/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2020 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #ifndef MANGOS_H_OBJECTMGR #define MANGOS_H_OBJECTMGR #include "Common.h" #include "Object.h" #include "Bag.h" #include "Creature.h" #include "Player.h" #include "GameObject.h" #include "QuestDef.h" #include "ItemPrototype.h" #include "NPCHandler.h" #include "Database/DatabaseEnv.h" #include "Map.h" #include "MapPersistentStateMgr.h" #include "ObjectAccessor.h" #include "ObjectGuid.h" #include "Policies/Singleton.h" #include #include class Group; class Item; class SQLStorage; struct GameTele { float position_x; float position_y; float position_z; float orientation; uint32 mapId; std::string name; std::wstring wnameLow; }; typedef UNORDERED_MAP GameTeleMap; struct AreaTrigger { uint32 condition; uint32 target_mapId; float target_X; float target_Y; float target_Z; float target_Orientation; // Operators bool IsMinimal() const { return condition == 0; } bool IsLessOrEqualThan(AreaTrigger const* l) const; }; typedef std::map < uint32/*player guid*/, uint32/*instance*/ > CellCorpseSet; struct CellObjectGuids { CellGuidSet creatures; CellGuidSet gameobjects; CellCorpseSet corpses; }; typedef UNORDERED_MAP < uint32/*cell_id*/, CellObjectGuids > CellObjectGuidsMap; typedef UNORDERED_MAP < uint32/*mapid*/, CellObjectGuidsMap > MapObjectGuids; // mangos string ranges #define MIN_MANGOS_STRING_ID 1 // 'mangos_string' #define MAX_MANGOS_STRING_ID 2000000000 #define MIN_DB_SCRIPT_STRING_ID MAX_MANGOS_STRING_ID // 'db_script_string' #define MAX_DB_SCRIPT_STRING_ID 2001000000 #define MIN_CREATURE_AI_TEXT_STRING_ID (-1) // 'creature_ai_texts' #define MAX_CREATURE_AI_TEXT_STRING_ID (-1000000) // Anything below MAX_CREATURE_AI_TEXT_STRING_ID is handled by the external script lib static_assert(MAX_DB_SCRIPT_STRING_ID < ACE_INT32_MAX, "Must scope with int32 range"); struct MangosStringLocale { MangosStringLocale() : SoundId(0), Type(0), LanguageId(LANG_UNIVERSAL), Emote(0) { } std::vector Content; // 0 -> default, i -> i-1 locale index uint32 SoundId; uint8 Type; Language LanguageId; uint32 Emote; }; typedef UNORDERED_MAP CreatureDataMap; typedef CreatureDataMap::value_type CreatureDataPair; typedef std::multimap ActiveCreatureGuidsOnMap; typedef std::multimap LocalTransportGuidsOnMap; class FindCreatureData { public: FindCreatureData(uint32 id, Player* player) : i_id(id), i_player(player), i_anyData(NULL), i_mapData(NULL), i_mapDist(0.0f), i_spawnedData(NULL), i_spawnedDist(0.0f) {} bool operator()(CreatureDataPair const& dataPair); CreatureDataPair const* GetResult() const; private: uint32 i_id; Player* i_player; CreatureDataPair const* i_anyData; CreatureDataPair const* i_mapData; float i_mapDist; CreatureDataPair const* i_spawnedData; float i_spawnedDist; }; typedef UNORDERED_MAP GameObjectDataMap; typedef GameObjectDataMap::value_type GameObjectDataPair; class FindGOData { public: FindGOData(uint32 id, Player* player) : i_id(id), i_player(player), i_anyData(NULL), i_mapData(NULL), i_mapDist(0.0f), i_spawnedData(NULL), i_spawnedDist(0.0f) {} bool operator()(GameObjectDataPair const& dataPair); GameObjectDataPair const* GetResult() const; private: uint32 i_id; Player* i_player; GameObjectDataPair const* i_anyData; GameObjectDataPair const* i_mapData; float i_mapDist; GameObjectDataPair const* i_spawnedData; float i_spawnedDist; }; typedef UNORDERED_MAP CreatureLocaleMap; typedef UNORDERED_MAP GameObjectLocaleMap; typedef UNORDERED_MAP ItemLocaleMap; typedef UNORDERED_MAP QuestLocaleMap; typedef UNORDERED_MAP NpcTextLocaleMap; typedef UNORDERED_MAP PageTextLocaleMap; typedef UNORDERED_MAP MangosStringLocaleMap; typedef UNORDERED_MAP GossipMenuItemsLocaleMap; typedef UNORDERED_MAP PointOfInterestLocaleMap; typedef std::multimap ExclusiveQuestGroupsMap; typedef std::multimap ItemRequiredTargetMap; typedef std::multimap QuestRelationsMap; typedef std::pair ExclusiveQuestGroupsMapBounds; typedef std::pair ItemRequiredTargetMapBounds; typedef std::pair QuestRelationsMapBounds; struct PetLevelInfo { PetLevelInfo() : health(0), mana(0) { for (int i = 0; i < MAX_STATS; ++i) stats[i] = 0; } uint16 stats[MAX_STATS]; uint16 health; uint16 mana; uint16 armor; }; // We assume the rate is in general the same for all three types below, but chose to keep three for scalability and customization struct RepRewardRate { float quest_rate; // We allow rate = 0.0 in database. For this case, float creature_rate; // it means that no reputation are given at all float spell_rate; // for this faction/rate type. }; struct ReputationOnKillEntry { uint32 repfaction1; uint32 repfaction2; bool is_teamaward1; uint32 reputation_max_cap1; int32 repvalue1; bool is_teamaward2; uint32 reputation_max_cap2; int32 repvalue2; bool team_dependent; }; struct RepSpilloverTemplate { uint32 faction[MAX_SPILLOVER_FACTIONS]; float faction_rate[MAX_SPILLOVER_FACTIONS]; uint32 