/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2015 MaNGOS project * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #include "Common.h" #include "Database/DatabaseEnv.h" #include "SQLStorages.h" #include "CreatureEventAI.h" #include "CreatureEventAIMgr.h" #include "ObjectMgr.h" #include "ProgressBar.h" #include "Policies/Singleton.h" #include "ObjectGuid.h" #include "GridDefines.h" #include "SpellMgr.h" #include "World.h" INSTANTIATE_SINGLETON_1(CreatureEventAIMgr); // ------------------- void CreatureEventAIMgr::LoadCreatureEventAI_Texts(bool check_entry_use) { // Load EventAI Text sObjectMgr.LoadMangosStrings(WorldDatabase, "creature_ai_texts", MIN_CREATURE_AI_TEXT_STRING_ID, MAX_CREATURE_AI_TEXT_STRING_ID, true); if (check_entry_use) { CheckUnusedAITexts(); } } void CreatureEventAIMgr::CheckUnusedAITexts() { if (m_usedTextsAmount == sObjectMgr.GetLoadedStringsCount(MIN_CREATURE_AI_TEXT_STRING_ID)) { return; } sLog.outString("Checking EventAI for unused texts, this might take a while"); std::set idx_set; for (int32 i = MAX_CREATURE_AI_TEXT_STRING_ID + 1; i <= MIN_CREATURE_AI_TEXT_STRING_ID; ++i) if (sObjectMgr.GetMangosStringLocale(i)) { idx_set.insert(i); } for (CreatureEventAI_Event_Map::const_iterator itr = m_CreatureEventAI_Event_Map.begin(); itr != m_CreatureEventAI_Event_Map.end(); ++itr) { for (size_t i = 0; i < itr->second.size(); ++i) { CreatureEventAI_Event const& event = itr->second[i]; for (int j = 0; j < MAX_ACTIONS; ++j) { CreatureEventAI_Action const& action = event.action[j]; switch (action.type) { case ACTION_T_TEXT: case ACTION_T_CHANCED_TEXT: { // ACTION_T_CHANCED_TEXT contains a chance value in first param int k = action.type == ACTION_T_TEXT ? 0 : 1; for (; k < 3; ++k) if (action.text.TextId[k]) { idx_set.erase(action.text.TextId[k]); } break; } default: break; } } } } for (std::set::const_iterator itr = idx_set.begin(); itr != idx_set.end(); ++itr) { sLog.outErrorEventAI("Entry %i in table `creature_ai_texts` but not used in EventAI scripts.", *itr); } } // ------------------- void CreatureEventAIMgr::LoadCreatureEventAI_Summons(bool check_entry_use) { // Drop Existing EventSummon Map m_CreatureEventAI_Summon_Map.clear(); // Gather additional data for EventAI QueryResult* result = WorldDatabase.Query("SELECT id, position_x, position_y, position_z, orientation, spawntimesecs FROM creature_ai_summons"); if (result) { BarGoLink bar(result->GetRowCount()); uint32 Count = 0; do { bar.step(); Field* fields = result->Fetch(); CreatureEventAI_Summon temp; temp.id = fields[0].GetUInt32(); temp.position_x = fields[1].GetFloat(); temp.position_y = fields[2].GetFloat(); temp.position_z = fields[3].GetFloat(); temp.orientation = fields[4].GetFloat(); temp.SpawnTimeSecs = fields[5].GetUInt32(); if (!MaNGOS::IsValidMapCoord(temp.position_x, temp.position_y, temp.position_z, temp.orientation)) { sLog.outErrorEventAI("Summon id %u have wrong coordinates (%f, %f, %f, %f), skipping.", temp.id, temp.position_x, temp.position_y, temp.position_z, temp.orientation); continue; } // Add to map m_CreatureEventAI_Summon_Map[temp.id] = temp; ++Count; } while (result->NextRow()); delete result; if (check_entry_use) { CheckUnusedAISummons(); } sLog.outString(">> Loaded %u CreatureEventAI summon definitions", Count); sLog.outString(); } else { BarGoLink bar(1); bar.step(); sLog.outString(">> Loaded 0 CreatureEventAI Summon definitions. DB table `creature_ai_summons` is empty."); sLog.outString(); } } void CreatureEventAIMgr::CheckUnusedAISummons() { std::set idx_set; // check not used strings this is negative range for (CreatureEventAI_Summon_Map::const_iterator itr = m_CreatureEventAI_Summon_Map.begin(); itr != m_CreatureEventAI_Summon_Map.end(); ++itr) { idx_set.insert(itr->first); } for (CreatureEventAI_Event_Map::const_iterator itr = m_CreatureEventAI_Event_Map.begin(); itr != m_CreatureEventAI_Event_Map.end(); ++itr) { for (size_t i = 0; i < itr->second.size(); ++i) { CreatureEventAI_Event const& event = itr->second[i]; for (int j = 0; j < MAX_ACTIONS; ++j) { CreatureEventAI_Action const& action = event.action[j]; switch (action.type) { case ACTION_T_SUMMON_ID: case ACTION_T_SUMMON_UNIQUE: { if (action.summon_id.spawnId) { idx_set.erase(action.summon_id.spawnId); } break; } default: break; } } } } for (std::set::const_iterator itr = idx_set.begin(); itr != idx_set.end(); ++itr) { sLog.outErrorEventAI("Entry %i in table `creature_ai_summons` but not used in EventAI scripts.", *itr); } } /// Helper function to check if a target-type is suitable for the event-type bool IsValidTargetType(EventAI_Type eventType, EventAI_ActionType actionType, uint32 targetType, uint32 eventId, uint8 action) { switch (targetType) { case TARGET_T_SELF: if (actionType == ACTION_T_QUEST_EVENT || actionType == ACTION_T_CAST_EVENT || actionType == ACTION_T_QUEST_EVENT_ALL || actionType == ACTION_T_KILLED_MONSTER) { sLog.outErrorEventAI("Event %u Action%u uses incorrect Target type %u for event-type %u (must target player)", eventId, action, targetType, eventType); return false; } return true; // Can always be used case TARGET_T_HOSTILE_RANDOM: case TARGET_T_HOSTILE_RANDOM_NOT_TOP: if (actionType == ACTION_T_QUEST_EVENT || actionType == ACTION_T_CAST_EVENT || actionType == ACTION_T_QUEST_EVENT_ALL || actionType == ACTION_T_KILLED_MONSTER) { sLog.outErrorEventAI("Event %u Action%u uses LIKELY bad Target type %u for event-type %u (must target player)", eventId, action, targetType, eventType); } // no break, check if valid at all case TARGET_T_HOSTILE: case TARGET_T_HOSTILE_SECOND_AGGRO: case TARGET_T_HOSTILE_LAST_AGGRO: case TARGET_T_HOSTILE_RANDOM_PLAYER: case TARGET_T_HOSTILE_RANDOM_NOT_TOP_PLAYER: switch (eventType) { case EVENT_T_TIMER_OOC: case EVENT_T_OOC_LOS: case EVENT_T_REACHED_HOME: sLog.outErrorEventAI("Event %u Action%u uses incorrect Target type %u for event-type %u (can not be used OOC)", eventId, action, targetType, eventType); return false; case EVENT_T_TIMER_GENERIC: sLog.outErrorEventAI("Event %u Action%u uses LIKELY incorrect Target type %u for event-type %u (can not be used OOC)", eventId, action, targetType, eventType); return true; // Does not need to be an error default: return true; } case TARGET_T_ACTION_INVOKER: // Unit who caused this Event to occur (only works for EVENT_T_AGGRO, EVENT_T_KILL, EVENT_T_DEATH, EVENT_T_SPELLHIT, EVENT_T_OOC_LOS, EVENT_T_FRIENDLY_HP, EVENT_T_FRIENDLY_IS_CC, EVENT_T_FRIENDLY_MISSING_BUFF, EVENT_T_RECEIVE_EMOTE, EVENT_T_RECEIVE_AI_EVENT) case TARGET_T_ACTION_INVOKER_OWNER: // Unit who is responsible for Event to occur (only works for EVENT_T_AGGRO, EVENT_T_KILL, EVENT_T_DEATH, EVENT_T_SPELLHIT, EVENT_T_OOC_LOS, EVENT_T_FRIENDLY_HP, EVENT_T_FRIENDLY_IS_CC, EVENT_T_FRIENDLY_MISSING_BUFF, EVENT_T_RECEIVE_EMOTE, EVENT_T_RECEIVE_AI_EVENT) switch (eventType) { case EVENT_T_AGGRO: case EVENT_T_KILL: case EVENT_T_DEATH: case EVENT_T_SPELLHIT: case EVENT_T_OOC_LOS: case EVENT_T_FRIENDLY_HP: case EVENT_T_FRIENDLY_IS_CC: case EVENT_T_FRIENDLY_MISSING_BUFF: case EVENT_T_RECEIVE_EMOTE: case EVENT_T_RECEIVE_AI_EVENT: return true; default: sLog.outErrorEventAI("Event %u Action%u uses incorrect Target type %u for event-type %u", eventId, action, targetType, eventType); return false; } case TARGET_T_EVENT_SENDER: // Unit who sent an AIEvent that was received with EVENT_T_RECEIVE_AI_EVENT if (eventType != EVENT_T_RECEIVE_AI_EVENT) { sLog.outErrorEventAI("Event %u Action%u uses incorrect Target type %u for event-type %u", eventId, action, targetType, eventType); return false; } return true; default: sLog.outErrorEventAI("Event %u Action%u uses incorrect Target type", eventId, action); return false; } } // ------------------- void CreatureEventAIMgr::LoadCreatureEventAI_Scripts() { // Drop Existing EventAI List m_CreatureEventAI_Event_Map.clear(); std::set usedTextIds; // Gather event data QueryResult* result = WorldDatabase.Query("SELECT id, creature_id, event_type, event_inverse_phase_mask, event_chance, event_flags, " "event_param1, event_param2, event_param3, event_param4, " "action1_type, action1_param1, action1_param2, action1_param3, " "action2_type, action2_param1, action2_param2, action2_param3, " "action3_type, action3_param1, action3_param2, action3_param3 " "FROM creature_ai_scripts"); if (result) { BarGoLink bar(result->GetRowCount()); uint32 Count = 0; do { bar.step(); Field* fields = result->Fetch(); CreatureEventAI_Event temp; temp.event_id = EventAI_Type(fields[0].GetUInt32()); uint32 i = temp.event_id; temp.creature_id = fields[1].GetUInt32(); uint32 creature_id = temp.creature_id; uint32 e_type = fields[2].GetUInt32(); // Report any errors in event if (e_type >= EVENT_T_END) { sLog.outErrorEventAI("Event %u have wrong type (%u), skipping.", i, e_type); continue; } temp.event_type = EventAI_Type(e_type); temp.event_inverse_phase_mask = fields[3].GetUInt32(); temp.event_chance = fields[4].GetUInt8(); temp.event_flags = fields[5].GetUInt8(); temp.raw.param1 = fields[6].GetUInt32(); temp.raw.param2 = fields[7].GetUInt32(); temp.raw.param3 = fields[8].GetUInt32(); temp.raw.param4 = fields[9].GetUInt32(); // Creature does not exist in database if (!sCreatureStorage.LookupEntry(temp.creature_id)) { sLog.outErrorEventAI("Event %u has script for non-existing creature entry (%u), skipping.", i, temp.creature_id); continue; } // No chance of this event occuring if (temp.event_chance == 0) { sLog.outErrorEventAI("Event %u has 0 percent chance. Event will never trigger!", i); } // Chance above 100, force it to be 100 else