/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2018 MaNGOS project * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #include "GossipDef.h" #include "QuestDef.h" #include "ObjectMgr.h" #include "Opcodes.h" #include "WorldPacket.h" #include "WorldSession.h" #include "Formulas.h" GossipMenu::GossipMenu(WorldSession* session) : m_session(session) { m_gItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use m_gMenuId = 0; } GossipMenu::~GossipMenu() { ClearMenu(); } void GossipMenu::AddMenuItem(uint8 Icon, const std::string& Message, uint32 dtSender, uint32 dtAction, const std::string& BoxMessage, bool Coded) { MANGOS_ASSERT(m_gItems.size() <= GOSSIP_MAX_MENU_ITEMS); GossipMenuItem gItem; gItem.m_gIcon = Icon; gItem.m_gMessage = Message; gItem.m_gCoded = Coded; gItem.m_gSender = dtSender; gItem.m_gOptionId = dtAction; gItem.m_gBoxMessage = BoxMessage; m_gItems.push_back(gItem); } void GossipMenu::AddGossipMenuItemData(int32 action_menu, uint32 action_poi, uint32 action_script) { GossipMenuItemData pItemData; pItemData.m_gAction_menu = action_menu; pItemData.m_gAction_poi = action_poi; pItemData.m_gAction_script = action_script; m_gItemsData.push_back(pItemData); } void GossipMenu::AddMenuItem(uint8 Icon, const std::string& Message, bool Coded) { AddMenuItem(Icon, Message, 0, 0, "", Coded); } void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, bool Coded) { AddMenuItem(Icon, std::string(Message ? Message : ""), Coded); } void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, uint32 dtSender, uint32 dtAction, char const* BoxMessage, bool Coded) { AddMenuItem(Icon, std::string(Message ? Message : ""), dtSender, dtAction, std::string(BoxMessage ? BoxMessage : ""), Coded); } void GossipMenu::AddMenuItem(uint8 Icon, int32 itemText, uint32 dtSender, uint32 dtAction, int32 boxText, bool Coded) { uint32 loc_idx = m_session->GetSessionDbLocaleIndex(); char const* item_text = itemText ? sObjectMgr.GetMangosString(itemText, loc_idx) : ""; char const* box_text = boxText ? sObjectMgr.GetMangosString(boxText, loc_idx) : ""; AddMenuItem(Icon, std::string(item_text), dtSender, dtAction, std::string(box_text), Coded); } uint32 GossipMenu::MenuItemSender(unsigned int ItemId) { if (ItemId >= m_gItems.size()) { return 0; } return m_gItems[ ItemId ].m_gSender; } uint32 GossipMenu::MenuItemAction(unsigned int ItemId) { if (ItemId >= m_gItems.size()) { return 0; } return m_gItems[ ItemId ].m_gOptionId; } bool GossipMenu::MenuItemCoded(unsigned int ItemId) { if (ItemId >= m_gItems.size()) { return 0; } return m_gItems[ ItemId ].m_gCoded; } void GossipMenu::ClearMenu() { m_gItems.clear(); m_gItemsData.clear(); m_gMenuId = 0; } PlayerMenu::PlayerMenu(WorldSession* session) : mGossipMenu(session) { } PlayerMenu::~PlayerMenu() { ClearMenus(); } void PlayerMenu::ClearMenus() { mGossipMenu.ClearMenu(); mQuestMenu.ClearMenu(); } uint32 PlayerMenu::GossipOptionSender(unsigned int Selection) { return mGossipMenu.MenuItemSender(Selection); } uint32 PlayerMenu::GossipOptionAction(unsigned int Selection) { return mGossipMenu.MenuItemAction(Selection); } bool PlayerMenu::GossipOptionCoded(unsigned int Selection) { return mGossipMenu.MenuItemCoded(Selection); } void PlayerMenu::SendGossipMenu(uint32 TitleTextId, ObjectGuid objectGuid) { WorldPacket data(SMSG_GOSSIP_MESSAGE, (100)); // guess size data << ObjectGuid(objectGuid); data << uint32(TitleTextId); data << uint32(mGossipMenu.MenuItemCount()); // [ZERO] max count 15 for (uint32 iI = 0; iI < mGossipMenu.MenuItemCount(); ++iI) { GossipMenuItem