/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2017 MaNGOS project * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #include "Common.h" #include "Log.h" #include "WorldPacket.h" #include "WorldSession.h" #include "Opcodes.h" #include "World.h" #include "ObjectMgr.h" #include "Player.h" #include "GossipDef.h" #include "QuestDef.h" #include "ObjectAccessor.h" #include "ScriptMgr.h" #include "Group.h" #ifdef ENABLE_ELUNA #include "LuaEngine.h" #endif /* ENABLE_ELUNA */ void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket& recv_data) { ObjectGuid guid; recv_data >> guid; uint8 dialogStatus = DIALOG_STATUS_NONE; Object* questgiver = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_OR_GAMEOBJECT); if (!questgiver) { DETAIL_LOG("Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver %s", guid.GetString().c_str()); return; } DEBUG_LOG("WORLD: Received opcode CMSG_QUESTGIVER_STATUS_QUERY - for %s to %s", _player->GetGuidStr().c_str(), guid.GetString().c_str()); switch (questgiver->GetTypeId()) { case TYPEID_UNIT: { Creature* cr_questgiver = (Creature*)questgiver; if (!cr_questgiver->IsHostileTo(_player)) // not show quest status to enemies { dialogStatus = sScriptMgr.GetDialogStatus(_player, cr_questgiver); if (dialogStatus == DIALOG_STATUS_UNDEFINED) { dialogStatus = getDialogStatus(_player, cr_questgiver, DIALOG_STATUS_NONE); } } break; } case TYPEID_GAMEOBJECT: { GameObject* go_questgiver = (GameObject*)questgiver; dialogStatus = sScriptMgr.GetDialogStatus(_player, go_questgiver); if (dialogStatus == DIALOG_STATUS_UNDEFINED) { dialogStatus = getDialogStatus(_player, go_questgiver, DIALOG_STATUS_NONE); } break; } default: sLog.outError("QuestGiver called for unexpected type %u", questgiver->GetTypeId()); break; } // inform client about status of quest _player->PlayerTalkClass->SendQuestGiverStatus(dialogStatus, guid); } void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket& recv_data) { ObjectGuid guid; recv_data >> guid; DEBUG_LOG("WORLD: Received opcode CMSG_QUESTGIVER_HELLO - for %s to %s", _player->GetGuidStr().c_str(), guid.GetString().c_str()); Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE); if (!pCreature) { DEBUG_LOG("WORLD: HandleQuestgiverHelloOpcode - for %s to %s not found or you can't interact with him.", _player->GetGuidStr().c_str(), guid.GetString().c_str()); return; } // remove fake death if (GetPlayer()->hasUnitState(UNIT_STAT_DIED)) { GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); } // Stop the npc if moving pCreature->StopMoving(); if (sScriptMgr.OnGossipHello(_player, pCreature)) { return; } _player->PrepareGossipMenu(pCreature, pCreature->GetCreatureInfo()->GossipMenuId); _player->SendPreparedGossip(pCreature); } void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket& recv_data) { ObjectGuid guid; uint32 quest; recv_data >> guid >> quest; if (!CanInteractWithQuestGiver(guid, "CMSG_QUESTGIVER_ACCEPT_QUEST")) { return; } DEBUG_LOG("WORLD: Received opcode CMSG_QUESTGIVER_ACCEPT_QUEST - for %s to %s, quest = %u", _player->GetGuidStr().c_str(), guid.GetString().c_str(), quest); Object* pObject = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_GAMEOBJECT_PLAYER_OR_ITEM); // no or incorrect quest giver if (!pObject || (pObject->GetTypeId() != TYPEID_PLAYER && !pObject->HasQuest(quest)) || (pObject->GetTypeId() == TYPEID_PLAYER && !