if (temp.event_chance > 100) { sLog.outErrorEventAI("Creature %u are using event %u with more than 100 percent chance. Adjusting to 100 percent.", temp.creature_id, i); temp.event_chance = 100; } // Individual event checks switch (temp.event_type) { case EVENT_T_TIMER_IN_COMBAT: case EVENT_T_TIMER_OOC: case EVENT_T_TIMER_GENERIC: if (temp.timer.initialMax < temp.timer.initialMin) { sLog.outErrorEventAI("Creature %u are using timed event(%u) with param2 < param1 (InitialMax < InitialMin). Event will never repeat.", temp.creature_id, i); } if (temp.timer.repeatMax < temp.timer.repeatMin) { sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); } break; case EVENT_T_HP: case EVENT_T_MANA: case EVENT_T_TARGET_HP: case EVENT_T_TARGET_MANA: case EVENT_T_ENERGY: if (temp.percent_range.percentMax > 100) { sLog.outErrorEventAI("Creature %u are using percentage event(%u) with param2 (MinPercent) > 100. Event will never trigger! ", temp.creature_id, i); } if (temp.percent_range.percentMax <= temp.percent_range.percentMin) { sLog.outErrorEventAI("Creature %u are using percentage event(%u) with param1 <= param2 (MaxPercent <= MinPercent). Event will never trigger! ", temp.creature_id, i); } if (temp.event_flags & EFLAG_REPEATABLE && !temp.percent_range.repeatMin && !temp.percent_range.repeatMax) { sLog.outErrorEventAI("Creature %u has param3 and param4=0 (RepeatMin/RepeatMax) but can not be repeatable without timers. Removing EFLAG_REPEATABLE for event %u.", temp.creature_id, i); temp.event_flags &= ~EFLAG_REPEATABLE; } break; case EVENT_T_SPELLHIT: if (temp.spell_hit.spellId) { SpellEntry const* pSpell = sSpellStore.LookupEntry(temp.spell_hit.spellId); if (!pSpell) { sLog.outErrorEventAI("Creature %u has nonexistent SpellID(%u) defined in event %u.", temp.creature_id, temp.spell_hit.spellId, i); continue; } if ((temp.spell_hit.schoolMask & GetSchoolMask(pSpell->School)) != GetSchoolMask(pSpell->School)) { sLog.outErrorEventAI("Creature %u has param1(spellId %u) but param2 is not -1 and not equal to spell's school mask. Event %u can never trigger.", temp.creature_id, temp.spell_hit.schoolMask, i); } } if (!temp.spell_hit.schoolMask) { sLog.outErrorEventAI("Creature %u is using invalid SpellSchoolMask(%u) defined in event %u.", temp.creature_id, temp.spell_hit.schoolMask, i); } if (temp.spell_hit.repeatMax < temp.spell_hit.repeatMin) { sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); } break; case EVENT_T_RANGE: if (temp.range.maxDist < temp.range.minDist) { sLog.outErrorEventAI("Creature %u are using event(%u) with param2 < param1 (MaxDist < MinDist). Event will never repeat.", temp.creature_id, i); } if (temp.range.repeatMax < temp.range.repeatMin) { sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); } break; case EVENT_T_OOC_LOS: if (temp.ooc_los.repeatMax < temp.ooc_los.repeatMin) { sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); } break; case EVENT_T_SPAWNED: switch (temp.spawned.condition) { case SPAWNED_EVENT_ALWAY: break; case SPAWNED_EVENT_MAP: if (!sMapStore.LookupEntry(temp.spawned.conditionValue1)) { sLog.outErrorEventAI("Creature %u are using spawned event(%u) with param1 = %u 'map specific' but map (param2: %u) does not exist. Event will never repeat.", temp.creature_id, i, temp.spawned.condition, temp.spawned.conditionValue1); } break; case SPAWNED_EVENT_ZONE: if (!GetAreaEntryByAreaID(temp.spawned.conditionValue1)) { sLog.outErrorEventAI("Creature %u are using spawned event(%u) with param1 = %u 'area specific' but area (param2: %u) does not exist. Event will never repeat.", temp.creature_id, i, temp.spawned.condition, temp.spawned.conditionValue1); } break; default: sLog.outErrorEventAI("Creature %u are using invalid spawned event %u mode (%u) in param1", temp.creature_id, i, temp.spawned.condition); break; } break; case EVENT_T_FRIENDLY_HP: if (temp.friendly_hp.repeatMax < temp.friendly_hp.repeatMin) { sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); } break; case EVENT_T_FRIENDLY_IS_CC: if (temp.friendly_is_cc.repeatMax < temp.friendly_is_cc.repeatMin) { sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); } break; case EVENT_T_FRIENDLY_MISSING_BUFF: { SpellEntry const* pSpell = sSpellStore.LookupEntry(temp.friendly_buff.spellId); if (!pSpell) { sLog.outErrorEventAI("Creature %u has nonexistent SpellID(%u) defined in event %u.", temp.creature_id, temp.friendly_buff.spellId, i); continue; } if (temp.friendly_buff.radius <= 0) { sLog.outErrorEventAI("Creature %u has wrong radius (%u) for EVENT_T_FRIENDLY_MISSING_BUFF defined in event %u.", temp.creature_id, temp.friendly_buff.radius, i); continue; } if (temp.friendly_buff.repeatMax < temp.friendly_buff.repeatMin) { sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); } break; } case