const& gItem = mGossipMenu.GetItem(iI); data << uint32(iI); data << uint8(gItem.m_gIcon); data << uint8(gItem.m_gCoded); // makes pop up box password data << gItem.m_gMessage; // text for gossip item, max 0x800 } data << uint32(mQuestMenu.MenuItemCount()); // max count 0x20 for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI) { QuestMenuItem const& qItem = mQuestMenu.GetItem(iI); uint32 questID = qItem.m_qId; Quest const* pQuest = sObjectMgr.GetQuestTemplate(questID); data << uint32(questID); data << uint32(qItem.m_qIcon); data << int32(pQuest->GetQuestLevel()); int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); std::string title = pQuest->GetTitle(); sObjectMgr.GetQuestLocaleStrings(questID, loc_idx, &title); data << title; // max 0x200 } GetMenuSession()->SendPacket(&data); DEBUG_LOG("WORLD: Sent SMSG_GOSSIP_MESSAGE from %s", objectGuid.GetString().c_str()); } void PlayerMenu::CloseGossip() { WorldPacket data(SMSG_GOSSIP_COMPLETE, 0); GetMenuSession()->SendPacket(&data); // DEBUG_LOG("WORLD: Sent SMSG_GOSSIP_COMPLETE"); } // Outdated void PlayerMenu::SendPointOfInterest(float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, char const* locName) { WorldPacket data(SMSG_GOSSIP_POI, (4 + 4 + 4 + 4 + 4 + 10)); // guess size data << uint32(Flags); data << float(X); data << float(Y); data << uint32(Icon); data << uint32(Data); data << locName; GetMenuSession()->SendPacket(&data); // DEBUG_LOG("WORLD: Sent SMSG_GOSSIP_POI"); } void PlayerMenu::SendPointOfInterest(uint32 poi_id) { PointOfInterest const* poi = sObjectMgr.GetPointOfInterest(poi_id); if (!poi) { sLog.outErrorDb("Requested send nonexistent POI (Id: %u), ignore.", poi_id); return; } std::string icon_name = poi->icon_name; int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); if (loc_idx >= 0) if (PointOfInterestLocale const* pl = sObjectMgr.GetPointOfInterestLocale(poi_id)) if (pl->IconName.size() > size_t(loc_idx) && !pl->IconName[loc_idx].empty()) { icon_name = pl->IconName[loc_idx]; } WorldPacket data(SMSG_GOSSIP_POI, (4 + 4 + 4 + 4 + 4 + 10)); // guess size data << uint32(poi->flags); data << float(poi->x); data << float(poi->y); data << uint32(poi->icon); data << uint32(poi->data); data << icon_name; GetMenuSession()->SendPacket(&data); // DEBUG_LOG("WORLD: Sent SMSG_GOSSIP_POI"); } void PlayerMenu::SendTalking(uint32 textID) { GossipText const* pGossip = sObjectMgr.GetGossipText(textID); WorldPacket data(SMSG_NPC_TEXT_UPDATE, 100); // guess size data << textID; // can be < 0 if (!pGossip) { for (uint32 i = 0; i < 8; ++i) { data << float(0); data << "Greetings $N"; data << "Greetings $N"; data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); } } else { std::string Text_0[MAX_GOSSIP_TEXT_OPTIONS], Text_1[MAX_GOSSIP_TEXT_OPTIONS]; for (int i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i) { Text_0[i] = pGossip->Options[i].Text_0; Text_1[i] = pGossip->Options[i].Text_1; } int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); sObjectMgr.GetNpcTextLocaleStringsAll(textID, loc_idx, &Text_0, &Text_1); for (int i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i) { data << pGossip->Options[i].Probability; if (Text_0[i].empty()) { data << Text_1[i]; } else { data << Text_0[i]; } if (Text_1[i].empty()) { data << Text_0[i]; } else { data << Text_1[i]; } data << pGossip->Options[i].Language; for (int j = 0; j < 3; ++j) { data << pGossip->Options[i].Emotes[j]._Delay; data << pGossip->Options[i].Emotes[j]._Emote; } } } GetMenuSession()->SendPacket(&data); DEBUG_LOG("WORLD: