#include "botpch.h" #include "../../playerbot.h" #include "LogLevelAction.h" using namespace ai; bool LogLevelAction::Execute(Event event) { string param = event.getParam(); Value *value = ai->GetAiObjectContext()->GetValue("log level"); ostringstream out; if (param != "?") { value->Set(string2logLevel(param)); out << "My log level set to " << logLevel2string(value->Get()); } else { out << "My log level is " << logLevel2string(value->Get()); } ai->TellMaster(out); return true; } string LogLevelAction::logLevel2string(LogLevel level) { switch (level) { case LOG_LVL_BASIC: return "basic"; case LOG_LVL_MINIMAL: return "minimal"; case LOG_LVL_DETAIL: return "detail"; default: return "debug"; } } LogLevel LogLevelAction::string2logLevel(string level) { if (level == "debug") { return LOG_LVL_DEBUG; } else if (level == "minimal") { return LOG_LVL_MINIMAL; } else if (level == "detail") { return LOG_LVL_DETAIL; } else { return LOG_LVL_BASIC; } }