/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2018 MaNGOS project * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #ifndef MANGOS_CELLIMPL_H #define MANGOS_CELLIMPL_H #include "Common.h" #include "Cell.h" #include "Map.h" #include inline Cell::Cell(CellPair const& p) { data.Part.grid_x = p.x_coord / MAX_NUMBER_OF_CELLS; data.Part.grid_y = p.y_coord / MAX_NUMBER_OF_CELLS; data.Part.cell_x = p.x_coord % MAX_NUMBER_OF_CELLS; data.Part.cell_y = p.y_coord % MAX_NUMBER_OF_CELLS; data.Part.nocreate = 0; data.Part.reserved = 0; } inline CellArea Cell::CalculateCellArea(float x, float y, float radius) { if (radius <= 0.0f) { CellPair center = MaNGOS::ComputeCellPair(x, y).normalize(); return CellArea(center, center); } return CellArea ( MaNGOS::ComputeCellPair(x - radius, y - radius).normalize(), MaNGOS::ComputeCellPair(x + radius, y + radius).normalize() ); } template inline void Cell::Visit(const CellPair& standing_cell, TypeContainerVisitor &visitor, Map& m, const WorldObject& obj, float radius) const { Cell::Visit(standing_cell, visitor, m, obj.GetPositionX(), obj.GetPositionY(), radius + obj.GetObjectBoundingRadius()); } template inline void Cell::Visit(const CellPair& standing_cell, TypeContainerVisitor &visitor, Map& m, float x, float y, float radius) const { if (standing_cell.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP) { return; } // no jokes here... Actually placing ASSERT() here was good idea, but // we had some problems with DynamicObjects, which pass radius = 0.0f (DB issue?) // maybe it is better to just return when radius <= 0.0f? if (radius <= 0.0f) { m.Visit(*this, visitor); return; } // lets limit the upper value for search radius if (radius > 333.0f) { radius = 333.0f; } // lets calculate object coord offsets from cell borders. CellArea area = Cell::CalculateCellArea(x, y, radius); // if radius fits inside standing cell if (!area) { m.Visit(*this, visitor); return; } CellPair& begin_cell = area.low_bound; CellPair& end_cell = area.high_bound; // visit all cells, found in CalculateCellArea() // if radius is known to reach cell area more than 4x4 then we should call optimized VisitCircle // currently this technique works with MAX_NUMBER_OF_CELLS 16 and higher, with lower values // there are nothing to optimize because SIZE_OF_GRID_CELL is too big... if (((end_cell.x_coord - begin_cell.x_coord) > 4) && ((end_cell.y_coord - begin_cell.y_coord) > 4)) { VisitCircle(visitor, m, begin_cell, end_cell); return; } // ALWAYS visit standing cell first!!! Since we deal with small radiuses // it is very essential to call visitor for standing cell firstly... m.Visit(*this, visitor); // loop the cell range for (uint32 i = begin_cell.x_coord; i <= end_cell.x_coord; ++i) { for (uint32 j = begin_cell.y_coord; j <= end_cell.y_coord; ++j) { CellPair cell_pair(i, j); // lets skip standing cell since we already visited it if (cell_pair != standing_cell) { Cell r_zone(cell_pair); r_zone.data.Part.nocreate = data.Part.nocreate; m.Visit(r_zone, visitor); } } } } template inline void Cell::VisitCircle(TypeContainerVisitor &visitor, Map& m, const CellPair& begin_cell, const CellPair& end_cell) const { // here is an algorithm for 'filling' circum-squared octagon uint32 x_shift = (uint32)ceilf((end_cell.x_coord - begin_cell.x_coord) * 0.3f - 0.5f); // lets calculate x_start/x_end coords for central strip... const uint32 x_start = begin_cell.x_coord + x_shift; const uint32 x_end = end_cell.x_coord - x_shift; // visit central strip with