EVENT_T_KILL: if (temp.kill.repeatMax < temp.kill.repeatMin) { sLog.outErrorEventAI("Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); } break; case EVENT_T_TARGET_CASTING: if (temp.target_casting.repeatMax < temp.target_casting.repeatMin) { sLog.outErrorEventAI("Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); } break; case EVENT_T_SUMMONED_UNIT: case EVENT_T_SUMMONED_JUST_DIED: case EVENT_T_SUMMONED_JUST_DESPAWN: if (!sCreatureStorage.LookupEntry(temp.summoned.creatureId)) { sLog.outErrorEventAI("Creature %u are using event(%u) with nonexistent creature template id (%u) in param1, skipped.", temp.creature_id, i, temp.summoned.creatureId); } if (temp.summoned.repeatMax < temp.summoned.repeatMin) { sLog.outErrorEventAI("Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); } break; case EVENT_T_QUEST_ACCEPT: case EVENT_T_QUEST_COMPLETE: if (!sObjectMgr.GetQuestTemplate(temp.quest.questId)) { sLog.outErrorEventAI("Creature %u are using event(%u) with nonexistent quest id (%u) in param1, skipped.", temp.creature_id, i, temp.quest.questId); } sLog.outErrorEventAI("Creature %u using not implemented event (%u) in event %u.", temp.creature_id, temp.event_id, i); continue; case EVENT_T_AGGRO: case EVENT_T_DEATH: case EVENT_T_EVADE: case EVENT_T_REACHED_HOME: { if (temp.event_flags & EFLAG_REPEATABLE) { sLog.outErrorEventAI("Creature %u has EFLAG_REPEATABLE set. Event can never be repeatable. Removing flag for event %u.", temp.creature_id, i); temp.event_flags &= ~EFLAG_REPEATABLE; } break; } case EVENT_T_RECEIVE_EMOTE: { if (!sEmotesTextStore.LookupEntry(temp.receive_emote.emoteId)) { sLog.outErrorEventAI("Creature %u using event %u: param1 (EmoteTextId: %u) are not valid.", temp.creature_id, i, temp.receive_emote.emoteId); continue; } if (!PlayerCondition::IsValid(0, ConditionType(temp.receive_emote.condition), temp.receive_emote.conditionValue1, temp.receive_emote.conditionValue2)) { sLog.outErrorEventAI("Creature %u using event %u: param2 (Condition: %u) are not valid.", temp.creature_id, i, temp.receive_emote.condition); continue; } if (!(temp.event_flags & EFLAG_REPEATABLE)) { sLog.outErrorEventAI("Creature %u using event %u: EFLAG_REPEATABLE not set. Event must always be repeatable. Flag applied.", temp.creature_id, i); temp.event_flags |= EFLAG_REPEATABLE; } break; } case EVENT_T_AURA: case EVENT_T_TARGET_AURA: case EVENT_T_MISSING_AURA: case EVENT_T_TARGET_MISSING_AURA: { SpellEntry const* pSpell = sSpellStore.LookupEntry(temp.buffed.spellId); if (!pSpell) { sLog.outErrorEventAI("Creature %u has nonexistent SpellID(%u) defined in event %u.", temp.creature_id, temp.buffed.spellId, i); continue; } if (temp.buffed.amount < 1) { sLog.outErrorEventAI("Creature %u has wrong spell stack size (%u) defined in event %u.", temp.creature_id, temp.buffed.amount, i); continue; } if (temp.buffed.repeatMax < temp.buffed.repeatMin) { sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); } break; } case EVENT_T_RECEIVE_AI_EVENT: { // Sender-Creature does not exist in database if (temp.receiveAIEvent.senderEntry && !sCreatureStorage.LookupEntry(temp.receiveAIEvent.senderEntry)) { sLog.outErrorEventAI("Event %u has nonexisting creature (%u) defined for event RECEIVE_AI_EVENT, skipping.", i, temp.receiveAIEvent.senderEntry); continue; } // Event-Type is not defined if (temp.receiveAIEvent.eventType >= MAXIMAL_AI_EVENT_EVENTAI) { sLog.outErrorEventAI("Event %u has unfitting event-type (%u) defined for event RECEIVE_AI_EVENT (must be less than %u), skipping.", i, temp.receiveAIEvent.eventType, MAXIMAL_AI_EVENT_EVENTAI); continue; } break; } case EVENT_T_REACHED_WAYPOINT: { // nothing to check because the types used prevent anything unwanted from being entered (positive and negative values are allowed for all inputs) break; } default: sLog.outErrorEventAI("Creature %u using not checked at load event (%u) in event %u. Need check code update?", temp.creature_id, temp.event_id, i); break; } for (uint32 j = 0; j < MAX_ACTIONS; ++j) { uint16 action_type = fields[10 + (j * 4)].GetUInt16(); if (action_type >= ACTION_T_END) { sLog.outErrorEventAI("Event %u Action %u has incorrect action type (%u), replace by ACTION_T_NONE.", i, j + 1, action_type); temp.action[j].type = ACTION_T_NONE; continue; } CreatureEventAI_Action& action = temp.action[j]; action.type = EventAI_ActionType(action_type); action.raw.param1 = fields[11 + (j * 4)].GetUInt32(); action.raw.param2 = fields[12 + (j * 4)].GetUInt32(); action.raw.param3 = fields[13 + (j * 4)].GetUInt32(); // Report any errors in actions switch (action.type) { case ACTION_T_NONE: break; case ACTION_T_CHANCED_TEXT: // Check first param as chance if (!action.chanced_text.chance) { sLog.outErrorEventAI("Event %u Action %u has not set chance param1. Text will not be displayed", i, j + 1); } else if (action.chanced_text.chance >= 100) { sLog.outErrorEventAI("Event %u Action %u has set chance param1 >= 100. Text will always be displayed", i, j + 1); } // no break here to check texts case ACTION_T_TEXT: { bool not_set = false; int firstTextParam = action.type == ACTION_T_TEXT ? 