((Player*)pObject)->CanShareQuest(quest)) ) { _player->PlayerTalkClass->CloseGossip(); _player->ClearDividerGuid(); return; } Quest const* qInfo = sObjectMgr.GetQuestTemplate(quest); if (qInfo) { // prevent cheating if (!GetPlayer()->CanTakeQuest(qInfo, true)) { _player->PlayerTalkClass->CloseGossip(); _player->ClearDividerGuid(); return; } if (Player* pPlayer = ObjectAccessor::FindPlayer(_player->GetDividerGuid())) { pPlayer->SendPushToPartyResponse(_player, QUEST_PARTY_MSG_ACCEPT_QUEST); _player->ClearDividerGuid(); } if (_player->CanAddQuest(qInfo, true)) { _player->AddQuest(qInfo, pObject); // pObject (if it item) can be destroyed at call if (qInfo->HasQuestFlag(QUEST_FLAGS_PARTY_ACCEPT)) { if (Group* pGroup = _player->GetGroup()) { for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* pPlayer = itr->getSource(); if (!pPlayer || pPlayer == _player) // not self { continue; } if (pPlayer->CanTakeQuest(qInfo, true)) { pPlayer->SetDividerGuid(_player->GetObjectGuid()); // need confirmation that any gossip window will close pPlayer->PlayerTalkClass->CloseGossip(); _player->SendQuestConfirmAccept(qInfo, pPlayer); } } } } if (_player->CanCompleteQuest(quest)) { _player->CompleteQuest(quest); } _player->PlayerTalkClass->CloseGossip(); if (qInfo->GetSrcSpell() > 0) { _player->CastSpell(_player, qInfo->GetSrcSpell(), true); } return; } } _player->PlayerTalkClass->CloseGossip(); } void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket& recv_data) { ObjectGuid guid; uint32 quest; recv_data >> guid >> quest; DEBUG_LOG("WORLD: Received opcode CMSG_QUESTGIVER_QUERY_QUEST - for %s to %s, quest = %u", _player->GetGuidStr().c_str(), guid.GetString().c_str(), quest); // Verify that the guid is valid and is a questgiver or involved in the requested quest Object* pObject = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_GAMEOBJECT_OR_ITEM); if (!pObject || (!pObject->HasQuest(quest) && !pObject->HasInvolvedQuest(quest))) { _player->PlayerTalkClass->CloseGossip(); return; } if (Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest)) { _player->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, pObject->GetObjectGuid(), true); } } void WorldSession::HandleQuestQueryOpcode(WorldPacket& recv_data) { uint32 quest; recv_data >> quest; DEBUG_LOG("WORLD: Received opcode CMSG_QUEST_QUERY quest = %u", quest); Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest); if (pQuest) { _player->PlayerTalkClass->SendQuestQueryResponse(pQuest); } } void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket& recv_data) { uint32 quest, reward; ObjectGuid guid; recv_data >> guid >> quest >> reward; if (reward >= QUEST_REWARD_CHOICES_COUNT) { sLog.outError("Error in CMSG_QUESTGIVER_CHOOSE_REWARD - %s tried to get invalid reward (%u) (probably packet hacking)", _player->GetGuidStr().c_str(), reward); return; } if (!CanInteractWithQuestGiver(guid, "CMSG_QUESTGIVER_CHOOSE_REWARD")) { return; } DEBUG_LOG("WORLD: Received opcode CMSG_QUESTGIVER_CHOOSE_REWARD - for %s to %s, quest = %u, reward = %u", _player->GetGuidStr().c_str(), guid.GetString().c_str(), quest, reward); Object* pObject = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_OR_GAMEOBJECT); if (!pObject) { return; } if (!pObject->HasInvolvedQuest(quest)) { return; } Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest); if (pQuest) { if (_player->CanRewardQuest(pQuest, reward, true)) { _player->RewardQuest(pQuest, reward, pObject); // Send next quest if (Quest const* nextquest = _player->GetNextQuest(guid, pQuest)) { _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextquest, guid, true); } } else { _player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true); } } } void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket& recv_data) { uint32 quest; ObjectGuid guid; recv_data >> guid >> quest; if (!CanInteractWithQuestGiver(guid, "CMSG_QUESTGIVER_REQUEST_REWARD")) { return; } DEBUG_LOG("WORLD: Received opcode CMSG_QUESTGIVER_REQUEST_REWARD - for %s to %s, quest = %u", _player->GetGuidStr().c_str(), guid.GetString().c_str(), quest); Object* pObject = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_OR_GAMEOBJECT); if (!pObject || !pObject->HasInvolvedQuest(quest)) { return; } if (_player->CanCompleteQuest(quest)) { _player->CompleteQuest(quest); } if (_player->GetQuestStatus(quest) != QUEST_STATUS_COMPLETE) { return; } if (Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest)) { _player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true); } } void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recv_data*/) { DEBUG_LOG("WORLD: Received opcode CMSG_QUESTGIVER_CANCEL"); _player->PlayerTalkClass->CloseGossip(); } void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recv_data) { uint8 slot1, slot2; recv_data >> slot1 >> slot2; if (slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE) { return; } DEBUG_LOG("WORLD: Received opcode CMSG_QUESTLOG_SWAP_QUEST slot 1 = %u, slot 2 = %u", slot1, slot2); GetPlayer()->SwapQuestSlot(slot1, slot2); } void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recv_data) { uint8 slot; recv_data >> slot; DEBUG_LOG("WORLD: Received opcode CMSG_QUESTLOG_REMOVE_QUEST slot = %u", slot); if (slot < MAX_QUEST_LOG_SIZE) { if (uint32 quest = _player->GetQuestSlotQuestId(slot)) { if (!_player->TakeQuestSourceItem(quest, true)) { return; } // can't un-equip some items, reject quest cancel if (const Quest* pQuest = sObjectMgr.GetQuestTemplate(quest)) { if (pQuest->HasSpecialFlag(QUEST_SPECIAL_FLAG_TIMED)) { _player->RemoveTimedQuest(quest); } } _player->SetQuestStatus(quest, QUEST_STATUS_NONE); // Used by Eluna #ifdef ENABLE_ELUNA sEluna->OnQuestAbandon(_player, quest); #endif /* ENABLE_ELUNA */ } _player->SetQuestSlot(slot, 0); } } void WorldSession::HandleQuestConfirmAccept(WorldPacket& recv_data) { uint32 quest; recv_data >> quest; DEBUG_LOG("WORLD: Received opcode CMSG_QUEST_CONFIRM_ACCEPT quest = %u", quest); if (const Quest* pQuest = sObjectMgr.GetQuestTemplate(quest)) { if (!pQuest->HasQuestFlag(QUEST_FLAGS_PARTY_ACCEPT)) { return; } Player* pOriginalPlayer = ObjectAccessor::FindPlayer(_player->GetDividerGuid()); if (!pOriginalPlayer) { return; } if (pQuest->IsAllowedInRaid()) { if (!_player->IsInSameRaidWith(pOriginalPlayer)) { return; } } else { if (!_player->IsInSameGroupWith(pOriginalPlayer)) { return; } } if (_player->CanAddQuest(pQuest, true)) { _player->AddQuest(pQuest, NULL); } // NULL, this prevent DB script from duplicate running _player->ClearDividerGuid(); } } void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recv_data) { uint32 quest; ObjectGuid guid; recv_data >> guid >> quest; if (!CanInteractWithQuestGiver(guid, "CMSG_QUESTGIVER_COMPLETE_QUEST")) { return; } // All ok, continue DEBUG_LOG("WORLD: Received opcode CMSG_QUESTGIVER_COMPLETE_QUEST - for %s to %s, quest = %u", _player->GetGuidStr().c_str(), guid.GetString().c_str(), quest); if (Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest)) { if (_player->GetQuestStatus(quest) != QUEST_STATUS_COMPLETE) { if (pQuest->IsRepeatable()) { _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanCompleteRepeatableQuest(pQuest), false); } else { _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanRewardQuest(pQuest, false), false); } } else { _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanRewardQuest(pQuest, false), false); } } } void WorldSession::HandleQuestgiverQuestAutoLaunch(WorldPacket& /*recvPacket*/) { DEBUG_LOG("WORLD: Received opcode CMSG_QUESTGIVER_QUEST_AUTOLAUNCH"); } void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket) { uint32 questId; recvPacket >> questId; DEBUG_LOG("WORLD: Received opcode CMSG_PUSHQUESTTOPARTY quest = %u", questId); if (Quest const* pQuest = sObjectMgr.GetQuestTemplate(questId)) { if (Group* pGroup = _player->GetGroup()) { for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* pPlayer = itr->getSource(); if (!pPlayer || pPlayer == _player) // skip self { continue; } _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_SHARING_QUEST); if (_player->GetDistance(pPlayer) > 10) { _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_TOO_FAR); continue; } if (!pPlayer->SatisfyQuestStatus(pQuest, false)) { _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_HAVE_QUEST); continue; } if (pPlayer->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE) { _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_FINISH_QUEST); continue; } if (!pPlayer->CanTakeQuest(pQuest, false)) { _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_CANT_TAKE_QUEST); continue; } if (!pPlayer->SatisfyQuestLog(false)) { _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_LOG_FULL); continue; } if (pPlayer->GetDividerGuid()) { _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_BUSY); continue; } pPlayer->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, _player->GetObjectGuid(), true); pPlayer->SetDividerGuid(_player->GetObjectGuid()); } } } } void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket) { ObjectGuid guid; uint8 msg; recvPacket >> guid >> msg; DEBUG_LOG("WORLD: Received opcode MSG_QUEST_PUSH_RESULT"); if (Player* pPlayer = ObjectAccessor::FindPlayer(_player->GetDividerGuid())) { WorldPacket data(MSG_QUEST_PUSH_RESULT, (8 + 1)); data << ObjectGuid(guid); data << uint8(msg); // enum QuestShareMessages pPlayer->GetSession()->SendPacket(&data); _player->ClearDividerGuid(); } } /** * What - if any - kind of exclamation mark or question-mark should a quest-giver display for a player * @param pPlayer - for whom * @param questgiver - from whom * @param defstatus - initial set status (usually it will be called with DIALOG_STATUS_NONE) - must not be DIALOG_STATUS_UNDEFINED */ uint32 WorldSession::getDialogStatus(Player* pPlayer, Object* questgiver, uint32 defstatus) { MANGOS_ASSERT(defstatus != DIALOG_STATUS_UNDEFINED); uint32 dialogStatus = defstatus; QuestRelationsMapBounds rbounds; // QuestRelations (quest-giver) QuestRelationsMapBounds irbounds; // InvolvedRelations (quest-finisher) switch (questgiver->GetTypeId()) { case TYPEID_UNIT: { rbounds = sObjectMgr.GetCreatureQuestRelationsMapBounds(questgiver->GetEntry()); irbounds = sObjectMgr.GetCreatureQuestInvolvedRelationsMapBounds(questgiver->GetEntry()); break; } case TYPEID_GAMEOBJECT: { rbounds = sObjectMgr.GetGOQuestRelationsMapBounds(questgiver->GetEntry()); irbounds = sObjectMgr.GetGOQuestInvolvedRelationsMapBounds(questgiver->GetEntry()); break; } default: // it's impossible, but check ^) sLog.outError("Warning: GetDialogStatus called for unexpected type %u", questgiver->GetTypeId()); return DIALOG_STATUS_NONE; } // Check markings for quest-finisher for (QuestRelationsMap::const_iterator itr = irbounds.first; itr != irbounds.second; ++itr) { uint32 dialogStatusNew = DIALOG_STATUS_NONE; uint32 quest_id = itr->second; Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest_id); if (!pQuest || !pQuest->IsActive()) { continue; } QuestStatus status = pPlayer->GetQuestStatus(quest_id); if ((status == QUEST_STATUS_COMPLETE && !pPlayer->GetQuestRewardStatus(quest_id)) || (pQuest->IsAutoComplete() && pPlayer->CanTakeQuest(pQuest, false))) { if (pQuest->IsAutoComplete() && pQuest->IsRepeatable()) { dialogStatusNew = DIALOG_STATUS_REWARD_REP; } else { dialogStatusNew = DIALOG_STATUS_REWARD2; } } else