Sent SMSG_NPC_TEXT_UPDATE "); } void PlayerMenu::SendTalking(char const* title, char const* text) { WorldPacket data(SMSG_NPC_TEXT_UPDATE, 50); // guess size data << uint32(0); for (uint32 i = 0; i < 8; ++i) { data << float(0); data << title; data << text; data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); } GetMenuSession()->SendPacket(&data); DEBUG_LOG("WORLD: Sent SMSG_NPC_TEXT_UPDATE "); } /*********************************************************/ /*** QUEST SYSTEM ***/ /*********************************************************/ QuestMenu::QuestMenu() { m_qItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use } QuestMenu::~QuestMenu() { ClearMenu(); } void QuestMenu::AddMenuItem(uint32 QuestId, uint8 Icon) { Quest const* qinfo = sObjectMgr.GetQuestTemplate(QuestId); if (!qinfo) { return; } MANGOS_ASSERT(m_qItems.size() <= GOSSIP_MAX_MENU_ITEMS); QuestMenuItem qItem; qItem.m_qId = QuestId; qItem.m_qIcon = Icon; m_qItems.push_back(qItem); } bool QuestMenu::HasItem(uint32 questid) { for (QuestMenuItemList::const_iterator i = m_qItems.begin(); i != m_qItems.end(); ++i) if (i->m_qId == questid) { return true; } return false; } void QuestMenu::ClearMenu() { m_qItems.clear(); } void PlayerMenu::SendQuestGiverQuestList(QEmote eEmote, const std::string& Title, ObjectGuid npcGUID) { WorldPacket data(SMSG_QUESTGIVER_QUEST_LIST, 100); // guess size data << ObjectGuid(npcGUID); data << Title; data << uint32(eEmote._Delay); // player emote data << uint32(eEmote._Emote); // NPC emote size_t count_pos = data.wpos(); data << uint8(mQuestMenu.MenuItemCount()); // TODO maximum 32 entries uint32 count = 0; for (; count < mQuestMenu.MenuItemCount(); ++count) { QuestMenuItem const& qmi = mQuestMenu.GetItem(count); uint32 questID = qmi.m_qId; if (Quest const* pQuest = sObjectMgr.GetQuestTemplate(questID)) { int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); std::string title = pQuest->GetTitle(); sObjectMgr.GetQuestLocaleStrings(questID, loc_idx, &title); data << uint32(questID); data << uint32(qmi.m_qIcon); data << uint32(pQuest->GetQuestLevel()); data << title; } } data.put(count_pos, count); GetMenuSession()->SendPacket(&data); DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid = %s", npcGUID.GetString().c_str()); } void PlayerMenu::SendQuestGiverStatus(uint8 questStatus, ObjectGuid npcGUID) { WorldPacket data(SMSG_QUESTGIVER_STATUS, 12); data << ObjectGuid(npcGUID); data << uint32(questStatus); GetMenuSession()->SendPacket(&data); DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_STATUS for %s", npcGUID.GetString().c_str()); } void PlayerMenu::SendQuestGiverQuestDetails(Quest const* pQuest, ObjectGuid guid, bool ActivateAccept) { std::string Title = pQuest->GetTitle(); std::string Details = pQuest->GetDetails(); std::string Objectives = pQuest->GetObjectives(); int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { if (QuestLocale const* ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId())) { if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty()) { Title = ql->Title[loc_idx]; } if (ql->Details.size() > (size_t)loc_idx && !ql->Details[loc_idx].empty()) { Details = ql->Details[loc_idx]; } if (ql->Objectives.size() > (size_t)loc_idx && !ql->Objectives[loc_idx].empty()) { Objectives = ql->Objectives[loc_idx]; } } } WorldPacket data(SMSG_QUESTGIVER_QUEST_DETAILS, 100); // guess size data << guid; data << uint32(pQuest->GetQuestId()); data << Title; data << Details; data << Objectives; data << uint32(ActivateAccept ? 