waypoint #define MOVEMENT_RANDOM_MMGEN_CHANCE_NO_BREAK 30 template class RandomMovementGenerator : public MovementGeneratorMedium< T, RandomMovementGenerator > { public: explicit RandomMovementGenerator(const Creature&); explicit RandomMovementGenerator(float x, float y, float z, float radius, float verticalZ = 0.0f); void _setRandomLocation(T&); void Initialize(T&); void Finalize(T&); void Interrupt(T&); void Reset(T&); bool Update(T&, const uint32&); MovementGeneratorType GetMovementGeneratorType() const override { return RANDOM_MOTION_TYPE; } private: ShortTimeTracker i_nextMoveTime; float i_x, i_y, i_z; float i_radius; float i_verticalZ; }; #endif