/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2023 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #include "Chat.h" #include "Language.h" /********************************************************************** CommandTable : auctionCommandTable /***********************************************************************/ bool ChatHandler::HandleAuctionCommand(char* /*args*/) { m_session->GetPlayer()->SetAuctionAccessMode(0); m_session->SendAuctionHello(m_session->GetPlayer()); return true; } bool ChatHandler::HandleAuctionItemCommand(char* args) { // format: (alliance|horde|goblin) item[:count] price [buyout] [short|long|verylong] char* typeStr = ExtractLiteralArg(&args); if (!typeStr) { return false; } uint32 houseid; if (strncmp(typeStr, "alliance", strlen(typeStr)) == 0) { houseid = 1; } else if (strncmp(typeStr, "horde", strlen(typeStr)) == 0) { houseid = 6; } else if (strncmp(typeStr, "goblin", strlen(typeStr)) == 0) { houseid = 7; } else { return false; } // parse item str char* itemStr = ExtractArg(&args); if (!itemStr) { return false; } uint32 item_id = 0; uint32 item_count = 1; if (sscanf(itemStr, "%u:%u", &item_id, &item_count) != 2) if (sscanf(itemStr, "%u", &item_id) != 1) { return false; } uint32 price; if (!ExtractUInt32(&args, price)) { return false; } uint32 buyout; if (!ExtractOptUInt32(&args, buyout, 0)) { return false; } uint32 etime = 4 * MIN_AUCTION_TIME; if (char* timeStr = ExtractLiteralArg(&args)) { if (strncmp(timeStr, "short", strlen(timeStr)) == 0) { etime = 1 * MIN_AUCTION_TIME; } else if (strncmp(timeStr, "long", strlen(timeStr)) == 0) { etime = 2 * MIN_AUCTION_TIME; } else if (strncmp(timeStr, "verylong", strlen(timeStr)) == 0) { etime = 4 * MIN_AUCTION_TIME; } else { return false; } } AuctionHouseEntry const* auctionHouseEntry = sAuctionHouseStore.LookupEntry(houseid); AuctionHouseObject* auctionHouse = sAuctionMgr.GetAuctionsMap(auctionHouseEntry); if (!item_id) { PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, item_id); SetSentErrorMessage(true); return false; } ItemPrototype const* item_proto = ObjectMgr::GetItemPrototype(item_id); if (!item_proto) { PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, item_id); SetSentErrorMessage(true); return false; } if (item_count < 1 || (item_proto->MaxCount > 0 && item_count > uint32(item_proto->MaxCount))) { PSendSysMessage(LANG_COMMAND_INVALID_ITEM_COUNT, item_count, item_id); SetSentErrorMessage(true); return false; } do { uint32 item_stack = item_count > item_proto->GetMaxStackSize() ? item_proto->GetMaxStackSize() : item_count; item_count -= item_stack; Item* newItem = Item::CreateItem(item_id, item_stack); MANGOS_ASSERT(newItem); auctionHouse->AddAuction(auctionHouseEntry, newItem, etime, price, buyout); } while (item_count); return true; } bool ChatHandler::HandleAuctionHordeCommand(char* /*args*/) { m_session->GetPlayer()->SetAuctionAccessMode(m_session->GetPlayer()->GetTeam() != HORDE ? -1 : 0); m_session->SendAuctionHello(m_session->GetPlayer()); return true; } bool ChatHandler::HandleAuctionGoblinCommand(char* /*args*/) { m_session->GetPlayer()->SetAuctionAccessMode(1); m_session->SendAuctionHello(m_session->GetPlayer()); return true; } bool ChatHandler::HandleAuctionAllianceCommand(char* /*args*/) { m_session->GetPlayer()->SetAuctionAccessMode(m_session->GetPlayer()->GetTeam() != ALLIANCE ? -1 : 0); m_session->SendAuctionHello(m_session->GetPlayer()); return true; }