Release
Win32
Debug
Win32
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Win32Proj
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StaticLibrary
false
MultiByte
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StaticLibrary
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MultiByte
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$(Configuration)\
$(Configuration)\_temp\vmap\
vmap
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$(Configuration)\
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/Zm500 %(AdditionalOptions)
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CompileAsCpp
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Sync
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true
MaxSpeed
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MultiThreadedDLL
true
Level4
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$(IntDir)
true
PREPARED_SLN;WIN32;_WINDOWS;NDEBUG;HAVE_CONFIG_H;MANGOS;DO_MYSQL;WIN32;_WIN32;USE_STANDARD_MALLOC;MMAP_GENERATOR;NO_CORE_FUNCS;NDEBUG;_CRT_SECURE_NO_WARNINGS;CMAKE_INTDIR=\"Release\";%(PreprocessorDefinitions)
..\..\dep\include;..\..\src\shared;..\..\src\game\vmap;..\..\dep\include\g3dlite;..\..\src\framework;..\..\dep\acelite;%(AdditionalIncludeDirectories)
..\..\dep\include;..\..\src\shared;..\..\src\game\vmap;..\..\dep\include\g3dlite;..\..\src\framework;..\..\dep\acelite;%(AdditionalIncludeDirectories)
$(IntDir)
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/Zm500 %(AdditionalOptions)
..\..\dep\include;..\..\src\shared;..\..\src\game\vmap;..\..\dep\include\g3dlite;..\..\src\framework;..\..\dep\acelite;%(AdditionalIncludeDirectories)
Debug/
EnableFastChecks
CompileAsCpp
ProgramDatabase
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Sync
Disabled
true
Disabled
NotUsing
MultiThreadedDebugDLL
true
Level4
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$(IntDir)
true
PREPARED_SLN;WIN32;_WINDOWS;_DEBUG;HAVE_CONFIG_H;MANGOS;DO_MYSQL;WIN32;_WIN32;USE_STANDARD_MALLOC;MMAP_GENERATOR;NO_CORE_FUNCS;CMAKE_INTDIR=\"Debug\";%(PreprocessorDefinitions)
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..\..\dep\include;..\..\src\shared;..\..\src\game\vmap;..\..\dep\include\g3dlite;..\..\src\framework;..\..\dep\acelite;%(AdditionalIncludeDirectories)
$(IntDir)
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