Release
Win32
Debug
Win32
{61BCE72F-B726-48F3-9D02-7FD551F82DF8}
Win32Proj
Win32
LuaEngine
StaticLibrary
false
MultiByte
v120
StaticLibrary
false
MultiByte
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<_ProjectFileVersion>10.0.20506.1
$(Configuration)\
$(Configuration)\_temp\luaengine\
LuaEngine
.lib
$(Configuration)\
$(Configuration)\_temp\luaengine\
LuaEngine
.lib
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Release/
CompileAsCpp
4996;4355;4244;4267
Sync
AnySuitable
true
MaxSpeed
NotUsing
MultiThreadedDLL
true
Level3
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$(IntDir)
PREPARED_SLN;ENABLE_ELUNA;ENABLE_SD2;WIN32;_WINDOWS;NDEBUG;HAVE_CONFIG_H;MANGOS;DO_MYSQL;WIN32;_WIN32;USE_STANDARD_MALLOC;NDEBUG;_CRT_SECURE_NO_WARNINGS;CMAKE_INTDIR=\"Release\";%(PreprocessorDefinitions)
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$(IntDir)
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/Zm500 %(AdditionalOptions)
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Debug/
EnableFastChecks
CompileAsCpp
ProgramDatabase
4996;4355;4244;4985;4267
Sync
Disabled
true
Disabled
NotUsing
MultiThreadedDebugDLL
true
Level3
PREPARED_SLN;ENABLE_ELUNA;ENABLE_SD2;WIN32;_WINDOWS;_DEBUG;HAVE_CONFIG_H;MANGOS;DO_MYSQL;WIN32;_WIN32;USE_STANDARD_MALLOC;CMAKE_INTDIR="Debug";%(PreprocessorDefinitions)
$(IntDir)
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.\;..\..\dep\include;..\..\dep\zlib;..\..\dep\lualib;..\..\dep\acelite;..\..\dep\include\mysql;..\..\dep\include\openssl;..\..\src\shared;..\..\src\framework;..\..\src\framework\Platform;..\..\src\game\BattleGround;..\..\src\game\Server;..\..\src\game\vmap;..\..\src\game\MotionGenerators;..\..\src\game\Tools;..\..\src\game\References;..\..\src\game\WorldHandlers;..\..\src\game\Object;%(AdditionalIncludeDirectories)
.\;..\..\dep\include;..\..\dep\zlib;..\..\dep\lualib;..\..\dep\acelite;..\..\dep\include\mysql;..\..\dep\include\openssl;..\..\src\shared;..\..\src\framework;..\..\src\framework\Platform;..\..\src\game\BattleGround;..\..\src\game\Server;..\..\src\game\vmap;..\..\src\game\MotionGenerators;..\..\src\game\Tools;..\..\src\game\References;..\..\src\game\WorldHandlers;..\..\src\game\Object;%(AdditionalIncludeDirectories)
$(IntDir)
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