Release
Win32
Debug
Win32
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Win32Proj
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loadlib
StaticLibrary
false
MultiByte
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StaticLibrary
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MultiByte
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<_ProjectFileVersion>10.0.20506.1
$(Configuration)\
$(Configuration)\_temp\loadlib\
loadlib
.lib
$(Configuration)\
$(Configuration)\_temp\loadlib\
loadlib
.lib
/Zm500 %(AdditionalOptions)
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Release/
CompileAsCpp
4996;4355;4244;4267
Sync
AnySuitable
true
MaxSpeed
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MultiThreadedDLL
true
Level3
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$(IntDir)
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..\..\dep\include;..\..\src\shared;..\..\src\game\vmap;..\..\dep\include\g3dlite;..\..\src\framework;..\..\dep\acelite;..\..\dep\libmpq;%(AdditionalIncludeDirectories)
..\..\dep\include;..\..\src\shared;..\..\src\game\vmap;..\..\dep\include\g3dlite;..\..\src\framework;..\..\dep\acelite;..\..\dep\libmpq;%(AdditionalIncludeDirectories)
$(IntDir)
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/Zm500 %(AdditionalOptions)
..\..\dep\include;..\..\src\shared;..\..\src\game\vmap;..\..\dep\include\g3dlite;..\..\src\framework;..\..\dep\acelite;..\..\dep\libmpq;%(AdditionalIncludeDirectories)
Debug/
EnableFastChecks
CompileAsCpp
ProgramDatabase
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Sync
Disabled
true
Disabled
NotUsing
MultiThreadedDebugDLL
true
Level3
PREPARED_SLN;WIN32;_WINDOWS;_DEBUG;HAVE_CONFIG_H;MANGOS;DO_MYSQL;WIN32;_WIN32;USE_STANDARD_MALLOC;MMAP_GENERATOR;NO_CORE_FUNCS;CMAKE_INTDIR="Debug";%(PreprocessorDefinitions)
$(IntDir)
false
PREPARED_SLN;WIN32;_WINDOWS;_DEBUG;HAVE_CONFIG_H;MANGOS;DO_MYSQL;WIN32;_WIN32;USE_STANDARD_MALLOC;MMAP_GENERATOR;NO_CORE_FUNCS;CMAKE_INTDIR=\"Debug\";%(PreprocessorDefinitions)
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..\..\dep\include;..\..\src\shared;..\..\src\game\vmap;..\..\dep\include\g3dlite;..\..\src\framework;..\..\dep\acelite;..\..\dep\libmpq;%(AdditionalIncludeDirectories)
$(IntDir)
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