Release
Win32
Debug
Win32
{DA729B06-9097-4DA6-A86C-E97BC843B7C2}
Win32Proj
Win32
mangosscript
StaticLibrary
false
MultiByte
v120
StaticLibrary
false
MultiByte
v120
<_ProjectFileVersion>10.0.20506.1
$(Configuration)\
$(Configuration)\_temp\mangosscript\
mangosscript
.lib
$(Configuration)\
$(Configuration)\_temp\mangosscript\
mangosscript
.lib
/Zm500 %(AdditionalOptions)
.\;..\..\dep\include;..\..\src\modules\SD2\base;..\..\src\modules\SD2\include;..\..\src\shared;..\..\src\framework;..\..\src\game\Server;..\..\src\game\BattleGround;..\..\src\game\WorldHandlers;..\..\src\game\Object;..\..\src\game\References;..\..\src\game\MotionGenerators;..\..\src\game\vmap;..\..\src\shared;..\..\dep\acelite;..\..\dep\include\mysql;%(AdditionalIncludeDirectories)
Release/
CompileAsCpp
4996;4355;4244;4267
Sync
precompiled.h
AnySuitable
true
MaxSpeed
Use
precompiled.h
MultiThreadedDLL
true
Level3
PREPARED_SLN;ENABLE_ELUNA;ENABLE_SD2;WIN32;_WINDOWS;NDEBUG;HAVE_CONFIG_H;MANGOS;DO_MYSQL;WIN32;_WIN32;USE_STANDARD_MALLOC;NDEBUG;_CRT_SECURE_NO_WARNINGS;CMAKE_INTDIR="Release";%(PreprocessorDefinitions)
$(IntDir)
PREPARED_SLN;ENABLE_ELUNA;ENABLE_SD2;WIN32;_WINDOWS;NDEBUG;HAVE_CONFIG_H;MANGOS;DO_MYSQL;WIN32;_WIN32;USE_STANDARD_MALLOC;NDEBUG;_CRT_SECURE_NO_WARNINGS;CMAKE_INTDIR=\"Release\";%(PreprocessorDefinitions)
.\;..\..\dep\include;..\..\src\modules\SD2\base;..\..\src\modules\SD2\include;..\..\src\framework;..\..\src\game\Server;..\..\src\game\BattleGround;..\..\src\game\WorldHandlers;..\..\src\game\Object;..\..\src\game\References;..\..\src\game\MotionGenerators;..\..\src\game\vmap;..\..\src\shared;..\..\dep\acelite;..\..\dep\include\mysql;%(AdditionalIncludeDirectories)
.\;..\..\dep\include;..\..\src\modules\SD2\base;..\..\src\modules\SD2\include;..\..\src\framework;..\..\src\game\Server;..\..\src\game\BattleGround;..\..\src\game\WorldHandlers;..\..\src\game\Object;..\..\src\game\References;..\..\src\game\MotionGenerators;..\..\src\game\vmap;..\..\src\shared;..\..\dep\acelite;..\..\dep\include\mysql;%(AdditionalIncludeDirectories)
$(IntDir)
%(Filename).h
%(Filename).tlb
%(Filename)_i.c
%(Filename)_p.c
/Zm500 %(AdditionalOptions)
.\;..\..\dep\include;..\..\src\modules\SD2\base;..\..\src\modules\SD2\include;..\..\src\framework;..\..\src\game\Server;..\..\src\game\BattleGround;..\..\src\game\WorldHandlers;..\..\src\game\Object;..\..\src\game\References;..\..\src\game\MotionGenerators;..\..\src\game\vmap;..\..\src\shared;..\..\dep\acelite;..\..\dep\include\mysql;%(AdditionalIncludeDirectories)
Debug/
EnableFastChecks
CompileAsCpp
ProgramDatabase
4996;4355;4244;4985;4267
Sync
precompiled.h
Disabled
true
Disabled
Use
precompiled.h
MultiThreadedDebugDLL
true
Level3
PREPARED_SLN;ENABLE_ELUNA;ENABLE_SD2;WIN32;_WINDOWS;_DEBUG;HAVE_CONFIG_H;MANGOS;DO_MYSQL;WIN32;_WIN32;USE_STANDARD_MALLOC;CMAKE_INTDIR="Debug";%(PreprocessorDefinitions)
$(IntDir)
PREPARED_SLN;ENABLE_ELUNA;ENABLE_SD2;WIN32;_WINDOWS;_DEBUG;HAVE_CONFIG_H;MANGOS;DO_MYSQL;WIN32;_WIN32;USE_STANDARD_MALLOC;CMAKE_INTDIR=\"Debug\";%(PreprocessorDefinitions)
.\;..\..\dep\include;..\..\src\modules\SD2\base;..\..\src\modules\SD2\include;..\..\src\framework;..\..\src\game\Server;..\..\src\game\BattleGround;..\..\src\game\WorldHandlers;..\..\src\game\Object;..\..\src\game\References;..\..\src\game\MotionGenerators;..\..\src\game\vmap;..\..\src\shared;..\..\dep\acelite;..\..\dep\include\mysql;%(AdditionalIncludeDirectories)
.\;..\..\dep\include;..\..\src\modules\SD2\base;..\..\src\modules\SD2\include;..\..\src\framework;..\..\src\game\Server;..\..\src\game\BattleGround;..\..\src\game\WorldHandlers;..\..\src\game\Object;..\..\src\game\References;..\..\src\game\MotionGenerators;..\..\src\game\vmap;..\..\src\shared;..\..\dep\acelite;..\..\dep\include\mysql;%(AdditionalIncludeDirectories)
$(IntDir)
%(Filename).h
%(Filename).tlb
%(Filename)_i.c
%(Filename)_p.c
Create
precompiled.h
Create
precompiled.h
D70895A7-4EA1-48BE-A557-834D4357BAD3