faction_rank[MAX_SPILLOVER_FACTIONS]; }; struct PointOfInterest { uint32 entry; float x; float y; uint32 icon; uint32 flags; uint32 data; std::string icon_name; }; struct GossipMenuItems { uint32 menu_id; uint32 id; uint8 option_icon; std::string option_text; uint32 option_id; uint32 npc_option_npcflag; int32 action_menu_id; uint32 action_poi_id; uint32 action_script_id; bool box_coded; std::string box_text; uint16 conditionId; }; struct GossipMenus { uint32 entry; uint32 text_id; uint32 script_id; uint16 conditionId; }; typedef std::multimap GossipMenusMap; typedef std::pair GossipMenusMapBounds; typedef std::multimap GossipMenuItemsMap; typedef std::pair GossipMenuItemsMapBounds; struct PetCreateSpellEntry { uint32 spellid[4]; }; struct GraveYardData { uint32 safeLocId; Team team; }; typedef std::multimap < uint32 /*zoneId*/, GraveYardData > GraveYardMap; typedef std::pair GraveYardMapBounds; enum ConditionType { // // value1 value2 for the Condition enumed CONDITION_NOT = -3, // cond-id-1 0 returns !cond-id-1 CONDITION_OR = -2, // cond-id-1 cond-id-2 returns cond-id-1 OR cond-id-2 CONDITION_AND = -1, // cond-id-1 cond-id-2 returns cond-id-1 AND cond-id-2 CONDITION_NONE = 0, // 0 0 CONDITION_AURA = 1, // spell_id effindex CONDITION_ITEM = 2, // item_id count check present req. amount items in inventory CONDITION_ITEM_EQUIPPED = 3, // item_id 0 CONDITION_AREAID = 4, // area_id 0, 1 (0: in (sub)area, 1: not in (sub)area) CONDITION_REPUTATION_RANK_MIN = 5, // faction_id min_rank CONDITION_TEAM = 6, // player_team 0, (469 - Alliance 67 - Horde) CONDITION_SKILL = 7, // skill_id skill_value CONDITION_QUESTREWARDED = 8, // quest_id 0 CONDITION_QUESTTAKEN = 9, // quest_id 0,1,2 for condition true while quest active (0 any state, 1 if quest incomplete, 2 if quest completed). CONDITION_AD_COMMISSION_AURA = 10, // 0 0, for condition true while one from AD commission aura active CONDITION_NO_AURA = 11, // spell_id effindex CONDITION_ACTIVE_GAME_EVENT = 12, // event_id 0 CONDITION_AREA_FLAG = 13, // area_flag area_flag_not CONDITION_RACE_CLASS = 14, // race_mask class_mask CONDITION_LEVEL = 15, // player_level 0, 1 or 2 (0: equal to, 1: equal or higher than, 2: equal or less than) CONDITION_NOITEM = 16, // item_id count check not present req. amount items in inventory CONDITION_SPELL = 17, // spell_id 0, 1 (0: has spell, 1: hasn't spell) CONDITION_INSTANCE_SCRIPT = 18, // map_id instance_condition_id (instance script specific enum) CONDITION_QUESTAVAILABLE = 19, // quest_id 0 for case when loot/gossip possible only if player can start quest CONDITION_RESERVED_1 = 20, // reserved for 3.x and later CONDITION_RESERVED_2 = 21, // reserved for 3.x and later CONDITION_QUEST_NONE = 22, // quest_id 0 (quest did not take and not rewarded) CONDITION_ITEM_WITH_BANK = 23, // item_id count check present req. amount items in inventory or bank CONDITION_NOITEM_WITH_BANK = 24, // item_id count check not present req. amount items in inventory or bank CONDITION_NOT_ACTIVE_GAME_EVENT = 25, // event_id 0 CONDITION_ACTIVE_HOLIDAY = 26, // holiday_id 0 preferred use instead CONDITION_ACTIVE_GAME_EVENT when possible CONDITION_NOT_ACTIVE_HOLIDAY = 27, // holiday_id 0 preferred use instead CONDITION_NOT_ACTIVE_GAME_EVENT when possible CONDITION_LEARNABLE_ABILITY = 28, // spell_id 0 or item_id // True when player can learn ability (using min skill value from SkillLineAbility). // Item_id can be defined in addition, to check if player has one (1) item in inventory or bank. // When player has spell or has item (when defined), condition return false. CONDITION_SKILL_BELOW = 29, // skill_id skill_value // True if player has skill skill_id and skill less than (and not equal) skill_value (for skill_value > 1) // If skill_value == 1, then true if player has not skill skill_id CONDITION_REPUTATION_RANK_MAX = 30, // faction_id max_rank CONDITION_RESERVED_3 = 31, // reserved for 3.x and later CONDITION_SOURCE_AURA = 32, // spell_id effindex (returns true if the source of the condition check has aura of spell_id, effIndex) CONDITION_LAST_WAYPOINT = 33, // waypointId 0 = exact, 1: wp <= waypointId, 2: wp > waypointId Use to check what waypoint was last reached CONDITION_RESERVED_4 = 34, // reserved for 3.x and later CONDITION_GENDER = 35, // 0=male, 1=female, 2=none (see enum Gender) CONDITION_DEAD_OR_AWAY = 36, // value1: 0=player dead, 1=player is dead (with group dead), 2=player in instance are dead, 3=creature is dead // value2: if != 0 only consider players in range of this value CONDITION_CREATURE_IN_RANGE = 37, // value1: creature entry; value2: range; returns only alive creatures CONDITION_GAMEOBJECT_IN_RANGE = 38, // value1: gameobject entry; value2: range CONDITION_PVP_RANK = 39, // value1: rank; value2: 0 = eq, 1 = equal or higher, 2 = equal or less }; enum ConditionSource // From where was the condition called? { CONDITION_FROM_LOOT = 0, // Used to check a *_loot_template entry CONDITION_FROM_REFERING_LOOT = 1, // Used to check a entry refering to a reference_loot_template entry CONDITION_FROM_GOSSIP_MENU = 2, // Used to check a gossip menu menu-text CONDITION_FROM_GOSSIP_OPTION = 3, // Used to check a gossip menu option-item CONDITION_FROM_EVENTAI = 4, // Used to check EventAI Event "On Receive Emote" CONDITION_FROM_HARDCODED = 5, // Used to check a hardcoded event - not actually a condition CONDITION_FROM_VENDOR = 6, // Used to check a condition from a vendor CONDITION_FROM_SPELL_AREA = 7, // Used to check a condition from spell_area table CONDITION_FROM_RESERVED_1 = 8, // reserved for 3.x and later CONDITION_FROM_DBSCRIPTS = 9, // Used to check a condition from DB Scripts Engine CONDITION_AREA_TRIGGER = 10, // Used to check a condition from CMSG_AREATRIGGER }; struct ConditionEntry { ConditionEntry() : type(CONDITION_NONE), param1(0), param2(0) {} ConditionType type; uint32 param1; uint32 param2; }; class PlayerCondition { friend struct AreaTrigger; public: // Default constructor, required for SQL Storage (Will give errors if used elsewise) PlayerCondition() : m_entry(0), m_condition(CONDITION_AND), m_value1(0), m_value2(0) {} PlayerCondition(uint16 _entry, int16 _condition, uint32 _value1, uint32 _value2) : m_entry(_entry), m_condition(ConditionType(_condition)), m_value1(_value1), m_value2(_value2) {} // Checks correctness of values bool IsValid() const { return IsValid(m_entry, m_condition, m_value1, m_value2); } static bool IsValid(uint16 entry, ConditionType condition, uint32 value1, uint32 value2); static bool CanBeUsedWithoutPlayer(uint16 entry); // Checks if the player meets the condition // if the param entry is not null, it will be filled at return as follows: // - if function fails, entry will contain the first faulty condition // - if function succeeds, entry will contain the last condition checked (if chained) // entry is only useful on failure case bool Meets(Player const* pPlayer, Map const* map, WorldObject const* source, ConditionSource conditionSourceType, ConditionEntry* entry = NULL) const; private: bool CheckParamRequirements(Player const* pPlayer, Map const* map, WorldObject const* source, ConditionSource conditionSourceType) const; uint16 m_entry; // entry of the condition ConditionType m_condition; // additional condition type uint32 m_value1; // data for the condition - see ConditionType definition uint32 m_value2; }; // NPC gossip text id typedef UNORDERED_MAP CacheNpcTextIdMap; typedef UNORDERED_MAP CacheVendorItemMap; typedef UNORDERED_MAP CacheTrainerSpellMap; enum SkillRangeType { SKILL_RANGE_LANGUAGE, // 300..300 SKILL_RANGE_LEVEL, // 1..max skill for level SKILL_RANGE_MONO, // 1..1, grey monolite bar SKILL_RANGE_RANK, // 1..skill for known rank SKILL_RANGE_NONE, // 0..0 always }; SkillRangeType GetSkillRangeType(SkillLineEntry const* pSkill, bool racial); #define MAX_PLAYER_NAME 12 // max allowed by client name length #define MAX_INTERNAL_PLAYER_NAME 15 // max server internal player name length ( > MAX_PLAYER_NAME for support declined names ) #define MAX_PET_NAME 12 // max allowed by client name length #define MAX_CHARTER_NAME 24 // max allowed by client name length bool normalizePlayerName(std::string& name); struct LanguageDesc { Language lang_id; uint32 spell_id; uint32 skill_id; }; extern LanguageDesc lang_description[LANGUAGES_COUNT]; LanguageDesc const* GetLanguageDescByID(uint32 lang); class PlayerDumpReader; class HonorStanding { public: HonorStanding() { honorPoints = 0; honorKills = 0; guid = 0; rpEarning = 0; } float honorPoints; uint32 honorKills; uint32 guid; float rpEarning; HonorStanding* GetInfo() { return this; }; }; bool operator < (const HonorStanding& lhs, const HonorStanding& rhs); typedef std::list HonorStandingList; template class IdGenerator { public: // constructors explicit IdGenerator(char const* _name) : m_name(_name), m_nextGuid(1) {} public: // modifiers void Set(T val) { m_nextGuid = val; } T Generate(); public: // accessors T GetNextAfterMaxUsed() const { return m_nextGuid; } private: // fields char const* m_name; T m_nextGuid; }; class ObjectMgr { friend class PlayerDumpReader; public: ObjectMgr(); ~ObjectMgr(); typedef UNORDERED_MAP ItemMap; typedef UNORDERED_MAP GroupMap; typedef UNORDERED_MAP QuestMap; typedef UNORDERED_MAP AreaTriggerMap; typedef UNORDERED_MAP RepRewardRateMap; typedef UNORDERED_MAP RepOnKillMap; typedef UNORDERED_MAP RepSpilloverTemplateMap; typedef UNORDERED_MAP PointOfInterestMap; typedef UNORDERED_MAP PetCreateSpellMap; void LoadGameobjectInfo(); void PackGroupIds(); Group* GetGroupById(uint32 id) const; void AddGroup(Group* group); void RemoveGroup(Group* group); CreatureModelInfo const* GetCreatureModelRandomGender(uint32 display_id) const; uint32 GetCreatureModelOtherTeamModel(uint32 modelId) const; PetLevelInfo const* GetPetLevelInfo(uint32 