0 : 1; for (int k = firstTextParam; k < 3; ++k) { if (action.text.TextId[k]) { if (k > firstTextParam && not_set) { sLog.outErrorEventAI("Event %u Action %u has param%d, but it follow after not set param. Required for randomized text.", i, j + 1, k + 1); } if (!action.text.TextId[k]) { not_set = true; } // range negative else if (action.text.TextId[k] > MIN_CREATURE_AI_TEXT_STRING_ID || action.text.TextId[k] <= MAX_CREATURE_AI_TEXT_STRING_ID) { sLog.outErrorEventAI("Event %u Action %u param%d references out-of-range entry (%i) in texts table.", i, j + 1, k + 1, action.text.TextId[k]); action.text.TextId[k] = 0; } else if (!sObjectMgr.GetMangosStringLocale(action.text.TextId[k])) { sLog.outErrorEventAI("Event %u Action %u param%d references non-existing entry (%i) in texts table.", i, j + 1, k + 1, action.text.TextId[k]); action.text.TextId[k] = 0; } else { usedTextIds.insert(action.text.TextId[k]); } } } break; } case ACTION_T_SET_FACTION: if (action.set_faction.factionId != 0 && !sFactionTemplateStore.LookupEntry(action.set_faction.factionId)) { sLog.outErrorEventAI("Event %u Action %u uses nonexistent FactionId %u.", i, j + 1, action.set_faction.factionId); action.set_faction.factionId = 0; } break; case ACTION_T_MORPH_TO_ENTRY_OR_MODEL: if (action.morph.creatureId != 0 || action.morph.modelId != 0) { if (action.morph.creatureId && !sCreatureStorage.LookupEntry(action.morph.creatureId)) { sLog.outErrorEventAI("Event %u Action %u uses nonexistent Creature entry %u.", i, j + 1, action.morph.creatureId); action.morph.creatureId = 0; } if (action.morph.modelId) { if (action.morph.creatureId) { sLog.outErrorEventAI("Event %u Action %u have unused ModelId %u with also set creature id %u.", i, j + 1, action.morph.modelId, action.morph.creatureId); action.morph.modelId = 0; } else if (!sCreatureDisplayInfoStore.LookupEntry(action.morph.modelId)) { sLog.outErrorEventAI("Event %u Action %u uses nonexistent ModelId %u.", i, j + 1, action.morph.modelId); action.morph.modelId = 0; } } } break; case ACTION_T_SOUND: if (!sSoundEntriesStore.LookupEntry(action.sound.soundId)) { sLog.outErrorEventAI("Event %u Action %u uses nonexistent SoundID %u.", i, j + 1, action.sound.soundId); } break; case ACTION_T_EMOTE: if (!sEmotesStore.LookupEntry(action.emote.emoteId)) { sLog.outErrorEventAI("Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j + 1, action.emote.emoteId); } break; case ACTION_T_RANDOM_SOUND: if (!sSoundEntriesStore.LookupEntry(action.random_sound.soundId1)) { sLog.outErrorEventAI("Event %u Action %u param1 uses nonexistent SoundID %u.", i, j + 1, action.random_sound.soundId1); } if (action.random_sound.soundId2 >= 0 && !sSoundEntriesStore.LookupEntry(action.random_sound.soundId2)) { sLog.outErrorEventAI("Event %u Action %u param2 uses nonexistent SoundID %u.", i, j + 1, action.random_sound.soundId2); } if (action.random_sound.soundId3 >= 0 && !sSoundEntriesStore.LookupEntry(action.random_sound.soundId3)) { sLog.outErrorEventAI("Event %u Action %u param3 uses nonexistent SoundID %u.", i, j + 1, action.random_sound.soundId3); } break; case ACTION_T_RANDOM_EMOTE: if (!sEmotesStore.LookupEntry(action.random_emote.emoteId1)) { sLog.outErrorEventAI("Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j + 1, action.random_emote.emoteId1); } if (action.random_emote.emoteId2 >= 0 && !sEmotesStore.LookupEntry(action.random_emote.emoteId2)) { sLog.outErrorEventAI("Event %u Action %u param2 (EmoteId: %u) are not valid.", i, j + 1, action.random_emote.emoteId2); } if (action.random_emote.emoteId3 >= 0 && !sEmotesStore.LookupEntry(action.random_emote.emoteId3)) { sLog.outErrorEventAI("Event %u Action %u param3 (EmoteId: %u) are not valid.", i, j + 1, action.random_emote.emoteId3); } break; case ACTION_T_CAST: { const SpellEntry* spell = sSpellStore.LookupEntry(action.cast.spellId); if (!spell) { sLog.outErrorEventAI("Event %u Action %u uses nonexistent SpellID %u.", i, j + 1, action.cast.spellId); } /* FIXME: temp.raw.param3 not have event tipes with recovery time in it.... else { if (spell->RecoveryTime > 0 && temp.event_flags & EFLAG_REPEATABLE) { // output as debug for now, also because there's no general rule all spells have RecoveryTime if (temp.event_param3 < spell->RecoveryTime) DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "CreatureEventAI: Event %u Action %u uses SpellID %u but cooldown is longer(%u) than minumum defined in event param3(%u).", i, j+1,action.cast.spellId, spell->RecoveryTime, temp.event_param3); } } */ // Cast is always triggered if target is forced to cast on self if (action.cast.castFlags & CAST_FORCE_TARGET_SELF) { action.cast.castFlags |= CAST_TRIGGERED; } IsValidTargetType(temp.event_type, action.type, action.cast.target, i, j + 1); // Some Advanced target type checks - Can have false positives if (!sLog.HasLogFilter(LOG_FILTER_EVENT_AI_DEV) && spell) { // spell must be cast on self, but is not if ((IsOnlySelfTargeting(spell) || spell->rangeIndex == SPELL_RANGE_IDX_SELF_ONLY) && action.cast.target != TARGET_T_SELF && !