/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2023 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #ifndef MANGOS_H_BATTLEGROUNDAB #define MANGOS_H_BATTLEGROUNDAB #include "Common.h" #include "BattleGround.h" /** * @brief * */ enum BG_AB_WorldStates { BG_AB_OP_OCCUPIED_BASES_HORDE = 1778, BG_AB_OP_OCCUPIED_BASES_ALLY = 1779, BG_AB_OP_RESOURCES_ALLY = 1776, BG_AB_OP_RESOURCES_HORDE = 1777, BG_AB_OP_RESOURCES_MAX = 1780, BG_AB_OP_RESOURCES_WARNING = 1955 /* BG_AB_OP_STABLE_ICON = 1842, // Stable map icon (NONE) BG_AB_OP_STABLE_STATE_ALIENCE = 1767, // Stable map state (ALIENCE) BG_AB_OP_STABLE_STATE_HORDE = 1768, // Stable map state (HORDE) BG_AB_OP_STABLE_STATE_CON_ALI = 1769, // Stable map state (CON ALIENCE) BG_AB_OP_STABLE_STATE_CON_HOR = 1770, // Stable map state (CON HORDE) BG_AB_OP_FARM_ICON = 1845, // Farm map icon (NONE) BG_AB_OP_FARM_STATE_ALIENCE = 1772, // Farm state (ALIENCE) BG_AB_OP_FARM_STATE_HORDE = 1773, // Farm state (HORDE) BG_AB_OP_FARM_STATE_CON_ALI = 1774, // Farm state (CON ALIENCE) BG_AB_OP_FARM_STATE_CON_HOR = 1775, // Farm state (CON HORDE) BG_AB_OP_BLACKSMITH_ICON = 1846, // Blacksmith map icon (NONE) BG_AB_OP_BLACKSMITH_STATE_ALIENCE = 1782, // Blacksmith map state (ALIENCE) BG_AB_OP_BLACKSMITH_STATE_HORDE = 1783, // Blacksmith map state (HORDE) BG_AB_OP_BLACKSMITH_STATE_CON_ALI = 1784, // Blacksmith map state (CON ALIENCE) BG_AB_OP_BLACKSMITH_STATE_CON_HOR = 1785, // Blacksmith map state (CON HORDE) BG_AB_OP_LUMBERMILL_ICON = 1844, // Lumber Mill map icon (NONE) BG_AB_OP_LUMBERMILL_STATE_ALIENCE = 1792, // Lumber Mill map state (ALIENCE) BG_AB_OP_LUMBERMILL_STATE_HORDE = 1793, // Lumber Mill map state (HORDE) BG_AB_OP_LUMBERMILL_STATE_CON_ALI = 1794, // Lumber Mill map state (CON ALIENCE) BG_AB_OP_LUMBERMILL_STATE_CON_HOR = 1795, // Lumber Mill map state (CON HORDE) BG_AB_OP_GOLDMINE_ICON = 1843, // Gold Mine map icon (NONE) BG_AB_OP_GOLDMINE_STATE_ALIENCE = 1787, // Gold Mine map state (ALIENCE) BG_AB_OP_GOLDMINE_STATE_HORDE = 1788, // Gold Mine map state (HORDE) BG_AB_OP_GOLDMINE_STATE_CON_ALI = 1789, // Gold Mine map state (CON ALIENCE BG_AB_OP_GOLDMINE_STATE_CON_HOR = 1790, // Gold Mine map state (CON HORDE) */ }; const uint32 BG_AB_OP_NODESTATES[5] = {1767, 1782, 1772, 1792, 1787}; /**< TODO */ const uint32 BG_AB_OP_NODEICONS[5] = {1842, 1846, 1845, 1844, 1843}; /**< TODO */ /* node events */ // node-events are just event1=BG_AB_Nodes, event2=BG_AB_NodeStatus // so we don't need to define the constants here :) /** * @brief * */ enum BG_AB_Timers { BG_AB_FLAG_CAPTURING_TIME = 60000 }; /** * @brief * */ enum BG_AB_Score { BG_AB_WARNING_NEAR_VICTORY_SCORE = 1800, BG_AB_MAX_TEAM_SCORE = 2000 }; /* do NOT change the order, else wrong behaviour */ /** * @brief * */ enum BG_AB_Nodes { BG_AB_NODE_STABLES = 0, BG_AB_NODE_BLACKSMITH = 1, BG_AB_NODE_FARM = 2, BG_AB_NODE_LUMBER_MILL = 3, BG_AB_NODE_GOLD_MINE = 4, BG_AB_NODES_ERROR = 255 }; #define BG_AB_NODES_MAX 5 /** * @brief * */ enum BG_AB_NodeStatus { BG_AB_NODE_TYPE_NEUTRAL = 0, BG_AB_NODE_TYPE_CONTESTED = 1, BG_AB_NODE_STATUS_ALLY_CONTESTED = 1, BG_AB_NODE_STATUS_HORDE_CONTESTED = 2, BG_AB_NODE_TYPE_OCCUPIED = 3, BG_AB_NODE_STATUS_ALLY_OCCUPIED = 3, BG_AB_NODE_STATUS_HORDE_OCCUPIED = 4 }; /** * @brief * */ enum BG_AB_Sounds { BG_AB_SOUND_NODE_CLAIMED = 8192, BG_AB_SOUND_NODE_CAPTURED_ALLIANCE = 8173, BG_AB_SOUND_NODE_CAPTURED_HORDE = 8213, BG_AB_SOUND_NODE_ASSAULTED_ALLIANCE = 8212, BG_AB_SOUND_NODE_ASSAULTED_HORDE = 8174, BG_AB_SOUND_NEAR_VICTORY = 8456 }; #define AB_NORMAL_HONOR_INTERVAL 330 #define AB_WEEKEND_HONOR_INTERVAL 200 #define AB_NORMAL_REPUTATION_INTERVAL 330 #define AB_WEEKEND_REPUTATION_INTERVAL 200 // Tick intervals and given points: case 0,1,2,3,4,5 captured nodes const uint32 BG_AB_TickIntervals[6] = {0, 12000, 9000, 6000, 3000, 1000}; /**< TODO */ const uint32 