1 : 0); // auto finish if (pQuest->HasQuestFlag(QUEST_FLAGS_HIDDEN_REWARDS)) { data << uint32(0); // Rewarded chosen items hidden data << uint32(0); // Rewarded items hidden data << uint32(0); // Rewarded money hidden } else { ItemPrototype const* IProto; uint32 count = pQuest->GetRewChoiceItemsCount(); data << uint32(count); for (uint32 i = 0; i < count; ++i) { data << uint32(pQuest->RewChoiceItemId[i]); data << uint32(pQuest->RewChoiceItemCount[i]); IProto = ObjectMgr::GetItemPrototype(pQuest->RewChoiceItemId[i]); if (IProto) { data << uint32(IProto->DisplayInfoID); } else { data << uint32(0x00); } } count = pQuest->GetRewItemsCount(); data << uint32(count); for (uint32 i = 0; i < count; ++i) { data << uint32(pQuest->RewItemId[i]); data << uint32(pQuest->RewItemCount[i]); IProto = ObjectMgr::GetItemPrototype(pQuest->RewItemId[i]); if (IProto) { data << uint32(IProto->DisplayInfoID); } else { data << uint32(0x00); } } data << uint32(pQuest->GetRewOrReqMoney()); } data << uint32(pQuest->GetRewSpell()); uint32 count = pQuest->GetDetailsEmoteCount(); data << uint32(count); for (uint32 i = 0; i < count; ++i) { data << uint32(pQuest->DetailsEmote[i]); data << uint32(pQuest->DetailsEmoteDelay[i]); // delay between emotes in ms } GetMenuSession()->SendPacket(&data); DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS - for %s of %s, questid = %u", GetMenuSession()->GetPlayer()->GetGuidStr().c_str(), guid.GetString().c_str(), pQuest->GetQuestId()); } // send only static data in this packet! void PlayerMenu::SendQuestQueryResponse(Quest const* pQuest) { std::string Title, Details, Objectives, EndText; std::string ObjectiveText[QUEST_OBJECTIVES_COUNT]; Title = pQuest->GetTitle(); Details = pQuest->GetDetails(); Objectives = pQuest->GetObjectives(); EndText = pQuest->GetEndText(); for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) { ObjectiveText[i] = pQuest->ObjectiveText[i]; } int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { if (QuestLocale const* ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId())) { if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty()) { Title = ql->Title[loc_idx]; } if (ql->Details.size() > (size_t)loc_idx && !ql->Details[loc_idx].empty()) { Details = ql->Details[loc_idx]; } if (ql->Objectives.size() > (size_t)loc_idx && !ql->Objectives[loc_idx].empty()) { Objectives = ql->Objectives[loc_idx]; } if (ql->EndText.size() > (size_t)loc_idx && !ql->EndText[loc_idx].empty()) { EndText = ql->EndText[loc_idx]; } for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) if (ql->ObjectiveText[i].size() > (size_t)loc_idx && !ql->ObjectiveText[i][loc_idx].empty()) { ObjectiveText[i] = ql->ObjectiveText[i][loc_idx]; } } } WorldPacket data(SMSG_QUEST_QUERY_RESPONSE, 100); // guess size data << uint32(pQuest->GetQuestId()); // quest id data << uint32(pQuest->GetQuestMethod()); // Accepted values: 0, 1 or 2. 0==IsAutoComplete() (skip objectives/details) data << uint32(pQuest->GetQuestLevel()); // may be -1, static data, in other cases must be used dynamic level: Player::GetQuestLevelForPlayer (0 is not known, but assuming this is no longer valid for quest intended for client) data << uint32(pQuest->GetZoneOrSort()); // zone or sort to display in quest log data << uint32(pQuest->GetType()); // quest type //[-ZERO] data << uint32(pQuest->GetSuggestedPlayers()); data << uint32(pQuest->GetRepObjectiveFaction()); // shown in quest log as part of quest objective data << uint32(pQuest->GetRepObjectiveValue()); // shown in quest log