/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2015 MaNGOS project * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #ifndef MANGOS_MAPMANAGER_H #define MANGOS_MAPMANAGER_H #include "Common.h" #include "Platform/Define.h" #include "Policies/Singleton.h" #include #include "Map.h" #include "GridStates.h" #include "MapUpdater.h" class Transport; class BattleGround; struct MapID { explicit MapID(uint32 id) : nMapId(id), nInstanceId(0) {} MapID(uint32 id, uint32 instid) : nMapId(id), nInstanceId(instid) {} bool operator<(const MapID& val) const { if (nMapId == val.nMapId) { return nInstanceId < val.nInstanceId; } return nMapId < val.nMapId; } bool operator==(const MapID& val) const { return nMapId == val.nMapId && nInstanceId == val.nInstanceId; } uint32 nMapId; uint32 nInstanceId; }; class MapManager : public MaNGOS::Singleton > { friend class MaNGOS::OperatorNew; typedef ACE_Recursive_Thread_Mutex LOCK_TYPE; typedef ACE_Guard LOCK_TYPE_GUARD; typedef MaNGOS::ClassLevelLockable::Lock Guard; public: typedef std::map MapMapType; Map* CreateMap(uint32, const WorldObject* obj); Map* CreateBgMap(uint32 mapid, BattleGround* bg); Map* FindMap(uint32 mapid, uint32 instanceId = 0) const; void UpdateGridState(grid_state_t state, Map& map, NGridType& ngrid, GridInfo& ginfo, const uint32& x, const uint32& y, const uint32& t_diff); // only const version for outer users void DeleteInstance(uint32 mapid, uint32 instanceId); void Initialize(void); void Update(uint32); void SetGridCleanUpDelay(uint32 t) { if (t < MIN_GRID_DELAY) { i_gridCleanUpDelay = MIN_GRID_DELAY; } else { i_gridCleanUpDelay = t; } } void SetMapUpdateInterval(uint32 t) { if (t > MIN_MAP_UPDATE_DELAY) { t = MIN_MAP_UPDATE_DELAY; } i_timer.SetInterval(t); i_timer.Reset(); } void UnloadAll(); static bool ExistMapAndVMap(uint32 mapid, float x, float y); static bool IsValidMAP(uint32 mapid); static bool IsValidMapCoord(uint32 mapid, float x, float y) { return IsValidMAP(mapid) && MaNGOS::IsValidMapCoord(x, y); } static bool IsValidMapCoord(uint32 mapid, float x, float y, float z) { return IsValidMAP(mapid) && MaNGOS::IsValidMapCoord(x, y, z); } static bool IsValidMapCoord(uint32 mapid, float x, float y, float z, float o) { return IsValidMAP(mapid) && MaNGOS::IsValidMapCoord(x, y, z, o); } static bool IsValidMapCoord(WorldLocation const& loc) { return IsValidMapCoord(loc.mapid, loc.coord_x, loc.coord_y, loc.coord_z, loc.orientation); } // modulos a radian orientation to the range of 0..2PI static float NormalizeOrientation(float o) { // fmod only supports positive numbers. Thus we have // to emulate negative numbers if (o < 0) { float mod = o * -1; mod = fmod(mod, 2.0f * M_PI_F); mod = -mod + 2.0f * M_PI_F; return mod; } return fmod(o, 2.0f * M_PI_F); } void RemoveAllObjectsInRemoveList(); void LoadTransports(); typedef std::set TransportSet; TransportSet m_Transports; typedef std::map TransportMap; TransportMap m_TransportsByMap; uint32 GenerateInstanceId() { return ++i_MaxInstanceId; } void InitMaxInstanceId(); void InitializeVisibilityDistanceInfo(); /* statistics */ uint32 GetNumInstances(); uint32 GetNumPlayersInInstances(); // get list of all maps const MapMapType& Maps() const { return i_maps; } template void DoForAllMapsWithMapId(uint32 mapId, Do& _do); private: // debugging code, should be deleted some day GridState* si_GridStates[MAX_GRID_STATE]; int i_GridStateErrorCount; private: MapManager(); ~MapManager(); MapManager(const MapManager&); MapManager& operator=(const MapManager&); void InitStateMachine(); void DeleteStateMachine(); Map* CreateInstance(uint32 id, Player* player); DungeonMap* CreateDungeonMap(uint32 id, uint32 InstanceId, DungeonPersistentState* save = NULL); BattleGroundMap* CreateBattleGroundMap(uint32 id, uint32 InstanceId, BattleGround* bg); uint32 i_gridCleanUpDelay; MapMapType i_maps; IntervalTimer i_timer; MapUpdater m_updater; uint32 i_MaxInstanceId; }; template inline void MapManager::DoForAllMapsWithMapId(uint32 mapId, Do& _do) { MapMapType::const_iterator start = i_maps.lower_bound(MapID(mapId, 0)); MapMapType::const_iterator end = i_maps.lower_bound(MapID(mapId + 1, 0)); for (MapMapType::const_iterator itr = start; itr != end; ++itr) { _do(itr->second); } } #define sMapMgr MapManager::Instance() #endif