creature_id, uint32 level) const; PlayerClassInfo const* GetPlayerClassInfo(uint32 class_) const { if (class_ >= MAX_CLASSES) { return NULL; } return &playerClassInfo[class_]; } void GetPlayerClassLevelInfo(uint32 class_, uint32 level, PlayerClassLevelInfo* info) const; PlayerInfo const* GetPlayerInfo(uint32 race, uint32 class_) const { if (race >= MAX_RACES) { return NULL; } if (class_ >= MAX_CLASSES) { return NULL; } PlayerInfo const* info = &playerInfo[race][class_]; if (info->displayId_m == 0 || info->displayId_f == 0) { return NULL; } return info; } void GetPlayerLevelInfo(uint32 race, uint32 class_, uint32 level, PlayerLevelInfo* info) const; ObjectGuid GetPlayerGuidByName(std::string name) const; bool GetPlayerNameByGUID(ObjectGuid guid, std::string& name) const; Team GetPlayerTeamByGUID(ObjectGuid guid) const; uint8 GetPlayerClassByGUID(ObjectGuid guid) const; uint32 GetPlayerAccountIdByGUID(ObjectGuid guid) const; uint32 GetPlayerAccountIdByPlayerName(const std::string& name) const; uint32 GetNearestTaxiNode(float x, float y, float z, uint32 mapid, Team team); void GetTaxiPath(uint32 source, uint32 destination, uint32& path, uint32& cost); uint32 GetTaxiMountDisplayId(uint32 id, Team team, bool allowed_alt_team = false); Quest const* GetQuestTemplate(uint32 quest_id) const { QuestMap::const_iterator itr = mQuestTemplates.find(quest_id); return itr != mQuestTemplates.end() ? itr->second : NULL; } QuestMap const& GetQuestTemplates() const { return mQuestTemplates; } uint32 GetQuestForAreaTrigger(uint32 Trigger_ID) const { QuestAreaTriggerMap::const_iterator itr = mQuestAreaTriggerMap.find(Trigger_ID); if (itr != mQuestAreaTriggerMap.end()) { return itr->second; } return 0; } bool IsTavernAreaTrigger(uint32 Trigger_ID) const { return mTavernAreaTriggerSet.find(Trigger_ID) != mTavernAreaTriggerSet.end(); } bool IsGameObjectForQuests(uint32 entry) const { return mGameObjectForQuestSet.find(entry) != mGameObjectForQuestSet.end(); } GossipText const* GetGossipText(uint32 Text_ID) const; WorldSafeLocsEntry const* GetClosestGraveYard(float x, float y, float z, uint32 MapId, Team team); bool AddGraveYardLink(uint32 id, uint32 zone, Team team, bool inDB = true); void SetGraveYardLinkTeam(uint32 id, uint32 zoneId, Team team); void LoadGraveyardZones(); GraveYardData const* FindGraveYardData(uint32 id, uint32 zone) const; AreaTrigger const* GetAreaTrigger(uint32 trigger) const { AreaTriggerMap::const_iterator itr = mAreaTriggers.find(trigger); if (itr != mAreaTriggers.end()) { return &itr->second; } return NULL; } AreaTrigger const* GetGoBackTrigger(uint32 Map) const; AreaTrigger const* GetMapEntranceTrigger(uint32 Map) const; RepRewardRate const* GetRepRewardRate(uint32 factionId) const { RepRewardRateMap::const_iterator itr = m_RepRewardRateMap.find(factionId); if (itr != m_RepRewardRateMap.end()) { return &itr->second; } return NULL; } ReputationOnKillEntry const* GetReputationOnKillEntry(uint32 id) const { RepOnKillMap::const_iterator itr = mRepOnKill.find(id); if (itr != mRepOnKill.end()) { return &itr->second; } return NULL; } RepSpilloverTemplate const* GetRepSpilloverTemplate(uint32 factionId) const { RepSpilloverTemplateMap::const_iterator itr = m_RepSpilloverTemplateMap.find(factionId); if (itr != m_RepSpilloverTemplateMap.end()) { return &itr->second; } return NULL; } PointOfInterest const* GetPointOfInterest(uint32 id) const { PointOfInterestMap::const_iterator itr = mPointsOfInterest.find(id); if (itr != mPointsOfInterest.end()) { return &itr->second; } return NULL; } PetCreateSpellEntry const* GetPetCreateSpellEntry(uint32 id) const { PetCreateSpellMap::const_iterator itr = mPetCreateSpell.find(id); if (itr != mPetCreateSpell.end()) { return &itr->second; } return NULL; } // Static wrappers for various accessors static GameObjectInfo const* GetGameObjectInfo(uint32 id); ///< Wrapper for sGOStorage.LookupEntry static Player* GetPlayer(const char* name); ///< Wrapper for sObjectAccessor.FindPlayerByName static Player* GetPlayer(ObjectGuid guid, bool inWorld = true); ///< Wrapper for sObjectAccessor.FindPlayer static CreatureInfo const* GetCreatureTemplate(uint32 id); ///< Wrapper for sCreatureStorage.LookupEntry static CreatureModelInfo const* GetCreatureModelInfo(uint32 modelid); ///< Wrapper for sCreatureModelStorage.LookupEntry static EquipmentInfo const* GetEquipmentInfo(uint32 entry); ///< Wrapper for sEquipmentStorage.LookupEntry static EquipmentInfoItem const* GetEquipmentInfoItem(uint32 entry); ///< Wrapper for sEquipmentStorageItem.LookupEntry static EquipmentInfoRaw const* GetEquipmentInfoRaw(uint32 entry); ///< Wrapper for sEquipmentStorageRaw.LookupEntry static CreatureDataAddon const* GetCreatureAddon(uint32 lowguid); ///< Wrapper for sCreatureDataAddonStorage.LookupEntry static CreatureDataAddon const* GetCreatureTemplateAddon(uint32 entry); ///< Wrapper for sCreatureInfoAddonStorage.LookupEntry