if (status == QUEST_STATUS_INCOMPLETE) { dialogStatusNew = DIALOG_STATUS_INCOMPLETE; } if (dialogStatusNew > dialogStatus) { dialogStatus = dialogStatusNew; } } // check markings for quest-giver for (QuestRelationsMap::const_iterator itr = rbounds.first; itr != rbounds.second; ++itr) { uint32 dialogStatusNew = DIALOG_STATUS_NONE; uint32 quest_id = itr->second; Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest_id); if (!pQuest || !pQuest->IsActive()) { continue; } QuestStatus status = pPlayer->GetQuestStatus(quest_id); if (status == QUEST_STATUS_NONE) // For all other cases the mark is handled either at some place else, or with involved-relations already { if (pPlayer->CanSeeStartQuest(pQuest)) { if (pPlayer->SatisfyQuestLevel(pQuest, false)) { int32 lowLevelDiff = sWorld.getConfig(CONFIG_INT32_QUEST_LOW_LEVEL_HIDE_DIFF); if (pQuest->IsAutoComplete() || (pQuest->IsRepeatable() && pPlayer->getQuestStatusMap()[quest_id].m_rewarded)) { dialogStatusNew = DIALOG_STATUS_REWARD_REP; } else if (lowLevelDiff < 0 || pPlayer->getLevel() <= pPlayer->GetQuestLevelForPlayer(pQuest) + uint32(lowLevelDiff)) { dialogStatusNew = DIALOG_STATUS_AVAILABLE; } else { dialogStatusNew = DIALOG_STATUS_CHAT; } } else { dialogStatusNew = DIALOG_STATUS_UNAVAILABLE; } } } if (dialogStatusNew > dialogStatus) { dialogStatus = dialogStatusNew; } } return dialogStatus; } void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket*/) { DEBUG_LOG("WORLD: Received opcode CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY"); uint32 count = 0; WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4); data << uint32(count); // placeholder for (GuidSet::const_iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr) { uint8 dialogStatus = DIALOG_STATUS_NONE; if (itr->IsAnyTypeCreature()) { // need also pet quests case support Creature* questgiver = GetPlayer()->GetMap()->GetAnyTypeCreature(*itr); if (!questgiver || questgiver->IsHostileTo(_player)) { continue; } if (!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER)) { continue; } dialogStatus = sScriptMgr.GetDialogStatus(_player, questgiver); if (dialogStatus == DIALOG_STATUS_UNDEFINED) { dialogStatus = getDialogStatus(_player, questgiver, DIALOG_STATUS_NONE); } data << questgiver->GetObjectGuid(); data << uint8(dialogStatus); ++count; } else if (itr->IsGameObject()) { GameObject* questgiver = GetPlayer()->GetMap()->GetGameObject(*itr); if (!questgiver) { continue; } if (questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER) { continue; } dialogStatus = sScriptMgr.GetDialogStatus(_player, questgiver); if (dialogStatus == DIALOG_STATUS_UNDEFINED) { dialogStatus = getDialogStatus(_player, questgiver, DIALOG_STATUS_NONE); } data << questgiver->GetObjectGuid(); data << uint8(dialogStatus); ++count; } } data.put(0, count); // write real count SendPacket(&data); } bool WorldSession::CanInteractWithQuestGiver(ObjectGuid guid, char const* descr) { if (guid.IsCreature()) { Creature* pCreature = _player->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_QUESTGIVER); if (!pCreature) { DEBUG_LOG("WORLD: %s - %s can not interact with %s.", descr, _player->GetGuidStr().c_str(), guid.GetString().c_str()); return false; } } else if (guid.IsGameObject()) { GameObject* pGo = _player->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_QUESTGIVER); if (!pGo) { DEBUG_LOG("WORLD: %s - %s can not interact with %s.", descr, _player->GetGuidStr().c_str(), guid.GetString().c_str()); return false; } } else if (!_player->IsAlive()) { DEBUG_LOG("WORLD: %s - %s is dead, requested guid was %s", descr, _player->GetGuidStr().c_str(), guid.GetString().c_str()); return false; } return true; }