/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2022 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #ifndef MANGOSSERVER_CORPSE_H #define MANGOSSERVER_CORPSE_H #include "Common.h" #include "Object.h" #include "Database/DatabaseEnv.h" #include "GridDefines.h" #include "LootMgr.h" enum CorpseType { CORPSE_BONES = 0, CORPSE_RESURRECTABLE_PVE = 1, CORPSE_RESURRECTABLE_PVP = 2 }; #define MAX_CORPSE_TYPE 3 // Value equal client resurrection dialog show radius. #define CORPSE_RECLAIM_RADIUS 39 enum CorpseFlags { CORPSE_FLAG_NONE = 0x00, CORPSE_FLAG_BONES = 0x01, CORPSE_FLAG_UNK1 = 0x02, CORPSE_FLAG_UNK2 = 0x04, CORPSE_FLAG_HIDE_HELM = 0x08, CORPSE_FLAG_HIDE_CLOAK = 0x10, CORPSE_FLAG_LOOTABLE = 0x20 }; class Corpse : public WorldObject { public: explicit Corpse(CorpseType type = CORPSE_BONES); ~Corpse(); void AddToWorld() override; void RemoveFromWorld() override; bool Create(uint32 guidlow); bool Create(uint32 guidlow, Player* owner); void SaveToDB(); bool LoadFromDB(uint32 guid, Field* fields); void DeleteBonesFromWorld(); void DeleteFromDB(); ObjectGuid const& GetOwnerGuid() const { return GetGuidValue(CORPSE_FIELD_OWNER); } time_t const& GetGhostTime() const { return m_time; } void ResetGhostTime() { m_time = time(NULL); } CorpseType GetType() const { return m_type; } bool IsHostileTo(Unit const* unit) const override; bool IsFriendlyTo(Unit const* unit) const override; bool IsControlledByPlayer() const override { return true; } GridPair const& GetGrid() const { return m_grid; } void SetGrid(GridPair const& grid) { m_grid = grid; } bool IsVisibleForInState(Player const* u, WorldObject const* viewPoint, bool inVisibleList) const override; Loot loot; // remove insignia ONLY at BG Player* lootRecipient; bool lootForBody; GridReference& GetGridRef() { return m_gridRef; } bool IsExpired(time_t t) const; private: GridReference m_gridRef; CorpseType m_type; time_t m_time; GridPair m_grid; // gride for corpse position for fast search }; #endif