static ItemPrototype const* GetItemPrototype(uint32 id); ///< Wrapper for sItemStorage.LookupEntry static InstanceTemplate const* GetInstanceTemplate(uint32 map); ///< Wrapper for sInstanceTemplate.LookupEntry void LoadGroups(); void LoadQuests(); void LoadQuestRelations() { LoadGameobjectQuestRelations(); LoadGameobjectInvolvedRelations(); LoadCreatureQuestRelations(); LoadCreatureInvolvedRelations(); } void LoadGameobjectQuestRelations(); void LoadGameobjectInvolvedRelations(); void LoadCreatureQuestRelations(); void LoadCreatureInvolvedRelations(); bool LoadMangosStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value, bool extra_content); bool LoadMangosStrings() { return LoadMangosStrings(WorldDatabase, "mangos_string", MIN_MANGOS_STRING_ID, MAX_MANGOS_STRING_ID, false); } void LoadPetCreateSpells(); void LoadCreatureLocales(); void LoadCreatureTemplates(); void LoadCreatures(); void LoadCreatureAddons(); void LoadCreatureClassLvlStats(); void LoadCreatureModelInfo(); void LoadCreatureItemTemplates(); void LoadEquipmentTemplates(); void LoadGameObjectLocales(); void LoadGameObjects(); void LoadItemPrototypes(); void LoadItemRequiredTarget(); void LoadItemLocales(); void LoadQuestLocales(); void LoadGossipTextLocales(); void LoadPageTextLocales(); void LoadGossipMenuItemsLocales(); void LoadPointOfInterestLocales(); void LoadInstanceTemplate(); void LoadConditions(); void LoadGossipText(); void LoadAreaTriggerTeleports(); void LoadQuestAreaTriggers(); void LoadTavernAreaTriggers(); void LoadGameObjectForQuests(); void LoadItemTexts(); void LoadPageTexts(); void LoadPlayerInfo(); void LoadPetLevelInfo(); void LoadExplorationBaseXP(); void LoadPetNames(); void LoadPetNumber(); void LoadCorpses(); void LoadFishingBaseSkillLevel(); void LoadReputationRewardRate(); void LoadReputationOnKill(); void LoadReputationSpilloverTemplate(); void LoadPointsOfInterest(); void LoadCreatureTemplateSpells(); void LoadGameTele(); void LoadGossipMenus(); void LoadVendorTemplates(); void LoadVendors() { LoadVendors("npc_vendor", false); } void LoadTrainerTemplates(); void LoadTrainers() { LoadTrainers("npc_trainer", false); } std::string GeneratePetName(uint32 entry); uint32 GetBaseXP(uint32 level) const; uint32 GetXPForLevel(uint32 level) const; uint32 GetXPForPetLevel(uint32 level) const { return GetXPForLevel(level) / 4; } int32 GetFishingBaseSkillLevel(uint32 entry) const { FishingBaseSkillMap::const_iterator itr = mFishingBaseForArea.find(entry); return itr != mFishingBaseForArea.end() ? itr->second : 0; } static HonorStanding* GetHonorStandingByGUID(uint32 guid, uint32 side); static HonorStanding* GetHonorStandingByPosition(uint32 position, uint32 side); HonorStandingList GetStandingListBySide(uint32 side); uint32 GetHonorStandingPositionByGUID(uint32 guid, uint32 side); void UpdateHonorStandingByGuid(uint32 guid, HonorStanding standing, uint32 side) ; void FlushRankPoints(uint32 dateTop); void DistributeRankPoints(uint32 team, uint32 dateBegin , bool flush = false); void LoadStandingList(uint32 dateBegin); void LoadStandingList(); void ReturnOrDeleteOldMails(bool serverUp); void SetHighestGuids(); // used for set initial guid counter for map local guids uint32 GetFirstTemporaryCreatureLowGuid() const { return m_FirstTemporaryCreatureGuid; } uint32 GetFirstTemporaryGameObjectLowGuid() const { return m_FirstTemporaryGameObjectGuid; } // used in .npc add/.gobject add commands for adding static spawns uint32 GenerateStaticCreatureLowGuid() { if (m_StaticCreatureGuids.GetNextAfterMaxUsed() >= m_FirstTemporaryCreatureGuid) { return 0; } return m_StaticCreatureGuids.Generate(); } uint32 GenerateStaticGameObjectLowGuid() { if (m_StaticGameObjectGuids.GetNextAfterMaxUsed() >= m_FirstTemporaryGameObjectGuid) { return 0; } return m_StaticGameObjectGuids.Generate(); } uint32 GeneratePlayerLowGuid() { return m_CharGuids.Generate(); } uint32 GenerateItemLowGuid() { return m_ItemGuids.Generate(); } uint32 GenerateCorpseLowGuid() { return m_CorpseGuids.Generate(); } uint32 GenerateAuctionID() { return m_AuctionIds.Generate(); } uint32 GenerateGuildId() { return m_GuildIds.Generate(); } uint32 GenerateGroupId() { return m_GroupIds.Generate(); } uint32 GenerateItemTextID() { return m_ItemGuids.Generate(); } uint32 GenerateMailID() { return m_MailIds.Generate(); } uint32 GeneratePetNumber() { return m_PetNumbers.Generate(); } uint32 CreateItemText(std::string text); void AddItemText(uint32 itemTextId, std::string text) { mItemTexts[itemTextId] = text; } std::string GetItemText(uint32 id) { ItemTextMap::const_iterator itr = mItemTexts.find(id); if (itr != mItemTexts.end()) { return itr->second; } else { return "There is no info for this item"; } } CreatureDataMap const* GetCreatureDataMap() const { return &mCreatureDataMap; } CreatureDataPair const* GetCreatureDataPair(uint32 guid) const { CreatureDataMap::const_iterator