as part of quest objective data << uint32(0); // RequiredOpositeRepFaction data << uint32(0); // RequiredOpositeRepValue, required faction value with another (oposite) faction (objective) data << uint32(pQuest->GetNextQuestInChain()); // client will request this quest from NPC, if not 0 if (pQuest->HasQuestFlag(QUEST_FLAGS_HIDDEN_REWARDS)) { data << uint32(0); } // Hide money rewarded else { data << uint32(pQuest->GetRewOrReqMoney()); } // reward money (below max lvl) data << uint32(pQuest->GetRewMoneyMaxLevel()); // used in XP calculation at client data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0) data << uint32(pQuest->GetSrcItemId()); // source item id data << uint32(pQuest->GetQuestFlags()); // quest flags int iI; if (pQuest->HasQuestFlag(QUEST_FLAGS_HIDDEN_REWARDS)) { for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI) { data << uint32(0) << uint32(0); } for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI) { data << uint32(0) << uint32(0); } } else { for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI) { data << uint32(pQuest->RewItemId[iI]); data << uint32(pQuest->RewItemCount[iI]); } for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI) { data << uint32(pQuest->RewChoiceItemId[iI]); data << uint32(pQuest->RewChoiceItemCount[iI]); } } data << pQuest->GetPointMapId(); data << pQuest->GetPointX(); data << pQuest->GetPointY(); data << pQuest->GetPointOpt(); data << Title; data << Objectives; data << Details; data << EndText; for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI) { if (pQuest->ReqCreatureOrGOId[iI] < 0) { // client expected gameobject template id in form (id|0x80000000) data << uint32((pQuest->ReqCreatureOrGOId[iI] * (-1)) | 0x80000000); } else { data << uint32(pQuest->ReqCreatureOrGOId[iI]); } data << uint32(pQuest->ReqCreatureOrGOCount[iI]); data << uint32(pQuest->ReqItemId[iI]); data << uint32(pQuest->ReqItemCount[iI]); } for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI) { data << ObjectiveText[iI]; } GetMenuSession()->SendPacket(&data); DEBUG_LOG("WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", pQuest->GetQuestId()); } void PlayerMenu::SendQuestGiverOfferReward(Quest const* pQuest, ObjectGuid npcGUID, bool EnableNext) { std::string Title = pQuest->GetTitle(); std::string OfferRewardText = pQuest->GetOfferRewardText(); int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { if (QuestLocale const* ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId())) { if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty()) { Title = ql->Title[loc_idx]; } if (ql->OfferRewardText.size() > (size_t)loc_idx && !ql->OfferRewardText[loc_idx].empty()) { OfferRewardText = ql->OfferRewardText[loc_idx]; } } } WorldPacket data(SMSG_QUESTGIVER_OFFER_REWARD, 50); // guess size data << ObjectGuid(npcGUID); data << uint32(pQuest->GetQuestId()); data << Title; data << OfferRewardText; data << uint32(EnableNext ? 1 : 0); // Auto Finish uint32 EmoteCount = 0; for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i) { if (pQuest->OfferRewardEmote[i] <= 0) { break; } ++EmoteCount; } data << EmoteCount; // Emote Count // TODO unify cycle constructions: the previous one allows non-sequential data placing, while the next one does not for (uint32 i = 0; i < EmoteCount; ++i) { data << uint32(pQuest->OfferRewardEmoteDelay[i]); // Delay Emote data << uint32(pQuest->OfferRewardEmote[i]); } ItemPrototype const* pItem; data << uint32(pQuest->GetRewChoiceItemsCount()); for (uint32 i = 0; i < pQuest->GetRewChoiceItemsCount(); ++i) { pItem = ObjectMgr::GetItemPrototype(pQuest->RewChoiceItemId[i]); data << uint32(pQuest->RewChoiceItemId[i]); data << uint32(pQuest->RewChoiceItemCount[i]); if (pItem) { data << uint32(pItem->DisplayInfoID); } else { data << uint32(0x00); } } data << uint32(pQuest->GetRewItemsCount()); for (uint32 i = 0; i < pQuest->GetRewItemsCount(); ++i) { pItem = ObjectMgr::GetItemPrototype(pQuest->RewItemId[i]); data << uint32(pQuest->RewItemId[i]); data << uint32(pQuest->RewItemCount[i]); if (pItem) { data << uint32(pItem->DisplayInfoID); } else { data << uint32(0x00); } } data << uint32(pQuest->GetRewOrReqMoney()); data << uint32(pQuest->GetRewSpellCast()); // casted spell [-zero] to check data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0) GetMenuSession()->SendPacket(&data); DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid = %s, questid = %u", npcGUID.GetString().c_str(), pQuest->GetQuestId()); } void PlayerMenu::SendQuestGiverRequestItems(Quest const* pQuest, ObjectGuid npcGUID, bool Completable, bool CloseOnCancel) { // We can always call to RequestItems, but this packet only goes out if there are actually // items. Otherwise, we'll skip straight to the OfferReward std::string Title = pQuest->GetTitle(); std::string RequestItemsText = pQuest->GetRequestItemsText(); int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { if (QuestLocale const* ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId())) { if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty()) { Title = ql->Title[loc_idx]; } if (ql->RequestItemsText.size() > (size_t)loc_idx && !ql->RequestItemsText[loc_idx].empty()) { RequestItemsText = ql->RequestItemsText[loc_idx]; } } } // Quests that don't require items use the RequestItemsText field to store the text // that is shown when you talk to the quest giver while the quest is incomplete. // Therefore the text should not be shown for them when the quest is complete. // For quests that do require items, it is self explanatory. if (RequestItemsText.empty() || ((pQuest->GetReqItemsCount() == 0) && Completable)) { SendQuestGiverOfferReward(pQuest, npcGUID, true); return; } WorldPacket data(SMSG_QUESTGIVER_REQUEST_ITEMS, 50); // guess size data << ObjectGuid(npcGUID); data << uint32(pQuest->GetQuestId()); data << Title; data << RequestItemsText; data << uint32(0x00); // emote delay if (Completable) { data << pQuest->GetCompleteEmote(); } // emote id else { data << pQuest->GetIncompleteEmote(); } // Close Window after cancel if (CloseOnCancel) { data << uint32(0x01); } // auto finish else { data << uint32(0x00); } // Required Money data << uint32(pQuest->GetRewOrReqMoney() < 0 ? -pQuest->GetRewOrReqMoney() : 0); data << uint32(pQuest->GetReqItemsCount()); ItemPrototype const* pItem; for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) { if (!pQuest->ReqItemId[i]) { continue; } pItem = ObjectMgr::GetItemPrototype(pQuest->ReqItemId[i]); data << uint32(pQuest->ReqItemId[i]); data << uint32(pQuest->ReqItemCount[i]); if (pItem) { data << uint32(pItem->DisplayInfoID); } else { data << uint32(0); } } data << uint32(0x02); if (!Completable) // Completable = flags1 && flags2 && flags3 && flags4 { data << uint32(0x00); } // flags1 else { data << uint32(0x03); } data << uint32(0x04); // flags2 data << uint32(0x08); // flags3 //data << uint32(0x10); // [-ZERO] flags4 GetMenuSession()->SendPacket(&data); DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid = %s, questid = %u", npcGUID.GetString().c_str(), pQuest->GetQuestId()); }