BG_AB_TickPoints[6] = {0, 10, 10, 10, 10, 30}; /**< TODO */ // Honor granted depending on player's level const uint32 BG_AB_PerTickHonor[MAX_BATTLEGROUND_BRACKETS] = {24, 41, 68, 113, 189, 198}; /**< TODO */ const uint32 BG_AB_WinMatchHonor[MAX_BATTLEGROUND_BRACKETS] = {24, 41, 68, 113, 189, 198}; /**< TODO */ // WorldSafeLocs ids for 5 nodes, and for ally, and horde starting location const uint32 BG_AB_GraveyardIds[7] = {895, 894, 893, 897, 896, 898, 899}; /**< TODO */ // x, y, z, o const float BG_AB_BuffPositions[BG_AB_NODES_MAX][4] = /**< TODO */ { {1185.71f, 1185.24f, -56.36f, 2.56f}, // stables {990.75f, 1008.18f, -42.60f, 2.43f}, // blacksmith {817.66f, 843.34f, -56.54f, 3.01f}, // farm {807.46f, 1189.16f, 11.92f, 5.44f}, // lumber mill {1146.62f, 816.94f, -98.49f, 6.14f} // gold mine }; /** * @brief * */ struct BG_AB_BannerTimer { uint32 timer; /**< TODO */ uint8 type; /**< TODO */ uint8 teamIndex; /**< TODO */ }; /** * @brief * */ class BattleGroundABScore : public BattleGroundScore { public: /** * @brief * */ BattleGroundABScore(): BasesAssaulted(0), BasesDefended(0) {}; /** * @brief * */ virtual ~BattleGroundABScore() {}; uint32 GetAttr1() const { return BasesAssaulted; } uint32 GetAttr2() const { return BasesDefended; } uint32 BasesAssaulted; /**< TODO */ uint32 BasesDefended; /**< TODO */ }; /** * @brief * */ class BattleGroundAB : public BattleGround { friend class BattleGroundMgr; public: /** * @brief * */ BattleGroundAB(); /** * @brief * */ ~BattleGroundAB(); /** * @brief * * @param diff */ void Update(uint32 diff) override; /** * @brief * * @param plr */ void AddPlayer(Player* plr) override; /** * @brief * */ virtual void StartingEventOpenDoors() override; /** * @brief * * @param plr * @param guid */ void RemovePlayer(Player* plr, ObjectGuid guid) override; /** * @brief * * @param source * @param trigger */ bool HandleAreaTrigger(Player* source, uint32 trigger) override; /** * @brief * */ virtual void Reset() override; /** * @brief * * @param winner */ void EndBattleGround(Team winner) override; /** * @brief * * @param player * @return const WorldSafeLocsEntry */ virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player) override; /* Scorekeeping */ /** * @brief * * @param source * @param type * @param value */ virtual void UpdatePlayerScore(Player* source, uint32 type, uint32 value) override; /** * @brief * * @param data * @param count */ virtual void FillInitialWorldStates(WorldPacket& data, uint32& count) override; /* Nodes occupying */ /** * @brief * * @param source * @param target_obj */ virtual void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj) override; /* Premature finish */ /** * @brief * */ virtual Team GetPrematureWinner() override; private: /* Gameobject spawning/despawning */ /** * @brief * * @param node * @param type * @param teamIndex * @param delay */ void _CreateBanner(uint8 node, uint8 type, uint8 teamIndex, bool delay); /** * @brief * * @param node */ void _SendNodeUpdate(uint8 node); /* Creature spawning/despawning */ // TODO: working, scripted peons spawning /** * @brief * * @param node * @param team */ void _NodeOccupied(uint8 node, Team team); /** * @brief * * @param node * @return int32 */ int32 _GetNodeNameId(uint8 node); /* Nodes info: 0: neutral 1: ally contested 2: horde contested 3: ally occupied 4: horde occupied */ uint8 m_Nodes[BG_AB_NODES_MAX]; /**< TODO */ uint8 m_prevNodes[BG_AB_NODES_MAX]; /**< used for performant wordlstate-updating */ BG_AB_BannerTimer m_BannerTimers[BG_AB_NODES_MAX]; /**< TODO */ uint32 m_NodeTimers[BG_AB_NODES_MAX]; /**< TODO */ uint32 m_lastTick[PVP_TEAM_COUNT]; /**< TODO */ uint32 m_honorScoreTicks[PVP_TEAM_COUNT]; /**< TODO */ uint32 m_ReputationScoreTics[PVP_TEAM_COUNT]; /**< TODO */ bool m_IsInformedNearVictory; /**< TODO */ uint32 m_honorTicks; /**< TODO */ uint32 m_ReputationTics; /**< TODO */ }; #endif