/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2018 MaNGOS project * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #include "GridNotifiers.h" #include "WorldPacket.h" #include "WorldSession.h" #include "UpdateData.h" #include "Map.h" #include "Transports.h" #include "ObjectAccessor.h" #include "BattleGround/BattleGroundMgr.h" #include "CreatureAI.h" using namespace MaNGOS; void VisibleChangesNotifier::Visit(CameraMapType& m) { for (CameraMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { iter->getSource()->UpdateVisibilityOf(&i_object); } } void VisibleNotifier::Notify() { Player& player = *i_camera.GetOwner(); // at this moment i_clientGUIDs have guids that not iterate at grid level checks // but exist one case when this possible and object not out of range: transports if (Transport* transport = player.GetTransport()) { for (UnitSet::const_iterator itr = transport->GetPassengers().begin(); itr != transport->GetPassengers().end(); ++itr) { if (i_clientGUIDs.find((*itr)->GetObjectGuid()) != i_clientGUIDs.end()) { // ignore far sight case if(Player* p = (*itr)->ToPlayer()) { p->UpdateVisibilityOf(p, &player); } player.UpdateVisibilityOf(&player, (WorldObject*)(*itr), i_data, i_visibleNow); i_clientGUIDs.erase((*itr)->GetObjectGuid()); } } } // generate outOfRange for not iterate objects i_data.AddOutOfRangeGUID(i_clientGUIDs); for (GuidSet::iterator itr = i_clientGUIDs.begin(); itr != i_clientGUIDs.end(); ++itr) { player.m_clientGUIDs.erase(*itr); DEBUG_FILTER_LOG(LOG_FILTER_VISIBILITY_CHANGES, "%s is out of range (no in active cells set) now for %s", itr->GetString().c_str(), player.GetGuidStr().c_str()); } if (i_data.HasData()) { // send create/outofrange packet to player (except player create updates that already sent using SendUpdateToPlayer) WorldPacket packet; i_data.BuildPacket(&packet); player.GetSession()->SendPacket(&packet); // send out of range to other players if need GuidSet const& oor = i_data.GetOutOfRangeGUIDs(); for (GuidSet::const_iterator iter = oor.begin(); iter != oor.end(); ++iter) { if (!iter->IsPlayer()) { continue; } if (Player* plr = ObjectAccessor::FindPlayer(*iter)) { plr->UpdateVisibilityOf(plr->GetCamera().GetBody(), &player); } } } // Now do operations that required done at object visibility change to visible // send data at target visibility change (adding to client) for (std::set::const_iterator vItr = i_visibleNow.begin(); vItr != i_visibleNow.end(); ++vItr) { // target aura duration for caster show only if target exist at caster client if ((*vItr) != &player && (*vItr)->isType(TYPEMASK_UNIT)) { player.SendAuraDurationsForTarget((Unit*)(*vItr)); } } } void MessageDeliverer::Visit(CameraMapType& m) { for (CameraMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { Player* owner = iter->getSource()->GetOwner(); if (i_toSelf || owner != &i_player) { if (WorldSession* session = owner->GetSession()) { session->SendPacket(i_message); } } } } void MessageDelivererExcept::Visit(CameraMapType& m) { for (CameraMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { Player* owner = iter->getSource()->GetOwner(); if (owner == i_skipped_receiver) { continue; } if (WorldSession* session = owner->GetSession()) { session->SendPacket(i_message); } } } void ObjectMessageDeliverer::Visit(CameraMapType& m) { for (CameraMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { if (WorldSession* session = iter->getSource()->GetOwner()->GetSession()) { session->SendPacket(i_message); } } } void MessageDistDeliverer::Visit(CameraMapType& m) { for (CameraMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { Player* owner = iter->getSource()->GetOwner(); if ((i_toSelf || owner != &i_player) && (!i_ownTeamOnly || owner->GetTeam() == i_player.GetTeam()) && (!i_dist || iter->getSource()->GetBody()->IsWithinDist(&i_player, i_dist))) { if (WorldSession* session = owner->GetSession()) { session->SendPacket(i_message); } } } } void ObjectMessageDistDeliverer::Visit(CameraMapType& m) { for (CameraMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { if (!i_dist || iter->getSource()->GetBody()->IsWithinDist(&i_object, i_dist)) { if (WorldSession* session = iter->getSource()->GetOwner()->GetSession()) { session->SendPacket(i_message); } } } } template void ObjectUpdater::Visit(GridRefManager& m) { for (typename GridRefManager::iterator iter = m.begin(); iter != m.end(); ++iter) { WorldObject::UpdateHelper helper(iter->getSource()); helper.Update(i_timeDiff); } } bool CannibalizeObjectCheck::operator()(Corpse* u) { // ignore bones if (u->GetType() == CORPSE_BONES) { return false; } Player* owner = ObjectAccessor::FindPlayer(u->GetOwnerGuid()); if (!owner || i_fobj->IsFriendlyTo(owner)) { return false; } if (i_fobj->IsWithinDistInMap(u, i_range)) { return true; } return false; } void MaNGOS::RespawnDo::operator()(Creature* u) const { // prevent respawn creatures for not active BG event Map* map = u->GetMap(); if (map->IsBattleGround()) { BattleGroundEventIdx eventId = sBattleGroundMgr.GetCreatureEventIndex(u->GetGUIDLow()); if (!((BattleGroundMap*)map)->GetBG()->IsActiveEvent(eventId.event1, eventId.event2)) { return; } } u->Respawn(); } void MaNGOS::RespawnDo::operator()(GameObject* u) const { // prevent respawn gameobject for not active BG event Map* map = u->GetMap(); if (map->IsBattleGround()) { BattleGroundEventIdx eventId = sBattleGroundMgr.GetGameObjectEventIndex(u->GetGUIDLow()); if (!((BattleGroundMap*)map)->GetBG()->IsActiveEvent(eventId.event1, eventId.event2)) { return; } } u->Respawn(); } void MaNGOS::CallOfHelpCreatureInRangeDo::operator()(Creature* u) { if (u == i_funit) { return; } if (!u->CanAssistTo(i_funit, i_enemy, false)) { return; } // too far if (!i_funit->IsWithinDistInMap(u, i_range)) { return; } // only if see assisted creature if (!i_funit->IsWithinLOSInMap(u)) { return; } if (u->AI()) { u->AI()->AttackStart(i_enemy); } } bool MaNGOS::AnyAssistCreatureInRangeCheck::operator()(Creature* u) { if (u == i_funit) { return false; } if (!u->CanAssistTo(i_funit, i_enemy)) { return false; } // too far if (!i_funit->IsWithinDistInMap(u, i_range)) { return false; } // only if see assisted creature if (!i_funit->IsWithinLOSInMap(u)) { return false; } return true; } template void ObjectUpdater::Visit(GameObjectMapType&); template void ObjectUpdater::Visit(DynamicObjectMapType&);