/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2020 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #include "Object.h" #include "Player.h" #include "BattleGround.h" #include "BattleGroundWS.h" #include "GameObject.h" #include "ObjectMgr.h" #include "BattleGroundMgr.h" #include "WorldPacket.h" #include "Language.h" BattleGroundWS::BattleGroundWS() { m_StartMessageIds[BG_STARTING_EVENT_FIRST] = 0; m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_WS_START_ONE_MINUTE; m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_WS_START_HALF_MINUTE; m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_WS_HAS_BEGUN; } void BattleGroundWS::Update(uint32 diff) { BattleGround::Update(diff); if (GetStatus() == STATUS_IN_PROGRESS) { if (m_FlagState[TEAM_INDEX_ALLIANCE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) { m_FlagsTimer[TEAM_INDEX_ALLIANCE] -= diff; if (m_FlagsTimer[TEAM_INDEX_ALLIANCE] < 0) { m_FlagsTimer[TEAM_INDEX_ALLIANCE] = 0; RespawnFlag(ALLIANCE, true); } } if (m_FlagState[TEAM_INDEX_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND) { m_FlagsDropTimer[TEAM_INDEX_ALLIANCE] -= diff; if (m_FlagsDropTimer[TEAM_INDEX_ALLIANCE] < 0) { m_FlagsDropTimer[TEAM_INDEX_ALLIANCE] = 0; RespawnDroppedFlag(ALLIANCE); } } if (m_FlagState[TEAM_INDEX_HORDE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) { m_FlagsTimer[TEAM_INDEX_HORDE] -= diff; if (m_FlagsTimer[TEAM_INDEX_HORDE] < 0) { m_FlagsTimer[TEAM_INDEX_HORDE] = 0; RespawnFlag(HORDE, true); } } if (m_FlagState[TEAM_INDEX_HORDE] == BG_WS_FLAG_STATE_ON_GROUND) { m_FlagsDropTimer[TEAM_INDEX_HORDE] -= diff; if (m_FlagsDropTimer[TEAM_INDEX_HORDE] < 0) { m_FlagsDropTimer[TEAM_INDEX_HORDE] = 0; RespawnDroppedFlag(HORDE); } } } } void BattleGroundWS::StartingEventOpenDoors() { OpenDoorEvent(BG_EVENT_DOOR); // TODO implement timer to despawn doors after a short while SpawnEvent(WS_EVENT_SPIRITGUIDES_SPAWN, 0, true); SpawnEvent(WS_EVENT_FLAG_A, 0, true); SpawnEvent(WS_EVENT_FLAG_H, 0, true); } void BattleGroundWS::AddPlayer(Player* plr) { BattleGround::AddPlayer(plr); // create score and add it to map, default values are set in constructor BattleGroundWGScore* sc = new BattleGroundWGScore; m_PlayerScores[plr->GetObjectGuid()] = sc; } void BattleGroundWS::RespawnFlag(Team team, bool captured) { if (team == ALLIANCE) { DEBUG_LOG("Respawn Alliance flag"); m_FlagState[TEAM_INDEX_ALLIANCE] = BG_WS_FLAG_STATE_ON_BASE; SpawnEvent(WS_EVENT_FLAG_A, 0, true); } else { DEBUG_LOG("Respawn Horde flag"); m_FlagState[TEAM_INDEX_HORDE] = BG_WS_FLAG_STATE_ON_BASE; SpawnEvent(WS_EVENT_FLAG_H, 0, true); } if (captured) { // when map_update will be allowed for battlegrounds this code will be useless SpawnEvent(WS_EVENT_FLAG_A, 0, true); SpawnEvent(WS_EVENT_FLAG_H, 0, true); SendMessageToAll(LANG_BG_WS_F_PLACED, CHAT_MSG_BG_SYSTEM_NEUTRAL); PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED); // flag respawned sound... } } void BattleGroundWS::RespawnDroppedFlag(Team team) { if (GetStatus() != STATUS_IN_PROGRESS) { return; } RespawnFlag(team, false); if (team == ALLIANCE) { SendMessageToAll(LANG_BG_WS_ALLIANCE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL); } else { SendMessageToAll(LANG_BG_WS_HORDE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL); } PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED); GameObject* obj = GetBgMap()->GetGameObject(GetDroppedFlagGuid(team)); if (obj) { obj->Delete(); } else { sLog.outError("Unknown dropped flag bg: %s", GetDroppedFlagGuid(team).GetString().c_str()); } ClearDroppedFlagGuid(team); } void BattleGroundWS::EventPlayerCapturedFlag(Player* source) { if (GetStatus() != STATUS_IN_PROGRESS) { return; } source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); if (source->GetTeam() == ALLIANCE) { if (!IsHordeFlagPickedUp()) { return; } ClearHordeFlagCarrier(); // must be before aura remove to prevent 2 events (drop+capture) at the same time // horde flag in base (but not respawned yet) m_FlagState[TEAM_INDEX_HORDE] = BG_WS_FLAG_STATE_WAIT_RESPAWN; // Drop Horde Flag from Player source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG); if (m_TeamScores[TEAM_INDEX_ALLIANCE] < BG_WS_MAX_TEAM_SCORE) { m_TeamScores[TEAM_INDEX_ALLIANCE] += 1; } PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE); RewardReputationToTeam(890, m_ReputationCapture, ALLIANCE); } else { if (!IsAllianceFlagPickedUp()) { return; } ClearAllianceFlagCarrier(); // must be before aura remove to prevent 2 events (drop+capture) at the same time // alliance flag in base (but not respawned yet) m_FlagState[TEAM_INDEX_ALLIANCE] = BG_WS_FLAG_STATE_WAIT_RESPAWN; // Drop Alliance Flag from Player source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG); if (m_TeamScores[TEAM_INDEX_HORDE] < BG_WS_MAX_TEAM_SCORE) { m_TeamScores[TEAM_INDEX_HORDE] += 1; } PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_HORDE); RewardReputationToTeam(889, m_ReputationCapture, HORDE); } // for flag capture is reward distributed according level range RewardHonorToTeam(BG_WSG_FlagCapturedHonor[GetBracketId()], source->GetTeam()); // despawn flags SpawnEvent(WS_EVENT_FLAG_A, 0, false); SpawnEvent(WS_EVENT_FLAG_H, 0, false); if (source->GetTeam() == ALLIANCE) { SendMessageToAll(LANG_BG_WS_CAPTURED_HF, CHAT_MSG_BG_SYSTEM_ALLIANCE, source); } else { SendMessageToAll(LANG_BG_WS_CAPTURED_AF, CHAT_MSG_BG_SYSTEM_HORDE, source); } UpdateFlagState(source->GetTeam(), 1); // flag state none UpdateTeamScore(source->GetTeam()); // only flag capture should be updated UpdatePlayerScore(source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures Team winner = TEAM_NONE; if (m_TeamScores[TEAM_INDEX_ALLIANCE] == BG_WS_MAX_TEAM_SCORE) { winner = ALLIANCE; } else if (m_TeamScores[TEAM_INDEX_HORDE] == BG_WS_MAX_TEAM_SCORE) { winner = HORDE; } if (winner) { UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 0); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 0); UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, 1); UpdateWorldState(BG_WS_FLAG_STATE_HORDE, 1); EndBattleGround(winner); } else { m_FlagsTimer[GetOtherTeamIndex(GetTeamIndexByTeamId(source->GetTeam()))] = BG_WS_FLAG_RESPAWN_TIME; } } void BattleGroundWS::EventPlayerDroppedFlag(Player* source) { if (GetStatus() != STATUS_IN_PROGRESS) { // if not running, do not cast things at the dropper player (prevent spawning the "dropped" flag), neither send unnecessary messages // just take off the aura if (source->GetTeam() == ALLIANCE) { if (!IsHordeFlagPickedUp()) { return; } if (GetHordeFlagCarrierGuid() == source->GetObjectGuid()) { ClearHordeFlagCarrier(); source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG); } } else { if (!IsAllianceFlagPickedUp()) { return; } if (GetAllianceFlagCarrierGuid() == source->GetObjectGuid()) { ClearAllianceFlagCarrier(); source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG); } } return; } bool set = false; if (source->GetTeam() == ALLIANCE) { if (!IsHordeFlagPickedUp()) { return; } if (GetHordeFlagCarrierGuid() == source->GetObjectGuid()) { ClearHordeFlagCarrier(); source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG); m_FlagState[TEAM_INDEX_HORDE] = BG_WS_FLAG_STATE_ON_GROUND; source->CastSpell(source, BG_WS_SPELL_WARSONG_FLAG_DROPPED, true); set = true; } } else { if (!IsAllianceFlagPickedUp()) { return; } if (GetAllianceFlagCarrierGuid() == source->GetObjectGuid()) { ClearAllianceFlagCarrier(); source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG); m_FlagState[TEAM_INDEX_ALLIANCE] = BG_WS_FLAG_STATE_ON_GROUND; source->CastSpell(source, BG_WS_SPELL_SILVERWING_FLAG_DROPPED, true); set = true; } } if (set) { UpdateFlagState(source->GetTeam(), 1); if (source->GetTeam() == ALLIANCE) { SendMessageToAll(LANG_BG_WS_DROPPED_HF, CHAT_MSG_BG_SYSTEM_HORDE, source); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, uint32(-1)); } else { SendMessageToAll(LANG_BG_WS_DROPPED_AF, CHAT_MSG_BG_SYSTEM_ALLIANCE, source); UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, uint32(-1)); } m_FlagsDropTimer[GetOtherTeamIndex(GetTeamIndexByTeamId(source->GetTeam()))] = BG_WS_FLAG_DROP_TIME; } } void BattleGroundWS::EventPlayerClickedOnFlag(Player* source, GameObject* target_obj) { if (GetStatus() != STATUS_IN_PROGRESS) { return; } int32 message_id = 0; ChatMsg type; uint8 event = (sBattleGroundMgr.GetGameObjectEventIndex(target_obj->GetGUIDLow())).event1; // alliance flag picked up from base if (source->GetTeam() == HORDE && GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE && event == WS_EVENT_FLAG_A) { message_id = LANG_BG_WS_PICKEDUP_AF; type = CHAT_MSG_BG_SYSTEM_HORDE; PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP); SpawnEvent(WS_EVENT_FLAG_A, 0, false); SetAllianceFlagCarrier(source->GetObjectGuid()); m_FlagState[TEAM_INDEX_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER; // update world state to show correct flag carrier UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1); source->CastSpell(source, BG_WS_SPELL_SILVERWING_FLAG, true); } // horde flag picked up from base if (source->GetTeam() == ALLIANCE && GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_BASE && event == WS_EVENT_FLAG_H) { message_id = LANG_BG_WS_PICKEDUP_HF; type = CHAT_MSG_BG_SYSTEM_ALLIANCE; PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP); SpawnEvent(WS_EVENT_FLAG_H, 0, false); SetHordeFlagCarrier(source->GetObjectGuid()); m_FlagState[TEAM_INDEX_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER; // update world state to show correct flag carrier UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1); source->CastSpell(source, BG_WS_SPELL_WARSONG_FLAG, true); } // Alliance flag on ground(not in base) (returned or picked up again from ground!) if (GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && source->IsWithinDistInMap(target_obj, 10)) { if (source->GetTeam() == ALLIANCE) { message_id = LANG_BG_WS_RETURNED_AF; type = CHAT_MSG_BG_SYSTEM_ALLIANCE; UpdateFlagState(HORDE, BG_WS_FLAG_STATE_WAIT_RESPAWN); RespawnFlag(ALLIANCE, false); PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED); UpdatePlayerScore(source, SCORE_FLAG_RETURNS, 1); } else { message_id = LANG_BG_WS_PICKEDUP_AF; type = CHAT_MSG_BG_SYSTEM_HORDE; PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP); SpawnEvent(WS_EVENT_FLAG_A, 0, false); SetAllianceFlagCarrier(source->GetObjectGuid()); source->CastSpell(source, BG_WS_SPELL_SILVERWING_FLAG, true); m_FlagState[TEAM_INDEX_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER; UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1); } // called in HandleGameObjectUseOpcode: // target_obj->Delete(); } // Horde flag on ground(not in base) (returned or picked up again) if (GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && source->IsWithinDistInMap(target_obj, 10)) { if (source->GetTeam() == HORDE) { message_id = LANG_BG_WS_RETURNED_HF; type = CHAT_MSG_BG_SYSTEM_HORDE; UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_WAIT_RESPAWN); RespawnFlag(HORDE, false); PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED); UpdatePlayerScore(source, SCORE_FLAG_RETURNS, 