(action.cast.castFlags & CAST_FORCE_TARGET_SELF)) { sLog.outErrorEventAI("Event %u Action %u uses SpellID %u that must be self cast (target is %u)", i, j + 1, action.cast.spellId, action.cast.target); } // TODO: spell must be cast on enemy, but is not // used TARGET_T_ACTION_INVOKER, but likely should be _INVOKER_OWNER instead if (action.cast.target == TARGET_T_ACTION_INVOKER && (spell->HasSpellEffect(SPELL_EFFECT_QUEST_COMPLETE) || spell->HasSpellEffect(SPELL_EFFECT_DUMMY))) { sLog.outErrorEventAI("Event %u Action %u has TARGET_T_ACTION_INVOKER(%u) target type, but should have TARGET_T_ACTION_INVOKER_OWNER(%u).", i, j + 1, TARGET_T_ACTION_INVOKER, TARGET_T_ACTION_INVOKER_OWNER); } // Spell that should only target players, but could get any if (spell->HasAttribute(SPELL_ATTR_EX3_TARGET_ONLY_PLAYER) && (action.cast.target == TARGET_T_ACTION_INVOKER || action.cast.target == TARGET_T_HOSTILE_RANDOM || action.cast.target == TARGET_T_HOSTILE_RANDOM_NOT_TOP)) { sLog.outErrorEventAI("Event %u Action %u uses Target type %u for a spell (%u) that should only target players. This could be wrong.", i, j + 1, action.cast.target, action.cast.spellId); } } break; } case ACTION_T_SUMMON: if (!sCreatureStorage.LookupEntry(action.summon.creatureId)) { sLog.outErrorEventAI("Event %u Action %u uses nonexistent creature entry %u.", i, j + 1, action.summon.creatureId); } IsValidTargetType(temp.event_type, action.type, action.summon.target, i, j + 1); break; case ACTION_T_THREAT_SINGLE_PCT: if (std::abs(action.threat_single_pct.percent) > 100) { sLog.outErrorEventAI("Event %u Action %u uses invalid percent value %u.", i, j + 1, action.threat_single_pct.percent); } IsValidTargetType(temp.event_type, action.type, action.threat_single_pct.target, i, j + 1); break; case ACTION_T_THREAT_ALL_PCT: if (std::abs(action.threat_all_pct.percent) > 100) { sLog.outErrorEventAI("Event %u Action %u uses invalid percent value %u.", i, j + 1, action.threat_all_pct.percent); } break; case ACTION_T_QUEST_EVENT: if (Quest const* qid = sObjectMgr.GetQuestTemplate(action.quest_event.questId)) { if (!qid->HasSpecialFlag(QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT)) { sLog.outErrorEventAI("Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j + 1, action.quest_event.questId); } } else { sLog.outErrorEventAI("Event %u Action %u uses nonexistent Quest entry %u.", i, j + 1, action.quest_event.questId); } IsValidTargetType(temp.event_type, action.type, action.quest_event.target, i, j + 1); break; case ACTION_T_CAST_EVENT: if (!sCreatureStorage.LookupEntry(action.cast_event.creatureId)) { sLog.outErrorEventAI("Event %u Action %u uses nonexistent creature entry %u.", i, j + 1, action.cast_event.creatureId); } if (!sSpellStore.LookupEntry(action.cast_event.spellId)) { sLog.outErrorEventAI("Event %u Action %u uses nonexistent SpellID %u.", i, j + 1, action.cast_event.spellId); } IsValidTargetType(temp.event_type, action.type, action.cast_event.target, i, j + 1); break; case ACTION_T_SET_UNIT_FIELD: if (action.set_unit_field.field < OBJECT_END || action.set_unit_field.field >= UNIT_END) { sLog.outErrorEventAI("Event %u Action %u param1 (UNIT_FIELD*). Index out of range for intended use.", i, j + 1); } IsValidTargetType(temp.event_type, action.type, action.set_unit_field.target, i, j + 1); break; case ACTION_T_SET_UNIT_FLAG: case ACTION_T_REMOVE_UNIT_FLAG: IsValidTargetType(temp.event_type, action.type, action.unit_flag.target, i, j + 1); break; case ACTION_T_SET_PHASE: if (action.set_phase.phase >= MAX_PHASE) { sLog.outErrorEventAI("Event %u Action %u attempts to set phase >= %u. Phase mask can not be used past phase %u.", i, j + 1, MAX_PHASE, MAX_PHASE - 1); } break; case ACTION_T_INC_PHASE: if (action.set_inc_phase.step == 0) { sLog.outErrorEventAI("Event %u Action %u is incrementing phase by 0. Was this intended?", i, j + 1); } else if (std::abs(action.set_inc_phase.step) > MAX_PHASE - 1) { sLog.outErrorEventAI("Event %u Action %u is change phase by too large for any use %i.", i, j + 1, action.set_inc_phase.step); } break; case ACTION_T_QUEST_EVENT_ALL: if (Quest const* qid = sObjectMgr.GetQuestTemplate(action.quest_event_all.questId)) { if (!qid->HasSpecialFlag(QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT)) { sLog.outErrorEventAI("Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j + 1, action.quest_event_all.questId); } } else { sLog.outErrorEventAI("Event %u Action %u uses nonexistent Quest entry %u.", i, j + 1, action.quest_event_all.questId); } break; case ACTION_T_CAST_EVENT_ALL: if (!sCreatureStorage.LookupEntry(action.cast_event_all.creatureId)) { sLog.outErrorEventAI("Event %u Action %u uses nonexistent creature entry %u.", i, j + 1, action.cast_event_all.creatureId); } if (!sSpellStore.LookupEntry(action.cast_event_all.spellId)) { sLog.outErrorEventAI("Event %u Action %u uses nonexistent SpellID %u.", i, j + 1, action.cast_event_all.spellId); } break; case ACTION_T_REMOVEAURASFROMSPELL: if (!sSpellStore.LookupEntry(action.remove_aura.spellId)) { sLog.outErrorEventAI("Event %u Action %u uses nonexistent SpellID %u.", i, j + 1, action.remove_aura.spellId); } IsValidTargetType(temp.event_type, action.type, action.remove_aura.target, i, j + 1); break; case ACTION_T_RANDOM_PHASE: // PhaseId1, PhaseId2, PhaseId3 if (action.random_phase.phase1 >= MAX_PHASE) { sLog.outErrorEventAI("Event %u Action %u attempts to set phase1 >= %u. Phase mask can not be used past phase %u.", i, j + 1, MAX_PHASE, MAX_PHASE - 1); } if (action.random_phase.phase2 >= MAX_PHASE) { sLog.outErrorEventAI("Event %u Action %u attempts to set phase2 >= %u. Phase mask can not be used past phase %u.", i, j + 1, MAX_PHASE, MAX_PHASE - 1); } if (action.random_phase.phase3 >= MAX_PHASE) { sLog.outErrorEventAI("Event %u Action %u attempts to set phase3 >= %u. Phase mask can not be used past phase %u.", i, j + 1, MAX_PHASE, MAX_PHASE - 1); } break; case ACTION_T_RANDOM_PHASE_RANGE: // PhaseMin, PhaseMax if (action.random_phase_range.phaseMin >= MAX_PHASE) { sLog.outErrorEventAI("Event %u Action %u attempts to set phaseMin >= %u. Phase mask can not be used past phase %u.", i, j + 1, MAX_PHASE, MAX_PHASE - 1); } if (action.random_phase_range.phaseMin >= MAX_PHASE) { sLog.outErrorEventAI("Event %u Action %u attempts to set phaseMax >= %u. Phase mask can not be used past phase %u.", i, j + 1, MAX_PHASE, MAX_PHASE - 1); } if (action.random_phase_range.phaseMin >= action.random_phase_range.phaseMax) { sLog.outErrorEventAI("Event %u Action %u attempts to set phaseMax <= phaseMin.", i, j + 1); std::swap(action.random_phase_range.phaseMin, action.random_phase_range.phaseMax); // equal case processed at call } break; case ACTION_T_SUMMON_ID: if (!sCreatureStorage.LookupEntry(action.summon_id.creatureId)) { sLog.outErrorEventAI("Event %u Action %u uses nonexistent creature entry %u.", i, j + 1, action.summon_id.creatureId); } IsValidTargetType(temp.event_type, action.type, action.summon_id.target, i, j + 1); if (m_CreatureEventAI_Summon_Map.find(action.summon_id.spawnId) == m_CreatureEventAI_Summon_Map.end()) { sLog.outErrorEventAI("Event %u Action %u summons missing CreatureEventAI_Summon %u", i, j + 1, action.summon_id.spawnId); } break; case ACTION_T_KILLED_MONSTER: if (!sCreatureStorage.LookupEntry(action.killed_monster.creatureId)) { sLog.outErrorEventAI("Event %u Action %u uses nonexistent creature entry %u.", i, j + 1, action.killed_monster.creatureId); } IsValidTargetType(temp.event_type, action.type, action.killed_monster.target, i, j + 1); break; case ACTION_T_SET_INST_DATA: if (action.set_inst_data.value > 4/*SPECIAL*/) { sLog.outErrorEventAI("Event %u Action %u attempts to set instance data above encounter state 4. Custom case?", i, j + 1); } break; case ACTION_T_SET_INST_DATA64: IsValidTargetType(temp.event_type, action.type, action.set_inst_data64.target, i, j + 1); break; case ACTION_T_UPDATE_TEMPLATE: if (!sCreatureStorage.LookupEntry(action.update_template.creatureId)) { sLog.outErrorEventAI("Event %u Action %u uses nonexistent creature entry %u.", i, j + 1, action.update_template.creatureId); } break; case ACTION_T_SET_SHEATH: if (action.set_sheath.sheath >= MAX_SHEATH_STATE) { sLog.outErrorEventAI("Event %u Action %u uses wrong sheath state %u.", i, j + 1, action.set_sheath.sheath); action.set_sheath.sheath = SHEATH_STATE_UNARMED; } break; case ACTION_T_SET_INVINCIBILITY_HP_LEVEL: if (action.invincibility_hp_level.is_percent) { if (action.invincibility_hp_level.hp_level > 100) { sLog.outErrorEventAI("Event %u Action %u uses wrong percent value %u.", i, j + 1, action.invincibility_hp_level.hp_level); action.invincibility_hp_level.hp_level = 100; } } break; case ACTION_T_MOUNT_TO_ENTRY_OR_MODEL: if (action.mount.creatureId != 0 || action.mount.modelId != 0) { if (action.mount.creatureId && !sCreatureStorage.LookupEntry(action.mount.creatureId)) { sLog.outErrorEventAI("Event %u Action %u uses