/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2022 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #ifndef MANGOS_MOTIONMASTER_H #define MANGOS_MOTIONMASTER_H #include "Common.h" #include #include class MovementGenerator; class Unit; // Creature Entry ID used for waypoints show, visible only for GMs #define VISUAL_WAYPOINT 1 // values 0 ... MAX_DB_MOTION_TYPE-1 used in DB enum MovementGeneratorType { IDLE_MOTION_TYPE = 0, // IdleMovementGenerator.h RANDOM_MOTION_TYPE = 1, // RandomMovementGenerator.h WAYPOINT_MOTION_TYPE = 2, // WaypointMovementGenerator.h MAX_DB_MOTION_TYPE = 3, // *** this and below motion types can't be set in DB. CONFUSED_MOTION_TYPE = 4, // ConfusedMovementGenerator.h CHASE_MOTION_TYPE = 5, // TargetedMovementGenerator.h HOME_MOTION_TYPE = 6, // HomeMovementGenerator.h FLIGHT_MOTION_TYPE = 7, // WaypointMovementGenerator.h POINT_MOTION_TYPE = 8, // PointMovementGenerator.h FLEEING_MOTION_TYPE = 9, // FleeingMovementGenerator.h DISTRACT_MOTION_TYPE = 10, // IdleMovementGenerator.h ASSISTANCE_MOTION_TYPE = 11, // PointMovementGenerator.h (first part of flee for assistance) ASSISTANCE_DISTRACT_MOTION_TYPE = 12, // IdleMovementGenerator.h (second part of flee for assistance) TIMED_FLEEING_MOTION_TYPE = 13, // FleeingMovementGenerator.h (alt.second part of flee for assistance) FOLLOW_MOTION_TYPE = 14, // TargetedMovementGenerator.h EFFECT_MOTION_TYPE = 15, EXTERNAL_WAYPOINT_MOVE = 256, // Only used in CreatureAI::MovementInform when a waypoint is reached. The pathId >= 0 is added as additonal value EXTERNAL_WAYPOINT_MOVE_START = 512, // Only used in CreatureAI::MovementInform when a waypoint is started. The pathId >= 0 is added as additional value EXTERNAL_WAYPOINT_FINISHED_LAST = 1024, // Only used in CreatureAI::MovementInform when the waittime of the last wp is finished The pathId >= 0 is added as additional value }; enum MMCleanFlag { MMCF_NONE = 0, MMCF_UPDATE = 1, // Clear or Expire called from update MMCF_RESET = 2 // Flag if need top()->Reset() }; class MotionMaster : private std::stack { private: typedef std::stack Impl; typedef std::vector ExpireList; public: explicit MotionMaster(Unit* unit) : m_owner(unit), m_expList(NULL), m_cleanFlag(MMCF_NONE) {} ~MotionMaster(); void Initialize(); MovementGenerator const* GetCurrent() const { return top(); } using Impl::top; using Impl::empty; typedef Impl::container_type::const_iterator const_iterator; const_iterator begin() const { return Impl::c.begin(); } const_iterator end() const { return Impl::c.end(); } void UpdateMotion(uint32 diff); void Clear(bool reset = true, bool all = false) { if (m_cleanFlag & MMCF_UPDATE) { DelayedClean(reset, all); } else { DirectClean(reset, all); } } void MovementExpired(bool reset = true) { if (m_cleanFlag & MMCF_UPDATE) { DelayedExpire(reset); } else { DirectExpire(reset); } } void MoveIdle(); void MoveRandomAroundPoint(float x, float y, float z, float radius, float verticalZ = 0.0f); void MoveTargetedHome(); void MoveFollow(Unit* target, float dist, float angle); void MoveChase(Unit* target, float dist = 0.0f, float angle = 0.0f); void MoveConfused(); void MoveFleeing(Unit* enemy, uint32 timeLimit = 0); void MovePoint(uint32 id, float x, float y, float z, bool generatePath = true); void MoveSeekAssistance(float x, float y, float z); void MoveSeekAssistanceDistract(uint32 timer); void MoveWaypoint(int32 id = 0, uint32 source = 0, uint32 initialDelay = 0, uint32 overwriteEntry = 0); void MoveTaxiFlight(uint32 path, uint32 pathnode); void MoveDistract(uint32 timeLimit); void MoveFall(); void MoveFlyOrLand(uint32 id, float x, float y, float z, bool liftOff); MovementGeneratorType GetCurrentMovementGeneratorType() const; void PropagateSpeedChange(); bool SetNextWaypoint(uint32 pointId); uint32 getLastReachedWaypoint() const; void GetWaypointPathInformation(std::ostringstream& oss) const; bool GetDestination(float& x, float& y, float& z); private: void Mutate(MovementGenerator* m); // use Move* functions instead void DirectClean(bool reset, bool all); void DelayedClean(bool reset, bool all); void DirectExpire(bool reset); void DelayedExpire(bool reset); Unit* m_owner; ExpireList* m_expList; uint8 m_cleanFlag; }; #endif