1); } else { message_id = LANG_BG_WS_PICKEDUP_HF; type = CHAT_MSG_BG_SYSTEM_ALLIANCE; PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP); SpawnEvent(WS_EVENT_FLAG_H, 0, false); SetHordeFlagCarrier(source->GetObjectGuid()); source->CastSpell(source, BG_WS_SPELL_WARSONG_FLAG, true); m_FlagState[TEAM_INDEX_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER; UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1); } // called in HandleGameObjectUseOpcode: // target_obj->Delete(); } if (!message_id) { return; } SendMessageToAll(message_id, type, source); source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); } void BattleGroundWS::RemovePlayer(Player* plr, ObjectGuid guid) { // sometimes flag aura not removed :( if (IsAllianceFlagPickedUp() && m_flagCarrierAlliance == guid) { if (!plr) { sLog.outError("BattleGroundWS: Removing offline player who has the FLAG!!"); ClearAllianceFlagCarrier(); RespawnFlag(ALLIANCE, false); } else { EventPlayerDroppedFlag(plr); } } if (IsHordeFlagPickedUp() && m_flagCarrierHorde == guid) { if (!plr) { sLog.outError("BattleGroundWS: Removing offline player who has the FLAG!!"); ClearHordeFlagCarrier(); RespawnFlag(HORDE, false); } else { EventPlayerDroppedFlag(plr); } } } void BattleGroundWS::UpdateFlagState(Team team, uint32 value) { if (team == ALLIANCE) { UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, value); } else { UpdateWorldState(BG_WS_FLAG_STATE_HORDE, value); } } void BattleGroundWS::UpdateTeamScore(Team team) { if (team == ALLIANCE) UpdateWorldState(BG_WS_FLAG_CAPTURES_ALLIANCE, m_TeamScores[TEAM_INDEX_ALLIANCE]); else UpdateWorldState(BG_WS_FLAG_CAPTURES_HORDE, m_TeamScores[TEAM_INDEX_HORDE]); } bool BattleGroundWS::HandleAreaTrigger(Player* source, uint32 trigger) { // this is wrong way to implement these things. On official it done by gameobject spell cast. if (GetStatus() != STATUS_IN_PROGRESS) { return false; } // uint32 SpellId = 0; // uint64 buff_guid = 0; switch (trigger) { case 3646: // Alliance Flag spawn if (m_FlagState[TEAM_INDEX_HORDE] && !m_FlagState[TEAM_INDEX_ALLIANCE]) if (GetHordeFlagCarrierGuid() == source->GetObjectGuid()) { EventPlayerCapturedFlag(source); } break; case 3647: // Horde Flag spawn if (m_FlagState[TEAM_INDEX_ALLIANCE] && !m_FlagState[TEAM_INDEX_HORDE]) if (GetAllianceFlagCarrierGuid() == source->GetObjectGuid()) { EventPlayerCapturedFlag(source); } break; case 3669: // horde portal if (source->GetTeam() != HORDE) { source->GetSession()->SendNotification(LANG_BATTLEGROUND_ONLY_HORDE_USE); } else { source->LeaveBattleground(); } break; case 3671: // alliance portal if (source->GetTeam() != ALLIANCE) { source->GetSession()->SendNotification(LANG_BATTLEGROUND_ONLY_ALLIANCE_USE); } else { source->LeaveBattleground(); } break; default: return false; } return true; } void BattleGroundWS::Reset() { // call parent's class reset BattleGround::Reset(); // spiritguides and flags not spawned at beginning m_ActiveEvents[WS_EVENT_SPIRITGUIDES_SPAWN] = BG_EVENT_NONE; m_ActiveEvents[WS_EVENT_FLAG_A] = BG_EVENT_NONE; m_ActiveEvents[WS_EVENT_FLAG_H] = BG_EVENT_NONE; for (uint8 i = 0; i < PVP_TEAM_COUNT; ++i) { m_DroppedFlagGuid[i].Clear(); m_FlagState[i] = BG_WS_FLAG_STATE_ON_BASE; m_TeamScores[i] = 0; } m_flagCarrierAlliance.Clear(); m_flagCarrierHorde.Clear(); bool isBGWeekend = BattleGroundMgr::IsBGWeekend(GetTypeID()); m_ReputationCapture = (isBGWeekend) ? 25 : 15; m_HonorWinKills = (isBGWeekend) ? 3 : 1; m_HonorEndKills = (isBGWeekend) ? 