nonexistent Creature entry %u.", i, j + 1, action.mount.creatureId); action.morph.creatureId = 0; } if (action.mount.modelId) { if (action.mount.creatureId) { sLog.outErrorEventAI("Event %u Action %u have unused ModelId %u with also set creature id %u.", i, j + 1, action.mount.modelId, action.mount.creatureId); action.mount.modelId = 0; } else if (!sCreatureDisplayInfoStore.LookupEntry(action.mount.modelId)) { sLog.outErrorEventAI("Event %u Action %u uses nonexistent ModelId %u.", i, j + 1, action.mount.modelId); action.mount.modelId = 0; } } } break; case ACTION_T_EVADE: // No Params case ACTION_T_FLEE_FOR_ASSIST: // No Params case ACTION_T_DIE: // No Params case ACTION_T_ZONE_COMBAT_PULSE: // No Params case ACTION_T_FORCE_DESPAWN: // Delay case ACTION_T_AUTO_ATTACK: // AllowAttackState (0 = stop attack, anything else means continue attacking) case ACTION_T_COMBAT_MOVEMENT: // AllowCombatMovement (0 = stop combat based movement, anything else continue attacking) case ACTION_T_RANGED_MOVEMENT: // Distance, Angle case ACTION_T_CALL_FOR_HELP: // Distance break; case ACTION_T_RANDOM_SAY: case ACTION_T_RANDOM_YELL: case ACTION_T_RANDOM_TEXTEMOTE: sLog.outErrorEventAI("Event %u Action %u currently unused ACTION type. Did you forget to update database?", i, j + 1); break; case ACTION_T_THROW_AI_EVENT: if (action.throwEvent.eventType >= MAXIMAL_AI_EVENT_EVENTAI) { sLog.outErrorEventAI("Event %u Action %u uses invalid event type %u (must be less than %u), skipping", i, j + 1, action.throwEvent.eventType, MAXIMAL_AI_EVENT_EVENTAI); continue; } if (action.throwEvent.radius > SIZE_OF_GRIDS) { sLog.outErrorEventAI("Event %u Action %u uses unexpectedly huge radius %u (expected to be less than %f)", i, j + 1, action.throwEvent.radius, SIZE_OF_GRIDS); } if (action.throwEvent.radius == 0) { sLog.outErrorEventAI("Event %u Action %u uses unexpected radius 0 (set to %f of CONFIG_FLOAT_CREATURE_FAMILY_ASSISTANCE_RADIUS)", i, j + 1, sWorld.getConfig(CONFIG_FLOAT_CREATURE_FAMILY_ASSISTANCE_RADIUS)); action.throwEvent.radius = uint32(sWorld.getConfig(CONFIG_FLOAT_CREATURE_FAMILY_ASSISTANCE_RADIUS)); } break; case ACTION_T_SET_THROW_MASK: if (action.setThrowMask.eventTypeMask & ~((1 << MAXIMAL_AI_EVENT_EVENTAI) - 1)) { sLog.outErrorEventAI("Event %u Action %u uses invalid AIEvent-typemask %u (must be smaller than %u)", i, j + 1, action.setThrowMask.eventTypeMask, MAXIMAL_AI_EVENT_EVENTAI << 1); continue; } break; case ACTION_T_SET_STAND_STATE: if (action.setStandState.standState >= MAX_UNIT_STAND_STATE) { sLog.outErrorEventAI("Event %u Action %u uses invalid unit stand state %u (must be smaller than %u)", i, j + 1, action.setStandState.standState, MAX_UNIT_STAND_STATE); continue; } break; case ACTION_T_SUMMON_UNIQUE: //49 if (!sCreatureStorage.LookupEntry(action.summon_unique.creatureId)) { sLog.outErrorEventAI("Event %u Action %u uses nonexistent creature entry %u.", i, j + 1, action.summon_unique.creatureId); } IsValidTargetType(temp.event_type, action.type, action.summon_unique.target, i, j + 1); if (m_CreatureEventAI_Summon_Map.find(action.summon_unique.spawnId) == m_CreatureEventAI_Summon_Map.end()) { sLog.outErrorEventAI("Event %u Action %u summons missing CreatureEventAI_Summon %u", i, j + 1, action.summon_unique.spawnId); } break; case ACTION_T_CHANGE_MOVEMENT: if (action.changeMovement.movementType >= MAX_DB_MOTION_TYPE) { sLog.outErrorEventAI("Event %u Action %u uses invalid movement type %u (must be smaller than %u)", i, j + 1, action.changeMovement.movementType, MAX_DB_MOTION_TYPE); continue; } break; default: sLog.outErrorEventAI("Event %u Action %u have currently not checked at load action type (%u). Need check code update?", i, j + 1, temp.action[j].type); break; } } // Add to list m_CreatureEventAI_Event_Map[creature_id].push_back(temp); ++Count; } while (result->NextRow()); delete result; m_usedTextsAmount = usedTextIds.size(); // post check for (uint32 i = 1; i < sCreatureStorage.GetMaxEntry(); ++i) { if (CreatureInfo const* cInfo = sCreatureStorage.LookupEntry(i)) { bool ainame = strcmp(cInfo->AIName, "EventAI") == 0; bool hasevent = m_CreatureEventAI_Event_Map.find(i) != m_CreatureEventAI_Event_Map.end(); if (ainame && !hasevent) { sLog.outErrorEventAI("EventAI not has script for creature entry (%u), but AIName = '%s'.", i, cInfo->AIName); } else if (!ainame && hasevent) { sLog.outErrorEventAI("EventAI has script for creature entry (%u), but AIName = '%s' instead 'EventAI'.", i, cInfo->AIName); } } } CheckUnusedAITexts(); CheckUnusedAISummons(); sLog.outString(">> Loaded %u CreatureEventAI scripts", Count); sLog.outString(); } else { BarGoLink bar(1); bar.step(); sLog.outString(">> Loaded 0 CreatureEventAI scripts. DB table `creature_ai_scripts` is empty."); sLog.outString(); } }