/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2022 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #include "HomeMovementGenerator.h" #include "Creature.h" #include "CreatureAI.h" #include "movement/MoveSplineInit.h" #include "movement/MoveSpline.h" void HomeMovementGenerator::Initialize(Creature& owner) { _setTargetLocation(owner); } void HomeMovementGenerator::Reset(Creature&) { } void HomeMovementGenerator::_setTargetLocation(Creature& owner) { if (owner.hasUnitState(UNIT_STAT_NOT_MOVE)) { return; } Movement::MoveSplineInit init(owner); float x, y, z, o; // at apply we can select more nice return points base at current movegen if (owner.GetMotionMaster()->empty() || !owner.GetMotionMaster()->top()->GetResetPosition(owner, x, y, z, o)) { owner.GetRespawnCoord(x, y, z, &o); } init.SetFacing(o); init.MoveTo(x, y, z, true); init.SetWalk(false); init.Launch(); arrived = false; owner.clearUnitState(UNIT_STAT_ALL_DYN_STATES); } bool HomeMovementGenerator::Update(Creature& owner, const uint32& /*time_diff*/) { arrived = owner.movespline->Finalized(); return !arrived; } void HomeMovementGenerator::Finalize(Creature& owner) { if (arrived) { if (owner.GetTemporaryFactionFlags() & TEMPFACTION_RESTORE_REACH_HOME) { owner.ClearTemporaryFaction(); } owner.SetWalk(!owner.hasUnitState(UNIT_STAT_RUNNING_STATE) && !owner.IsLevitating(), false); owner.LoadCreatureAddon(true); owner.AI()->JustReachedHome(); } }