constant width... for (uint32 x = x_start; x <= x_end; ++x) { for (uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; ++y) { CellPair cell_pair(x, y); Cell r_zone(cell_pair); r_zone.data.Part.nocreate = data.Part.nocreate; m.Visit(r_zone, visitor); } } // if x_shift == 0 then we have too small cell area, which were already // visited at previous step, so just return from procedure... if (x_shift == 0) { return; } uint32 y_start = end_cell.y_coord; uint32 y_end = begin_cell.y_coord; // now we are visiting borders of an octagon... for (uint32 step = 1; step <= (x_start - begin_cell.x_coord); ++step) { // each step reduces strip height by 2 cells... y_end += 1; y_start -= 1; for (uint32 y = y_start; y >= y_end; --y) { // we visit cells symmetrically from both sides, heading from center to sides and from up to bottom // e.g. filling 2 trapezoids after filling central cell strip... CellPair cell_pair_left(x_start - step, y); Cell r_zone_left(cell_pair_left); r_zone_left.data.Part.nocreate = data.Part.nocreate; m.Visit(r_zone_left, visitor); // right trapezoid cell visit CellPair cell_pair_right(x_end + step, y); Cell r_zone_right(cell_pair_right); r_zone_right.data.Part.nocreate = data.Part.nocreate; m.Visit(r_zone_right, visitor); } } } template inline void Cell::VisitGridObjects(const WorldObject* center_obj, T& visitor, float radius, bool dont_load) { CellPair p(MaNGOS::ComputeCellPair(center_obj->GetPositionX(), center_obj->GetPositionY())); Cell cell(p); if (dont_load) { cell.SetNoCreate(); } TypeContainerVisitor gnotifier(visitor); cell.Visit(p, gnotifier, *center_obj->GetMap(), *center_obj, radius); } template inline void Cell::VisitWorldObjects(const WorldObject* center_obj, T& visitor, float radius, bool dont_load) { CellPair p(MaNGOS::ComputeCellPair(center_obj->GetPositionX(), center_obj->GetPositionY())); Cell cell(p); if (dont_load) { cell.SetNoCreate(); } TypeContainerVisitor gnotifier(visitor); cell.Visit(p, gnotifier, *center_obj->GetMap(), *center_obj, radius); } template inline void Cell::VisitAllObjects(const WorldObject* center_obj, T& visitor, float radius, bool dont_load) { CellPair p(MaNGOS::ComputeCellPair(center_obj->GetPositionX(), center_obj->GetPositionY())); Cell cell(p); if (dont_load) { cell.SetNoCreate(); } TypeContainerVisitor gnotifier(visitor); TypeContainerVisitor wnotifier(visitor); cell.Visit(p, gnotifier, *center_obj->GetMap(), *center_obj, radius); cell.Visit(p, wnotifier, *center_obj->GetMap(), *center_obj, radius); } template inline void Cell::VisitGridObjects(float x, float y, Map* map, T& visitor, float radius, bool dont_load) { CellPair p(MaNGOS::ComputeCellPair(x, y)); Cell cell(p); if (dont_load) { cell.SetNoCreate(); } TypeContainerVisitor gnotifier(visitor); cell.Visit(p, gnotifier, *map, x, y, radius); } template inline void Cell::VisitWorldObjects(float x, float y, Map* map, T& visitor, float radius, bool dont_load) { CellPair p(MaNGOS::ComputeCellPair(x, y)); Cell cell(p); if (dont_load) { cell.SetNoCreate(); } TypeContainerVisitor gnotifier(visitor); cell.Visit(p , gnotifier, *map, x, y, radius); } template inline void Cell::VisitAllObjects(float x, float y, Map* map, T& visitor, float radius, bool dont_load) { CellPair p(MaNGOS::ComputeCellPair(x, y)); Cell cell(p); if (dont_load) { cell.SetNoCreate(); } TypeContainerVisitor gnotifier(visitor); TypeContainerVisitor wnotifier(visitor); cell.Visit(p, gnotifier, *map, x, y, radius); cell.Visit(p, wnotifier, *map, x, y, radius); } #endif