itr = mCreatureDataMap.find(guid); if (itr == mCreatureDataMap.end()) { return NULL; } return &*itr; } CreatureData const* GetCreatureData(uint32 guid) const { CreatureDataPair const* dataPair = GetCreatureDataPair(guid); return dataPair ? &dataPair->second : NULL; } CreatureData& NewOrExistCreatureData(uint32 guid) { return mCreatureDataMap[guid]; } void DeleteCreatureData(uint32 guid); template void DoCreatureData(Worker& worker) const { for (CreatureDataMap::const_iterator itr = mCreatureDataMap.begin(); itr != mCreatureDataMap.end(); ++itr) if (worker(*itr)) { break; } } ActiveCreatureGuidsOnMap const* GetActiveCreatureGuids() const { return &m_activeCreatures; } CreatureLocale const* GetCreatureLocale(uint32 entry) const { CreatureLocaleMap::const_iterator itr = mCreatureLocaleMap.find(entry); if (itr == mCreatureLocaleMap.end()) { return NULL; } return &itr->second; } void GetCreatureLocaleStrings(uint32 entry, int32 loc_idx, char const** namePtr, char const** subnamePtr = NULL) const; GameObjectLocale const* GetGameObjectLocale(uint32 entry) const { GameObjectLocaleMap::const_iterator itr = mGameObjectLocaleMap.find(entry); if (itr == mGameObjectLocaleMap.end()) { return NULL; } return &itr->second; } ItemLocale const* GetItemLocale(uint32 entry) const { ItemLocaleMap::const_iterator itr = mItemLocaleMap.find(entry); if (itr == mItemLocaleMap.end()) { return NULL; } return &itr->second; } void GetItemLocaleStrings(uint32 entry, int32 loc_idx, std::string* namePtr, std::string* descriptionPtr = NULL) const; QuestLocale const* GetQuestLocale(uint32 entry) const { QuestLocaleMap::const_iterator itr = mQuestLocaleMap.find(entry); if (itr == mQuestLocaleMap.end()) { return NULL; } return &itr->second; } void GetQuestLocaleStrings(uint32 entry, int32 loc_idx, std::string* titlePtr) const; NpcTextLocale const* GetNpcTextLocale(uint32 entry) const { NpcTextLocaleMap::const_iterator itr = mNpcTextLocaleMap.find(entry); if (itr == mNpcTextLocaleMap.end()) { return NULL; } return &itr->second; } typedef std::string NpcTextArray[MAX_GOSSIP_TEXT_OPTIONS]; void GetNpcTextLocaleStringsAll(uint32 entry, int32 loc_idx, NpcTextArray *text0_Ptr, NpcTextArray* text1_Ptr) const; void GetNpcTextLocaleStrings0(uint32 entry, int32 loc_idx, std::string* text0_0_Ptr, std::string* text1_0_Ptr) const; PageTextLocale const* GetPageTextLocale(uint32 entry) const { PageTextLocaleMap::const_iterator itr = mPageTextLocaleMap.find(entry); if (itr == mPageTextLocaleMap.end()) { return NULL; } return &itr->second; } GossipMenuItemsLocale const* GetGossipMenuItemsLocale(uint32 entry) const { GossipMenuItemsLocaleMap::const_iterator itr = mGossipMenuItemsLocaleMap.find(entry); if (itr == mGossipMenuItemsLocaleMap.end()) { return NULL; } return &itr->second; } PointOfInterestLocale const* GetPointOfInterestLocale(uint32 poi_id) const { PointOfInterestLocaleMap::const_iterator itr = mPointOfInterestLocaleMap.find(poi_id); if (itr == mPointOfInterestLocaleMap.end()) { return NULL; } return &itr->second; } LocalTransportGuidsOnMap const* GetLocalTransportGuids() const { return &m_localTransports; } GameObjectDataPair const* GetGODataPair(uint32 guid) const { GameObjectDataMap::const_iterator itr = mGameObjectDataMap.find(guid); if (itr == mGameObjectDataMap.end()) { return NULL; } return &*itr; } GameObjectData const* GetGOData(uint32 guid) const { GameObjectDataPair const* dataPair = GetGODataPair(guid); return dataPair ? &dataPair->second : NULL; } GameObjectData& NewGOData(uint32 guid) { return mGameObjectDataMap[guid]; } void DeleteGOData(uint32 guid); template void DoGOData(Worker& worker) const { for (GameObjectDataMap::const_iterator itr = mGameObjectDataMap.begin(); itr != mGameObjectDataMap.end(); ++itr) if (worker(*itr)) // arg = GameObjectDataPair { break; } } MangosStringLocale const* GetMangosStringLocale(int32 entry) const { MangosStringLocaleMap::const_iterator itr = mMangosStringLocaleMap.find(entry); if (itr == mMangosStringLocaleMap.end()) { return NULL; } return &itr->second; } uint32 GetLoadedStringsCount(int32 minEntry) const { std::map::const_iterator itr = m_loadedStringCount.find(minEntry); if (itr != m_loadedStringCount.end()) { return itr->second; } return 0; } const char* GetMangosString(int32 entry, int locale_idx) const; const char* GetMangosStringForDBCLocale(int32 entry) const { return GetMangosString(entry, DBCLocaleIndex); } int32 GetDBCLocaleIndex() const { return DBCLocaleIndex; } void SetDBCLocaleIndex(uint32 lang) { DBCLocaleIndex = GetIndexForLocale(LocaleConstant(lang)); } // global grid objects state (static DB spawns, global spawn mods from gameevent system) CellObjectGuids const& GetCellObjectGuids(uint16 mapid, uint32 cell_id) { return mMapObjectGuids[mapid][cell_id]; } // modifiers for global grid objects state (static DB spawns, global spawn mods from gameevent system) // Don't must be used for