/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2018 MaNGOS project * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #include "Common.h" #include "Log.h" #include "WorldPacket.h" #include "WorldSession.h" #include "ObjectGuid.h" #include "Player.h" void WorldSession::HandleAttackSwingOpcode(WorldPacket& recv_data) { ObjectGuid guid; recv_data >> guid; DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "WORLD: Received opcode CMSG_ATTACKSWING %s", guid.GetString().c_str()); if (!guid.IsUnit()) { sLog.outError("WORLD: %s isn't unit", guid.GetString().c_str()); return; } Unit* pEnemy = _player->GetMap()->GetUnit(guid); if (!pEnemy) { sLog.outError("WORLD: Enemy %s not found", guid.GetString().c_str()); // stop attack state at client SendAttackStop(NULL); return; } if (_player->IsFriendlyTo(pEnemy) || pEnemy->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)) { sLog.outError("WORLD: Enemy %s is friendly", guid.GetString().c_str()); // stop attack state at client SendAttackStop(pEnemy); return; } if (!pEnemy->IsAlive()) { // client can generate swing to known dead target if autoswitch between autoshot and autohit is enabled in client options // stop attack state at client SendAttackStop(pEnemy); return; } _player->Attack(pEnemy, true); } void WorldSession::HandleAttackStopOpcode(WorldPacket& /*recv_data*/) { GetPlayer()->AttackStop(); } void WorldSession::HandleSetSheathedOpcode(WorldPacket& recv_data) { uint32 sheathed; recv_data >> sheathed; DEBUG_LOG("WORLD: Received opcode CMSG_SETSHEATHED for %s - value: %u", GetPlayer()->GetGuidStr().c_str(), sheathed); if (sheathed >= MAX_SHEATH_STATE) { sLog.outError("Unknown sheath state %u ??", sheathed); return; } GetPlayer()->SetSheath(SheathState(sheathed)); } void WorldSession::SendAttackStop(Unit const* enemy) { WorldPacket data(SMSG_ATTACKSTOP, (4 + 20)); // we guess size data << GetPlayer()->GetPackGUID(); data << (enemy ? enemy->GetPackGUID() : PackedGuid()); // must be packed guid data << uint32(0); // unk, can be 1 also SendPacket(&data); }