4 : 2; } void BattleGroundWS::EndBattleGround(Team winner) { // win reward if (winner == ALLIANCE) { RewardHonorToTeam(BG_WSG_WinMatchHonor[GetBracketId()], ALLIANCE); } if (winner == HORDE) { RewardHonorToTeam(BG_WSG_WinMatchHonor[GetBracketId()], HORDE); } BattleGround::EndBattleGround(winner); } void BattleGroundWS::HandleKillPlayer(Player* player, Player* killer) { if (GetStatus() != STATUS_IN_PROGRESS) { return; } EventPlayerDroppedFlag(player); BattleGround::HandleKillPlayer(player, killer); } void BattleGroundWS::UpdatePlayerScore(Player* source, uint32 type, uint32 value) { BattleGroundScoreMap::iterator itr = m_PlayerScores.find(source->GetObjectGuid()); if (itr == m_PlayerScores.end()) // player not found { return; } switch (type) { case SCORE_FLAG_CAPTURES: // flags captured ((BattleGroundWGScore*)itr->second)->FlagCaptures += value; break; case SCORE_FLAG_RETURNS: // flags returned ((BattleGroundWGScore*)itr->second)->FlagReturns += value; break; default: BattleGround::UpdatePlayerScore(source, type, value); break; } } WorldSafeLocsEntry const* BattleGroundWS::GetClosestGraveYard(Player* player) { // if status in progress, it returns main graveyards with spiritguides // else it will return the graveyard in the flagroom - this is especially good // if a player dies in preparation phase - then the player can't cheat // and teleport to the graveyard outside the flagroom // and start running around, while the doors are still closed if (player->GetTeam() == ALLIANCE) { if (GetStatus() == STATUS_IN_PROGRESS) { return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_ALLIANCE); } else { return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_FLAGROOM_ALLIANCE); } } else { if (GetStatus() == STATUS_IN_PROGRESS) { return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_HORDE); } else { return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_FLAGROOM_HORDE); } } } void BattleGroundWS::FillInitialWorldStates(WorldPacket& data, uint32& count) { FillInitialWorldState(data, count, BG_WS_FLAG_CAPTURES_ALLIANCE, m_TeamScores[TEAM_INDEX_ALLIANCE]); FillInitialWorldState(data, count, BG_WS_FLAG_CAPTURES_HORDE, m_TeamScores[TEAM_INDEX_HORDE]); if (m_FlagState[TEAM_INDEX_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND) { FillInitialWorldState(data, count, BG_WS_FLAG_UNK_ALLIANCE, -1); } else if (m_FlagState[TEAM_INDEX_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER) { FillInitialWorldState(data, count, BG_WS_FLAG_UNK_ALLIANCE, 1); } else { FillInitialWorldState(data, count, BG_WS_FLAG_UNK_ALLIANCE, 0); } if (m_FlagState[TEAM_INDEX_HORDE] == BG_WS_FLAG_STATE_ON_GROUND) { FillInitialWorldState(data, count, BG_WS_FLAG_UNK_HORDE, -1); } else if (m_FlagState[TEAM_INDEX_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER) { FillInitialWorldState(data, count, BG_WS_FLAG_UNK_HORDE, 1); } else { FillInitialWorldState(data, count, BG_WS_FLAG_UNK_HORDE, 0); } FillInitialWorldState(data, count, BG_WS_FLAG_CAPTURES_MAX, BG_WS_MAX_TEAM_SCORE); if (m_FlagState[TEAM_INDEX_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER) { FillInitialWorldState(data, count, BG_WS_FLAG_STATE_HORDE, 2); } else { FillInitialWorldState(data, count, BG_WS_FLAG_STATE_HORDE, 1); } if (m_FlagState[TEAM_INDEX_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER) { FillInitialWorldState(data, count, BG_WS_FLAG_STATE_ALLIANCE, 2); } else { FillInitialWorldState(data, count, BG_WS_FLAG_STATE_ALLIANCE, 1); } } Team BattleGroundWS::GetPrematureWinner() { int32 hordeScore = m_TeamScores[TEAM_INDEX_HORDE]; int32 allianceScore = m_TeamScores[TEAM_INDEX_ALLIANCE]; if (hordeScore > allianceScore) { return HORDE; } if (allianceScore > hordeScore) { return ALLIANCE; } // If the values are equal, fall back to number of players on each team return BattleGround::GetPrematureWinner(); }