modify instance specific spawn state modifications void AddCreatureToGrid(uint32 guid, CreatureData const* data); void RemoveCreatureFromGrid(uint32 guid, CreatureData const* data); void AddGameobjectToGrid(uint32 guid, GameObjectData const* data); void RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data); void AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance); void DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid); // reserved names void LoadReservedPlayersNames(); bool IsReservedName(const std::string& name) const; // name with valid structure and symbols static uint8 CheckPlayerName(const std::string& name, bool create = false); static PetNameInvalidReason CheckPetName(const std::string& name); static bool IsValidCharterName(const std::string& name); int GetIndexForLocale(LocaleConstant loc); LocaleConstant GetLocaleForIndex(int i); // Check if a player meets condition conditionId bool IsPlayerMeetToCondition(uint16 conditionId, Player const* pPlayer, Map const* map, WorldObject const* source, ConditionSource conditionSourceType, ConditionEntry* entry = NULL) const; GameTele const* GetGameTele(uint32 id) const { GameTeleMap::const_iterator itr = m_GameTeleMap.find(id); if (itr == m_GameTeleMap.end()) { return NULL; } return &itr->second; } GameTele const* GetGameTele(const std::string& name) const; GameTeleMap const& GetGameTeleMap() const { return m_GameTeleMap; } bool AddGameTele(GameTele& data); bool DeleteGameTele(const std::string& name); uint32 GetNpcGossip(uint32 entry) const { CacheNpcTextIdMap::const_iterator iter = m_mCacheNpcTextIdMap.find(entry); if (iter == m_mCacheNpcTextIdMap.end()) { return 0; } return iter->second; } TrainerSpellData const* GetNpcTrainerSpells(uint32 entry) const { CacheTrainerSpellMap::const_iterator iter = m_mCacheTrainerSpellMap.find(entry); if (iter == m_mCacheTrainerSpellMap.end()) { return NULL; } return &iter->second; } TrainerSpellData const* GetNpcTrainerTemplateSpells(uint32 entry) const { CacheTrainerSpellMap::const_iterator iter = m_mCacheTrainerTemplateSpellMap.find(entry); if (iter == m_mCacheTrainerTemplateSpellMap.end()) { return NULL; } return &iter->second; } VendorItemData const* GetNpcVendorItemList(uint32 entry) const { CacheVendorItemMap::const_iterator iter = m_mCacheVendorItemMap.find(entry); if (iter == m_mCacheVendorItemMap.end()) { return NULL; } return &iter->second; } VendorItemData const* GetNpcVendorTemplateItemList(uint32 entry) const { CacheVendorItemMap::const_iterator iter = m_mCacheVendorTemplateItemMap.find(entry); if (iter == m_mCacheVendorTemplateItemMap.end()) { return NULL; } return &iter->second; } void AddVendorItem(uint32 entry, uint32 item, uint32 maxcount, uint32 incrtime); bool RemoveVendorItem(uint32 entry, uint32 item); bool IsVendorItemValid(bool isTemplate, char const* tableName, uint32 vendor_entry, uint32 item, uint32 maxcount, uint32 ptime, uint16 conditionId, Player* pl = NULL, std::set* skip_vendors = NULL) const; static void AddLocaleString(std::string const& s, LocaleConstant locale, StringVector& data); static inline void GetLocaleString(const StringVector& data, int loc_idx, std::string& value) { if (data.size() > size_t(loc_idx) && !data[loc_idx].empty()) value = data[loc_idx]; } int GetOrNewIndexForLocale(LocaleConstant loc); ItemRequiredTargetMapBounds GetItemRequiredTargetMapBounds(uint32 uiItemEntry) const { return m_ItemRequiredTarget.equal_range(uiItemEntry); } GossipMenusMapBounds GetGossipMenusMapBounds(uint32 uiMenuId) const { return m_mGossipMenusMap.equal_range(uiMenuId); } GossipMenuItemsMapBounds GetGossipMenuItemsMapBounds(uint32 uiMenuId) const { return m_mGossipMenuItemsMap.equal_range(uiMenuId); } ExclusiveQuestGroupsMapBounds GetExclusiveQuestGroupsMapBounds(int32 groupId) const { return m_ExclusiveQuestGroups.equal_range(groupId); } QuestRelationsMapBounds GetCreatureQuestRelationsMapBounds(uint32 entry) const { return m_CreatureQuestRelations.equal_range(entry); } QuestRelationsMapBounds GetCreatureQuestInvolvedRelationsMapBounds(uint32 entry) const { return m_CreatureQuestInvolvedRelations.equal_range(entry); } QuestRelationsMapBounds GetGOQuestRelationsMapBounds(uint32 entry) const { return m_GOQuestRelations.equal_range(entry); } QuestRelationsMapBounds GetGOQuestInvolvedRelationsMapBounds(uint32 entry) const { return m_GOQuestInvolvedRelations.equal_range(entry); } QuestRelationsMap& GetCreatureQuestRelationsMap() { return m_CreatureQuestRelations; } /** * \brief: Data returned is used to compute health, mana, armor, damage of creatures. May be NULL. * \param uint32 level creature level * \param uint32 unitClass creature class, related to CLASSMASK_ALL_CREATURES * \return: CreatureClassLvlStats const* or NULL * * Description: GetCreatureClassLvlStats give fast access to creature stats data. * FullName: ObjectMgr::GetCreatureClassLvlStats * Access: public * Qualifier: const **/ CreatureClassLvlStats const* GetCreatureClassLvlStats(uint32 level, uint32 unitClass) const; protected: // first free id for selected id type IdGenerator m_AuctionIds; IdGenerator m_GuildIds; IdGenerator m_ItemTextIds; IdGenerator m_MailIds; IdGenerator m_PetNumbers; IdGenerator m_GroupIds; // initial free low guid for selected guid type for map local guids uint32 m_FirstTemporaryCreatureGuid; uint32 m_FirstTemporaryGameObjectGuid; // guids from reserved range for use in .npc add/.gobject add commands for adding new static spawns (saved in DB) from client. ObjectGuidGenerator m_StaticCreatureGuids; ObjectGuidGenerator m_StaticGameObjectGuids; // first free low guid for selected guid type ObjectGuidGenerator m_CharGuids; ObjectGuidGenerator m_ItemGuids; ObjectGuidGenerator m_CorpseGuids; QuestMap mQuestTemplates; typedef UNORDERED_MAP GossipTextMap; typedef UNORDERED_MAP QuestAreaTriggerMap; typedef UNORDERED_MAP ItemTextMap; typedef std::set TavernAreaTriggerSet; typedef std::set GameObjectForQuestSet; GroupMap mGroupMap; ItemTextMap mItemTexts; QuestAreaTriggerMap mQuestAreaTriggerMap; TavernAreaTriggerSet mTavernAreaTriggerSet; GameObjectForQuestSet mGameObjectForQuestSet; GossipTextMap mGossipText; AreaTriggerMap mAreaTriggers; RepRewardRateMap m_RepRewardRateMap; RepOnKillMap mRepOnKill; RepSpilloverTemplateMap m_RepSpilloverTemplateMap; GossipMenusMap m_mGossipMenusMap; GossipMenuItemsMap m_mGossipMenuItemsMap; PointOfInterestMap mPointsOfInterest; PetCreateSpellMap mPetCreateSpell; // character reserved names typedef std::set ReservedNamesMap; ReservedNamesMap m_ReservedNames; GraveYardMap mGraveYardMap; GameTeleMap m_GameTeleMap; ItemRequiredTargetMap m_ItemRequiredTarget; typedef std::vector LocalForIndex; LocalForIndex m_LocalForIndex; ExclusiveQuestGroupsMap m_ExclusiveQuestGroups; QuestRelationsMap m_CreatureQuestRelations; QuestRelationsMap m_CreatureQuestInvolvedRelations; QuestRelationsMap m_GOQuestRelations; QuestRelationsMap m_GOQuestInvolvedRelations; int DBCLocaleIndex; private: void LoadCreatureAddons(SQLStorage& creatureaddons, char const* entryName, char const* comment); void ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr); void LoadQuestRelationsHelper(QuestRelationsMap& map, QuestActor actor, QuestRole role); void LoadVendors(char const* tableName, bool isTemplates); void LoadTrainers(char const* tableName, bool isTemplates); void LoadGossipMenu(std::set& gossipScriptSet); void LoadGossipMenuItems(std::set& gossipScriptSet); typedef std::map PetLevelInfoMap; // PetLevelInfoMap[creature_id][level] PetLevelInfoMap petInfo; // [creature_id][level] PlayerClassInfo playerClassInfo[MAX_CLASSES]; void BuildPlayerLevelInfo(uint8 race, uint8 class_, uint8 level, PlayerLevelInfo* plinfo) const; PlayerInfo playerInfo[MAX_RACES][MAX_CLASSES]; typedef std::vector PlayerXPperLevel; // [level] PlayerXPperLevel mPlayerXPperLevel; typedef std::map BaseXPMap; // [area level][base xp] BaseXPMap mBaseXPTable; typedef std::map FishingBaseSkillMap;// [areaId][base skill level] FishingBaseSkillMap mFishingBaseForArea; // Standing System HonorStandingList HordeHonorStandingList; HonorStandingList AllyHonorStandingList; typedef std::map > HalfNameMap; HalfNameMap PetHalfName0; HalfNameMap PetHalfName1; // Array to store creature stats, Max creature level + 1 (for data alignement with in game level) CreatureClassLvlStats m_creatureClassLvlStats[DEFAULT_MAX_CREATURE_LEVEL + 1][MAX_CREATURE_CLASS]; MapObjectGuids mMapObjectGuids; ActiveCreatureGuidsOnMap m_activeCreatures; LocalTransportGuidsOnMap m_localTransports; CreatureDataMap mCreatureDataMap; CreatureLocaleMap mCreatureLocaleMap; GameObjectDataMap mGameObjectDataMap; GameObjectLocaleMap mGameObjectLocaleMap; ItemLocaleMap mItemLocaleMap; QuestLocaleMap mQuestLocaleMap; NpcTextLocaleMap mNpcTextLocaleMap; PageTextLocaleMap mPageTextLocaleMap; MangosStringLocaleMap mMangosStringLocaleMap; std::map < int32 /*minEntryOfBracket*/, uint32 /*count*/ > m_loadedStringCount; GossipMenuItemsLocaleMap mGossipMenuItemsLocaleMap; PointOfInterestLocaleMap mPointOfInterestLocaleMap; CacheNpcTextIdMap m_mCacheNpcTextIdMap; CacheVendorItemMap m_mCacheVendorTemplateItemMap; CacheVendorItemMap m_mCacheVendorItemMap; CacheTrainerSpellMap m_mCacheTrainerTemplateSpellMap; CacheTrainerSpellMap m_mCacheTrainerSpellMap; }; #define sObjectMgr MaNGOS::Singleton::Instance() /// generic text function bool DoDisplayText(WorldObject* source, int32 entry, Unit const* target = NULL); // scripting access functions bool LoadMangosStrings(DatabaseType& db, char const* table, int32 start_value = MAX_CREATURE_AI_TEXT_STRING_ID, int32 end_value = std::numeric_limits::min(), bool extra_content = false); CreatureInfo const* GetCreatureTemplateStore(uint32 entry); Quest const* GetQuestTemplateStore(uint32 entry); MangosStringLocale const* GetMangosStringData(int32 entry); #endif